Why was Conjuration nerfed?

Post » Sun Jun 10, 2012 6:36 pm

This is true, and it gets old, fast, when you have to feed a 2H-wielding boss about 15 Familiars before he finally dies because each of his Power attacks one-shots the damn thing. At the same time, though, all having 5-6 additional crappy summons would do is give you a different creature to spam, since it would still die horribly.

This is something I feel some of those advocating for increased summons variety are either ignoring or overlooking, as the vast majority of the plethora of available creatures were never used. In some cases they just flat-out svcked, while in others they were essentially redundant, but the end result was that the same handful of stupidly OP summons were always picked, as they were the only ones worth bothering with. That being the case, it begs the question of whether or not anything was actually lost as a result of the reduction in available types, since the ones still remaining are some of those that were always picked.

Well, I never really played a pure conjurer in Oblivion. My Oblivion mages focused more on either Destruction or Illusion, and only resorted to Conjuration when they were severley outnumbered. Even so, I cast a pretty big variety of summons in Oblivion, compared to what is available in Skyrim.

My favorite Oblivion summon, even at Conjuration 100, is the Clannfear (cause they are so fast and aggressive), and there is nothing remotely similar in Skyrim. But I don't only cast Summon Clannfear. In situations where I do not need its speed and aggressiveness, I cast a wide variety of other summons. Leaving out the various skelitons and zombies (since those were arguably eliminated because you can raise bodies in the Necromancy branch of the Conjuration tree in Skyrim), I make frequent use in Oblivion of Scamps, Fire Atronach, Flame Atronach, Daedroth, Faded Wraith, Gloom Wraith, Lich, Spider Daedra, Storm Atronach, Dremora Lord, and Xivaldi.

I disagree with the statement that the vast majority of the available creatures in Oblivion are never used. I use the majority of the creatures available in Oblivion. I don't always summon the most powerful summon. It is more fun to mix it up and try different things in different situations. Just because some people might always opt for the most powerful summon, is not a reason to eliminate all the other interesting and unique summons.

It is supposed to be a game where you can "do what you want" and eliminating options dilutes that experience, even for those who will always only cast the most powerful summon. In Oblivion that was their choice, in Skyrim they don't really have a choice because there is no longer a meaningful number of summons available.
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Yvonne Gruening
 
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Post » Sun Jun 10, 2012 8:48 pm

I miss being able to summon creatures from Oblivion... And don't give me that 'Oblivion was shut off after Martin sacrificed himself nonsense'. If so, then why can we still summon Dremora Lords? =P

I miss my Clannfear, Hunger and Shambles ._.

this, i miss my clannfears and daedroths. :confused:
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Yvonne
 
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Post » Sun Jun 10, 2012 5:49 pm

I don'e feel nerfed when i use my 2 storm golems
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Marguerite Dabrin
 
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Post » Mon Jun 11, 2012 6:56 am

I don'e feel nerfed when i use my 2 storm golems

Do you ever use anything else? "Nerfed" probably is not the right word, since conjuration is in no way underpowered, at least not at Conjuration 100, it is more of an issue of lack of variety.
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Shannon Marie Jones
 
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Post » Mon Jun 11, 2012 3:34 am

I don'e feel nerfed when i use my 2 storm golems

Dremora Lords do more damage. + It's Storm Atronachs. Golems hadn't been in ES Games since Arena and Daggerfall.
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Hot
 
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Post » Mon Jun 11, 2012 5:55 am

It got gutted like the rest of the magic system and we need variety back.
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Calum Campbell
 
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Post » Sun Jun 10, 2012 11:34 pm

Do you ever use anything else? "Nerfed" probably is not the right word, since conjuration is in no way underpowered, at least not at Conjuration 100, it is more of an issue of lack of variety.

Yeah, "nerfed" doesn't equal lack of power, it means lack of options. And options and variety aren't just for RP purposes, they're also for bringing tactical aspects to gameplay. In OB, conjuration and what summons you used in any given situation could be as tactical (if not more so) than combat choices. In Skyrim, with rare exceptions, it's simply a matter of using the "strongest" of limited spells available due to your skill and magicka pool.
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elliot mudd
 
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Post » Sun Jun 10, 2012 6:01 pm

In Skyrim, with rare exceptions, it's simply a matter of using the "strongest" of limited spells available due to your skill and magicka pool.

This happens in any game, not just skyrim, that's why the designers know not to waste their time making 100 spells nobody will ever use.
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noa zarfati
 
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Post » Mon Jun 11, 2012 6:11 am

Nerfed? Lol Conjuration is second overpowered ability in game after enchanting and smithing. Conjured atronachs - live too long, and npcs almost always attacking summoned atronachs instead of player which makes game too easy, since u can resummon them many times during battle.
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-__^
 
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Post » Mon Jun 11, 2012 10:01 am

The familiar is a lot like the clannfear, just has about 150 less hp... :biggrin:
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kristy dunn
 
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Post » Mon Jun 11, 2012 3:26 am

This happens in any game, not just skyrim, that's why the designers know not to waste their time making 100 spells nobody will ever use.

It may be how you play the game, but it is not how many folks here play. There were hundreds of spells available in Oblivion and most of them were used by a great many folk. Who wants to just spam the "most powerful spell" over and over again? That is repetitive and not fun.
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gary lee
 
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Post » Mon Jun 11, 2012 7:47 am

This happens in any game, not just skyrim, that's why the designers know not to waste their time making 100 spells nobody will ever use.
There are several of us who like variety and using all of th skills Morrowind and Oblivion offered it made being a mage that much more fun. Just because you would use a handfull of spells does not mean there is not other people who want to make a mage use all of the spells within the game. Options brings us more content unique spells that we can use and it creates depth for our spell users.
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Jeremy Kenney
 
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Post » Mon Jun 11, 2012 12:15 am

I wouldnt say it was nerfed, skimped down a bit yes, but nerfed, definately no, I walk around with 2 permanent thralls , one a bandit marauder, and one a forsworn ravager, that coupled with my lv 45 follower decked out in a all daedric gear w/ a frost atronauch staff, and the fact that my ravager summons creatures, yeah, not nerfed at all.
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Alycia Leann grace
 
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