If you ever see the code and can explain why the problem is not dynamic and therefore persistent despite knowing how to fix it in prior games, please let me know. Until then, how can we assume that the problem isn't dynamic (a moving target that is different for each game)?
You're missing the point. It's how the customer-base is being treated. I don't care if the issue is difficult or not to solve. The problem SHOULDN'T BE THERE to be sold at $60 a pop to supportive (product buying) customers who are then ignored completely when they ask for help. Dynamic, complicated, life destroying, simple.....whatever you want to call it, for such a game-breaking bug to be COMPLETELY missed/overlooked means we, the PS3 community, are an afterthought and only means one thing: This game was made and tested on XBOX and PC. To miss a bug so large that makes the game unplayable means it was never encountered - or even worse, just blatantly ignored - because the PS3 community is an afterthought. The game was never tested on a PS3 system and they somehow came to the conclusion that this bug, which has been plaguing the PS3 community for years now, would just magically disappear in this new Bethesda product.
The anger and inability to continue being patient with Bethesda stems SOLEY from the incompetence of the company and their willingness to contiue to screw over the PS3 community. We are an afterthought and always have been, and they've made it very clear to all of us.
NO large company releases a product with such a large defect without jumping through hoops to fix the issue. Bethesda seems to have no problem taking notice to any issues with their products AFTER it's been sold, and then either completely ignore all the complaints or tweet "we're workin on it".
We, as customers, that continually pour our hard earned money into this company with faith that their products WORK at LEAST deserve a detailed explaination of what is being done to fix the issue and continual updates of their progress. We've PAID for this, we keep them in business, and we DESERVE to at least FEEL like they care.
And to tell the truth, I don't think Bethesda's newly released "patch" for the PS3 version had ANYTHING to do with all of us [censored]ing about this on the forums - based on how past complaints have been dealt with with previous PS3 products. I would go as far as to bet that this "obligation" to release a patch to the PS3 community stems from, and ONLY from, the fact that Tim Clark (the ex-editor of the Official Playstation Magazine) came out in his review of Skyrim and made public that he was completely ready to stamp the "Game of the Year" title on this game, but changed his mind when the lag started kicking in (he happened to have a PS3). I think Bethesda was FORCED to take action (this pathetic excuse of a patch) as an authoritative figure in the gaming world brought to light this very large issue - an issue that was large enough to prevent a well respected reviewer to hold off on deeming it game of the year. Such publicity is bad for business while we, the customers, complaining on forums are easily ignored. We don't have access to large advertising companies that will bring such bad publicity to such a largely "renowned" game.
We deserve better treatment. The problem shouldn't even EXIST, and now that it does, there's something still VERY wrong when we're all left feeling ignored, or just an afterthought.