Being Forced to be Evil

Post » Mon May 28, 2012 5:24 pm

is it me or this thread is mostly about whiners ''good'' guys completionists?Because last time I checked you can refuse quests for daedra guys,and also asking to be pure good is a joke,since you can never actually be good in this game. You are bad if you kill dragons in the wilderness,you are bad if you kill ANYTHING,you are bad if you harvest plants because you are taking them from the natural environment,etc. So if you get a quest which remains in your log after,deal with it or make a different choice after reloading.
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Bethany Watkin
 
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Post » Mon May 28, 2012 12:33 pm

Nope.

There was no option to say no.

The quest was assigned without any choice of saying no.

When the quest started it was NOT about worshiping Daedra - it was the total opposite actually.

I have to agree. I chose what I thought would stop the storyline of the Molag Bal quest because I refused to take the Mace when it was first offered, and then he said I still had to go find some guy for him. Once I found him I HAD TO kill him to remove the quest from my journal. In my opinion, there should have been an option, just like with the Mehrune's Razor quest where you could choose to let the guy go.
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Natalie J Webster
 
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Post » Mon May 28, 2012 7:11 am

Wow,...


I am so making a game that has a quest "Send $100 to the developer in real life."

Are you going to complain about being 'Forced' to do the main quest? Forced to jump out that tower into the burning inn when you rather go back out the front door and take your chances there?
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Lil Miss
 
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Post » Mon May 28, 2012 3:47 pm

Actually, you're wrong in saying that Molag Bal doesn't command the player to kill the priest. I clearly remember the immersive moment entering that house and exploring it until the priest ran scared back to the entrance. Molag Bal's exact words were "Weak. He's weak... You're strong. Crush him!" I walked back to entrance after looting the place, he told me we have to get out and find help. I entered stealth and assassinated him.

He never attacked me.


He attacked me. I intentionally waited until he struck the first blow as I didn't want to be the antagonist, then nailed his punk-[censored].
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Jay Baby
 
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Post » Mon May 28, 2012 1:08 pm

The problem is that there isn't an equal number of good quests, where you get awesome items. So you feel like you're missing out on tons of content for being good.

+1. This is the real issue, well at least until the editor comes out.
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dav
 
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Post » Mon May 28, 2012 3:26 pm

My opinion is: you're still being forced being the "good" guy. (If you ignore Daedra quests).
I wish there was choice (with impact) like in the bioware games....
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Suzie Dalziel
 
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Post » Mon May 28, 2012 2:22 pm

is it me or this thread is mostly about whiners ''good'' guys completionists?Because last time I checked you can refuse quests for daedra guys,and also asking to be pure good is a joke,since you can never actually be good in this game. You are bad if you kill dragons in the wilderness,you are bad if you kill ANYTHING,you are bad if you harvest plants because you are taking them from the natural environment,etc. So if you get a quest which remains in your log after,deal with it or make a different choice after reloading.

Can i use this quote as a signature,pretty please?
Cause this about sums up distinctly and easy to understand for all the whining kids on this forum whats what.
I'm gonna slap this quote on a shovel and smack every next whiner to their senses with it.
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Lexy Corpsey
 
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Post » Mon May 28, 2012 5:39 am

Every time I see one of these threads, all I can think of is "Nom nom nom babies".

Honestly, I think this game does a really good job of playing the morality angle. Being Good is harder than being Not-Good. Sometimes you have to walk away. Sometimes you end up in situations that Aren't Good, and you have to find a way to get out of them anyway.
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Lexy Corpsey
 
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Post » Mon May 28, 2012 6:53 pm

The Daedra are usually fairly evil...
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Destinyscharm
 
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Post » Mon May 28, 2012 1:40 pm

It seems there are quests that force you to murder innocent people (Daedra quests) without an alternative.

I wish these types of quests would have been written to give you a choice, for example defying the Daedra lord and letting the prisoner escape.


If you are implying that I am somehow evil by using a play on words I applaud your effort, but wish you would reconsider my point of view.

If not, then be good instead.
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Lizs
 
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Post » Mon May 28, 2012 3:59 pm

Every time I see one of these threads, all I can think of is "Nom nom nom babies".

Honestly, I think this game does a really good job of playing the morality angle. Being Good is harder than being Not-Good. Sometimes you have to walk away. Sometimes you end up in situations that Aren't Good, and you have to find a way to get out of them anyway.

Listen to the man,he preaches the Truth!
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Claire Mclaughlin
 
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Post » Mon May 28, 2012 6:24 pm

Sheogorath and Azura aren't evil.
CHEESE FOR EVERYONE!
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emma sweeney
 
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Post » Mon May 28, 2012 7:46 am

Sheogorath and Azura aren't evil.
CHEESE FOR EVERYONE!

