» Mon May 14, 2012 2:16 am
Unless they come up with a way of patching the memory leaks it wont be fixed. Sadly gamebryo is a bad engine, it always has been, especially for anything but c#. The PS3 uses its own variant of C coding, which while works good for the ps3, and is really only there to stop "other people" making games for it, (you have to sign a damn agreement just to be in the same room as a development kit for the thing) it makes cross platforming a nightmare, especially when you work for the Xbox first then port.
Fixing this completely isnt going to happen as its a third party engine, a dated third party engine at that. The company no longer advance gamebryo and are instead working on their next engine. As such beth need to find a way of stopping this caching issue and to clean up as well as they can behind them. This may mean longer loading screens but im fine with that.
However, none of this is easy, or particually quick.