I mean, it's not my first playthrough by far, but it's really getting to me. No matter what kind of character you try to play, the Dragonborn is a mindless, amoral, puppet. Want to be a noble knight? Oops, you stumbled into a daedric shrine and now you have to murder someone or the annoying quest will be stuck in your journal for ETERNITY! I mean, why the heck would a noble knight even WRITE IT DOWN!? It doesn't make any darn sense at all. So, okay, you accept it and decide to become evil and twisted. You pick a fight with a vampire just to catch vampirisim, and now you murder people in the streets for fun and you join the Dark Brotherhood. Oh, but then someone's like, fetch me some blah-blah-blah from here or the tree will die! So you're this hulking vampire in dragon armor with a massive warhammer, full of evil deeds and spite for all living things, and you go "Sure!" Why? Because if you don't, it will stay in your journal forever. SOS from Oblivion. Even when you're the top guy in the Dark Brotherhood, you still end up calling Martin "My king" or something like that. What if, get this, the PLAYER feels no connection or kinship to Martin? Why is the player a slave to the character? And SO MANY unkillable quest NPCs. What happened to the simple option of intentionally murderering a pushy NPC and "failing" the quest? Why is the Dragonborn so mindless that he/she absolutely will NOT harm a hair on a quest-essential NPC for fear of not having someone hold their hand? The Nerevarine can show you how it's done! Screw fate and destiny!
I mean, it's still a totally awesome game and all. I frickin' love Skyrim, it's just... you know. Just saying.