Sheogorath would rip out your intenstines and strangle you with them just for laughs. Think of him as being like the Joker. He'll do horrible things as long as its funny or amusing. Or if somebody upsets him. Seriously, he's the Daedric Prince of Madness. Real madness isn't all cheese and goatees.

Azura is nicer, sure, but she's still a manipulative :spotted owl:

Meridia and Nocturnal seem to be decent enough, as well. Decent as in, not Molag Bal or Vaermina.
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I’m my own
 
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Post » Mon May 28, 2012 5:04 am

Every time I see one of these threads, all I can think of is "Nom nom nom babies".

Honestly, I think this game does a really good job of playing the morality angle. Being Good is harder than being Not-Good. Sometimes you have to walk away. Sometimes you end up in situations that Aren't Good, and you have to find a way to get out of them anyway.

Yeah. Except that we aren't talking about hopeless situations that leave you completely helpless. Or rather, they're such because the game imposes strict limitations on you. Which every video game does, naturally, but in this case it's a bit over the top. For example, you could try destroying the daedric shrine. Or you could seal off the house. Or you could burn it to the ground. Or you could walk a few steps to the temple of Dibella and ask for help or advice cleansing the place. Or, if that's too much work for the devs, you could simply laugh in Molag Bals face and have the quest fail. Incidentally, you can decline to be of service to him, it just doesn't have any consequences. In fact, declining doesn't even piss him off. He'll still unlock the doors of the house for you.

Being unable to do anything about some morally ambiguous situation is cool - if there really weren't a whole load of stuff you could actually do if the game wouldn't artificially prevent you from doing them. ;)

I for one definitely don't expect deep storywriting comparable to, say, most Bioware games, Skyrim has other priorities, and that's a good thing. But some measure of thought isn't asking for too much, I'm sure, since other quests in the game do it just fine.

But I suppose it's kind of pointless to argue when it's clear that to some people, a great game like Skyrim cannot per definition have any flaws.
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nath
 
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Post » Mon May 28, 2012 5:54 pm

I think that everyone is missing the point here. Op didn't know the true nature of the quest. Fine, how many times in life have u started on something and ended at something completely different? I was going to the store but ended up in the hospital. It is very real life. This also shows that there are time u have no choice. I can think of times when I was in the navy and had no choice but to do something. It is life.
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Russell Davies
 
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Post » Mon May 28, 2012 6:14 pm

Incidentally, you can decline to be of service to him, it just doesn't have any consequences. In fact, declining doesn't even piss him off. He'll still unlock the doors of the house for you.

Being unable to do anything about some morally ambiguous situation is cool - if there really weren't a whole load of stuff you could actually do if the game wouldn't artificially prevent you from doing them. ;)

But I suppose it's kind of pointless to argue when it's clear that to some people, a great game like Skyrim cannot per definition have any flaws.
This is exactly what I did. The moral ambiguity doesn't come from that conversation, but whether you decide to leave the captured priest to his fate, or rescue him knowing he's going to do his duty to his god and try to pollute the altar again... and do you go with him, knowing what Dagoth has in store for you and him?

As for choice... yes, there are tons of unimplemented alternate options. A Dev actually came in here and responded to one of those threads. The short answer was, he could give you more choices, or he could give you more content. While there was no right answer, he opted for the latter; as did most of the content creators.

And I believe Skyrim is full or flaws... some of them quite atrocious. It appears that some of us are willing to accept and enjoy a flawed product for what it is.

Back to the ops complaint, it IS possible to be a Good Guy in this game. Even Good Guys have no choice but to choose between evils on occasion.
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Rebecca Clare Smith
 
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Post » Mon May 28, 2012 7:31 pm

Actually, you're wrong in saying that Molag Bal doesn't command the player to kill the priest. I clearly remember the immersive moment entering that house and exploring it until the priest ran scared back to the entrance. Molag Bal's exact words were "Weak. He's weak... You're strong. Crush him!" I walked back to entrance after looting the place, he told me we have to get out and find help. I entered stealth and assassinated him.

He never attacked me.

Good for you.

I decided to ignore Molag Bal and NOT kill the Vigilant (he was not a priest).

After a few moments the Vigilant went crazy and decided he would try to kill me (most likely he was putting the same words in both our heads).
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Prue
 
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Post » Mon May 28, 2012 4:08 am


And I believe Skyrim is full or flaws... some of them quite atrocious. It appears that some of us are willing to accept and enjoy a flawed product for what it is.

Back to the ops complaint, it IS possible to be a Good Guy in this game. Even Good Guys have no choice but to choose between evils on occasion.

Oh, I LOVE LOVE LOVE the game despite a few flaws I've found.

But I just like voicing my opinion when something bothers me.

