To be fair though this problem needs some serious man hours of playtime putting in to it before it rises like a necromancers skeleton to poke you in the backside with an Ancient Nord Sword.
I never reached the 'gamebreaking lag of legend' status with even a good 80 or so hours of play (that's a good 2 weeks of big sessions) and perhaps neither did a QA team.
Woa woa woa! Wait......what?! You don't think they ran into this problem because they didn't get that far into playing the game?! That's there JOB!! NOBODY creates a product, packages it, and releases it without testing it fully first.
What you're implying is that they didn't even beat their own game (which IS possible by the way). Although the game contains a TON of content, THEY created all of it, and there IS a finite amount of content. EVENTUALLY, as gameplay testing continues, all content will been tested. There ARE actually people whose sole purpose on the development team is to ONLY play the game for testing purposes. That's their job, and that's all they do. Now, that doesn't mean they'll find every tiny little bug because I'm sure a TON of them are extremely rare cases (such as getting your character stuck in some random crevasse on a mountain somewhere) and are even quite negligible, but this isn't some little tiny negligible bug. This is game-ruining/game-breaking! These types of bugs are ALPHA-TESTING bugs/issues (FYI: comes before beta-testing), not at all RELEASE-DATE ISSUES! Bethesda has NO room for any possible redeeming argument that will even come CLOSE to justifying such a mistake. This is not some bug that only pops up after some complicated/rare pattern of events that the player as taken part in. This bug is found simply by PLAYING THE GAME!! That's all! EVERY single one of the game testers should have run into this problem.....UNLESS the PS3 community was deemed not important enough to test their product on PS3 systems.
For a game to be released with such a HUGE bug says only one of two things: 1) The game was tested very little on PS3 systems (due to the fact that we, the PS3 community, are quite negligible), if any at all, OR 2) they knew d@mn well the bug was there, kept it *hush hush*, and allowed all of us to throw down $60 of our hard earned money for a broken game. The ONLY thing that would have made #2 acceptable is if we, the consumers, were given forewarning, and assured that the issue is being worked on and WILL be fixed, which we all well know was NOT what happened. None of which (#1 or #2) show ANY dedication or care towards the PS3 community and that's the way it HAS been for almost 5 years now and I'm sick of it just as many others are.
There is absolutely NO excuse, or redeeming argument anyone can make for Bethesda, or even given by Bethesda themselves, that will convince me that this issue was legitimately a simple human mistake, and that we should all feel bad for complaining so much because they've been working tirelessly trying to help out the PS3 community, whom they appreciate so much. Nothing excuses such a mistake unless somehow every member of Bethesda was held up at gun-point during development and were all forced to ignore the PS3 community.....only then would this be excusable. However, I really doubt that was the case.
I have no idea why so many people here continually back-up and defend Bethesda here and keep making up excuses for such incompetence. We're ALL in the same boat, and we've ALL been screwed. Why would anyone in this boat stand up and say, "Hey, maybe they just had no idea!" Considering the 2 ONLY possibilities I listed above, there's no way.....let alone the fact that this issue has been a problem since day one (release of Oblivion for PS3). Stop allowing yourself to be screwed and get upset for crying out loud.