Where do you find the reference ID code?

Post » Mon Dec 06, 2010 7:35 pm

Other than clicking on the NPC while the console is open, where can one get the eight character reference ID number? Not only for NPCs but also for inventory items?




B)
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Franko AlVarado
 
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Post » Tue Dec 07, 2010 4:11 am

Open the GECK and find the item your after. When you hover over it a hex code will appear thats the reference id. The first 2 digits are for the load order of whatever mod it's for. You can find the correct 2 starting digits with a load order mod like Fallout New Vegas Mod Manager. The base game esm should always use 00 everything else will corrospond to its place in your load order.

Edit: By the way the fallout wiki lists a large amount of reference codes for items and npcs its pages.
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NIloufar Emporio
 
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Post » Mon Dec 06, 2010 7:50 pm

And for most inventory items, the code you're looking for is the *base* object ID, not the reference ID of an item that has been placed into the world. Base IDs are like blueprints, Ref IDs are things that have been built from the base IDs. The only way to see base IDs is to look them up in GECK in the left-hand object list window (or find them in a wiki or here in the forums).

So if you want to add ammo, weapons or armor to your inventory with "Player.AddItem", you need to use the Base ID. Such as "Player.Additem 00020799 6", which gives you 6 mini-nukes.
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BaNK.RoLL
 
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Post » Mon Dec 06, 2010 2:50 pm

In the GECK, in the Object window, the Form ID column is hidden. You can pull it open with your mouse.

Look at the column header, following the Editor ID is a double column divider.

Grab the right divider with your mouse and pull it to the right to open up the Form ID column where you can more easily see the Form IDs (rather than hovering the mouse).
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Stephanie I
 
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Post » Tue Dec 07, 2010 1:06 am

Fallout Wikia is the place to go for ref IDs. Once you have it you can use prid *refID* to select the NPC as if you clicked on him/her/it while the console is open and then you can use console commands on them.
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Lil Miss
 
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Post » Mon Dec 06, 2010 9:01 pm

In the GECK, in the Object window, the Form ID column is hidden. You can pull it open with your mouse.

Look at the column header, following the Editor ID is a double column divider.

Grab the right divider with your mouse and pull it to the right to open up the Form ID column where you can more easily see the Form IDs (rather than hovering the mouse).


Thanks! Found it! Spot on! :goodjob:



What I'm actually trying to do here is to tempararily make Motor-Runner not hostile to me so I can converse with him and complete the Aba Daba Honeymoon quest. I think he turned hostile when I took the Motor-Runner Bounty Note from the NCR. It must have triggered a flag or something because the Vault 3 Fiends were not hostile when I first went into Vault 3 earlier. Still I think the Kahn jacket should disguise me.

So I will need the removenote/addnote for that note (found it VMS07BountyNote)
But I can't find Motor-Runner in the list. I think I may need the SetReputation command also. Not sure if that is for just Motor-Runner or for an entire Faction.

Any help is appreciated.


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Neil
 
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Post » Tue Dec 07, 2010 7:20 am

OK ....

Removed the Note and ...

Stopped quest VMS07 which is the Bounty quest.

I can now approach Motor-Runner now but he won't converse so that I can complete Stage 30 of Aba Daba Honeymoon.

What do I need to do to get him to talk the Stage 30 talk of the quest? All he does now is babble.


???
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kevin ball
 
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Post » Tue Dec 07, 2010 2:13 am

I just don't remember how to do it.

I fixed a quest in Morrowind that broke but that was a long time ago. And I repaired the soldiers global disposition in Morrowind when that was damaged. I wish I could remember how.

There must be a way to reset or trigger the Stage in the quest. I need to reset Motor-Runner, remove all traces of the Bounty quest, trigger the Stage in the delivery quest; and then re-initialize the Bounty quest.


:rolleyes:
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Bigze Stacks
 
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