I'm not saying ~~~~OH MY GOD BETHESDA YOU ARE SO TERRIBLE~~~~.

Just saying that in that situation in that quest it kinda felt like I ended up having to choose between murder and leaving a half-finished quest in my log.

Not saying the WHOLE game is like that or anything.
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Loane
 
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Post » Mon May 28, 2012 6:28 am

In the end i always laugh when i read topics like these because it's a futile debate...mainly because of people alignments.
Real life and how people think it's so similar to the D&D rule sets for the alignments..lol

A good char will never understend or agree with a evil one, as a evil one will act the same way. Neutral ones kinda will dont' agree with anyone.

In the forum we have Good, Evil and neutral people, and they never will mix/live in harmony/agree.

I am the "Chaotic good" type, and i also think the game have too much of "forced evilness" "surprise" quests.
But i never will hope that everybody agrees with me neither i waiste time or any enfort to try to make my point, because it's impossible due to the alignment issue. :wink_smile:
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Lew.p
 
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Post » Mon May 28, 2012 8:37 am

is it me or this thread is mostly about whiners ''good'' guys completionists?Because last time I checked you can refuse quests for daedra guys,and also asking to be pure good is a joke,since you can never actually be good in this game. You are bad if you kill dragons in the wilderness,you are bad if you kill ANYTHING,you are bad if you harvest plants because you are taking them from the natural environment,etc. So if you get a quest which remains in your log after,deal with it or make a different choice after reloading.

I'm expressing an opinion. That is what these forums are for.

Just because you disagree with my opinion does make me a whining "good" guy completionist.

My moral code for Skyrim is to not go around killing people for no good reason. And a crazy Daedra lord is not a good reason in my opinion.
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Austin England
 
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Post » Mon May 28, 2012 11:15 am

There's actually an alternative ending to A Taste Of Death. In the last bit of the quest, lead to priest to the feast, and as soon as you walk in start attacking the cannibals there. The priest will join you and after you kill them you will fail the quest. HOWEVER, if you talk to the priest afterwards you can explain what happened and he will give you a reward. It's a nice little alternative to becoming an evil cannibal.
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Josee Leach
 
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Post » Mon May 28, 2012 3:32 pm

So a Daedra God made a dude crazy enough to try to kill you and when 2 minutes later the same Daedra God offered you a prize in his evil voice you was like "sure, gimme that prize!"... I'd hate to break your bubbles but if you roleplay a good character then you should have simply walked out of that house without checking out what the prize was. YOU chose to accept an evil prize, YOU decided to become evil, noone forced that choice on you.

Every Daedra quest I encountered so far gave me a choice to either say no or leave the area without taking part in the Daedra's business.

Hey, I'm greedy, not evil.

I didn't know for sure the Daedra was going to make me do something ELSE. I already killed a guy that he turned crazy.

I thought maybe I was just gunna get a prize...
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Jeremy Kenney
 
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Post » Mon May 28, 2012 8:19 pm

This is the perfect "Ignore what you don;t want to do" example. You can't do both, but both are listed in your quest log. If this isn't a problem, then why the heck would ignoring any other quest that doesn't fit with your character be an issue?

Those quests are under Miscellaneous so they don't bother me nearly as much.
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Adam
 
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Post » Mon May 28, 2012 11:15 am

It's a matter of perspective. That's what I like about skyrim's questlog. It just says: now do this. What I interpret while doing that action is up to me. I did that whole quest without being evil whatsoever. First I accept a request to kill daedra worshipers, then I kill a man in self defence, then I lure a daedra worshipper to the shrine and kill him. I get rewarded with a evil mace, which I promptly drop off a high waterfall, with a good net karma. You do realise the guy in the cage is evil as well right? Killing him isn't a bad thing. But I kind of see where you are coming from, such as in oblivion, where I'd accidentally kill one guy and then id have this annoying invitation to join an assassins cult. But, i'd just put up with it, as will you. Or start a new game. Or mod it out. Whatever.

Yeah I know he's another Daedra worshiper but I didn't want to suddenly be a pawn in a Daedra Lord's crazy schemes.

Killing someone for an Evil Daedra Lord, even if the guy I'm kiling is also evil, feels like net evil to me.
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Kit Marsden
 
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Post » Mon May 28, 2012 9:36 am

This was sort of my experience as well. Molag Bal told me to crush him. I look over at the guy for a few seconds and he does absolutely nothing. Since I always like daedra quests I obviously smacked his head in a few seconds later.. So to me it appeared I had the choice of just running out of this building without killing him.

Sorry, but you are simply wrong because you did not explore the quest further.

I tried to leave the home - all doors locked.

So I waited - and then the Vigilant attacked me.
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Marguerite Dabrin
 
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