they cut durability because it's a ridiculous system that adds nothing to the game for many people.
Adds nothing!?
After reading through many posts in this thread of the reasons and agree in one way or another, degrading weapons is a realistic factual thing.
if you use a sword its going to get dull over time with use, if you use a shield, the metal or whatever its uses will eventually degrade to where it ceases
to function on your behalf when you use it, may even break, same for armor you wear, weapons, ect,.,
Who said anything about having to carry hammers, in reality I would think as one of the posters had said he was a hunter, and in his down time
they would repair their stuff, well in this game being so versatile, why not have the best of both worlds, your stuff degrades whether you like it or not,
its realistic, so either repair it yourself where you would make weapons, and armor, or what have you, or have some else do it.
Removing a system in replace of another really has added an illusion almost forced apon a player to make their own stuff, so I say this what if i dont feel like smithing,
or doing my own stuff, what if I'd rather pay someone to do it, thats my preference, id rather go adventuring, and be in combat then making stuff, even though its cool,
but i'd rather have the option, and know that if i dont either fix it myself, or make it myself, or have some else do it, that it may be possible for my weapons, and basically
my stuff to break while in combat, possibly getting me killed, cuz my sword cracked, or broke, or my helmet got busted off.
Someone mod this, i miss oblivion's durability, and again no one said you have to carry 20 hammers, even though i did in oblivion i never used them and TBH lol why i had them to begin with.