Being Forced to be Evil

Post » Mon May 28, 2012 12:23 pm

I'm pretty sure Boethiah is cool with you deceiving his follower into a trap that ends in his death. I mean he IS the Daedric Prince of lies and deceit. In fact, he's probably sitting in Oblivion watching you and thinking "AW MAN! I wish I had thought of that! Nice play Dragonborn!"
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Bones47
 
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Post » Mon May 28, 2012 3:54 am

I just wish there were ways to sabotage the Deadra Princes quests and cut off some of their power in skyrim.

I find that these games tend to reward you for being evil more than they reward you for being good. If you want to be the goody-goody, you basically can't do half of the game. if you're an evil mercenary you can do everything, because money and power are always cool motivators.

My character kinda evolved from summoner mage, to power/wealth hungry godslayer....absolute power does what again? :D

Spoiler
I wiped out the dark brotherhood because I didn't like being kidnapped, and I could. I crushed Ulfric and his stormcloaks because he tried to use MY peace conference to further HIS objectives. I wasn't about to stand for that.
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Mrs Pooh
 
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Post » Mon May 28, 2012 1:28 pm

If you were good, you wouldn't be dealing with the Daedra lords!

For the 9th time, the quest started out as one AGAINST a Daedra Lord.
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kyle pinchen
 
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Post » Mon May 28, 2012 8:02 am

I'm pretty sure Boethiah is cool with you deceiving his follower into a trap that ends in his death. I mean he IS the Daedric Prince of lies and deceit. In fact, he's probably sitting in Oblivion watching you and thinking "AW MAN! I wish I had thought of that! Nice play Dragonborn!"
+1

Anyone remember the old table-top game In Nomine? Kobal, the Demon Prince of Dark Irony? Any quest that would be funnier if it involved your death was fair game in his book? Good times...
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lolli
 
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Post » Mon May 28, 2012 5:52 am

I can see the original poster's point of view. Many of the replies have specified choices, and there is that but I think it's more and because of this I really like it.

Without spoilers, I know which quest he is talking about, basically you accept a quest from an innocent and it leads to trickery and committing an evil act by the daedra.

Now some will say you can simply decline the quest. Which is possible but often means you know about the quest beforehand and is a bit of a cheat.

But I think the game is striving for more than that. Skyrim is full of events, quests and choices in which no matter what you do, someone innocent is going to get hurt. For this particular quest you realize that this particular daedra is pretty evil and he used trickery to do his dirty work. You don't mean to be evil, you don't want to do it, but it happens. Your hand was forced and you do something that makes you feel sick inside. To me that's immersion and a sign of a good story. You may not like that but that's what the Elder Scrolls is all about. I personally like it and it adds to the story.

I was looking at past RPGs that people love and adore and almost all without exception have moments like this where your character does thing he's not proud of. It virtually impossible in these games as in real life to be purely "good". But then what's the fun in that? The point is, you can still be good in Skyrim but there will definitely be skeletons in your closet when it's all done.

That's a good point of view.
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trisha punch
 
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Post » Mon May 28, 2012 12:51 pm

I just don't care all that much.

"Kill that guy for this."
"That's it?, you're sure? I've killed about fifteen of them today?"

Agreed kill or be killed kill or don't kill just play how you wish to play you seem to forget it's ONLY a game.
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мistrєss
 
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Post » Mon May 28, 2012 9:13 am

There are some choices there, but what I want to know, that where you are clearly aware that this is one of the ... less than savoury daedric princes.. why'd you'd work for them in the first place if you aren't happy committing unsavoury deeds? Honest question, no criticism.

I wholly support that some more multi-threaded quests would be great, but there are some, and many come under whether you would have accepted the task in the first place.

Vaermina's gave you a very black and white choice too.
Vaermina's quest was black and white indeed... let the guy who poisoned his friends with eternal sleep yet fled to save himself live (bad), or make him join his friends in eternal rest (which would also be eternal nightmares (remember the skull?) (white), I just wish you could have sided with the Vaermina followers in the end :(
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Evaa
 
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Post » Mon May 28, 2012 8:18 pm

You are asked by law enforcement to help clear out a house of Daedra worshipers. Sounded like a good deed.

The Daedra God then asks both of you to kill each other. I do nothing - he tries to kill me, I defend myself. Nothing wrong there.

But then the same quest wants you to lead a guy there to be slain. I tell the guy what is up, that it is a trap from the Daedra God, but he is cocky and goes anyways. He gets trapped. God asks me to kill him. No option to say no. I try to find a way to free him from the cage, but there is no way.

At this point I have 2 choices. Either walk away, leave him in the cage forever and let the quest be half-finished or kill him.

I don't like leaving half-finished quests in my log forever. It's annoying.

You could have chosen to gain your freedom as your reward and thereby resist the temptation (yes, that's a conversation option). By agreeing to the terms of Molag Bal (I think it's his quest), you already made a pact with the Daedra Lord.
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laila hassan
 
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Post » Mon May 28, 2012 4:07 pm

Agreed kill or be killed kill or don't kill just play how you wish to play you seem to forget it's ONLY a game.

Nope. I haven't forgotten this is only a game.

But I enjoy the game. A lot. So, just like you, I spend some time on this forum talking about the game.

Sometimes I talk about what I don't like.

I'm sure you've done the same.
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Lory Da Costa
 
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Post » Mon May 28, 2012 8:36 am

What kind of quest from an evil deity would have an alternative to murdering someone? Like seriously, Boethiah is going to tell you to go volunteer at an orphanage?
You could volunteer at the Orphanage that you killed that one person in for that one quest. Wouldn't the be a turn around? haha

You can't really define most of the Deadra as evil or good, they just are. Some of what they might have you do falls under one or the other categories, but the Daedra themselves are above the categories of good and evil. With some exceptions, Mehrunes Dagon and Molag Bal tend to fall under evil more, while Meridia and Azura fall under good more often. But Azura especially is a good example of that, completely merciless if offended.
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Julia Schwalbe
 
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Post » Mon May 28, 2012 7:01 am

For the 5th time...

I wasn't aware this was going to be a Daedra Lord quest where you do a task for one.

>Dude runs up to me on street and asks for help clearing out a house of Daedra worshipers.

It was not clear that it was going to turn around and I'd be forced to help a Daedra or leave a half-finished quest sitting in my log.

Make a save before accepting quests so that you can revert if you don't like where the quest leads your character.
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Ridhwan Hemsome
 
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Post » Mon May 28, 2012 6:17 am

Make a save before accepting quests so that you can revert if you don't like where the quest leads your character.

Oh, I could load back.

But it would be nice to have an option in quests to finish them without being totally evil.

Like others have said, if you want to be a good person you miss out on a lot of content.
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CArla HOlbert
 
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Post » Mon May 28, 2012 4:55 pm

For me the problem is that the lack of choices in quests is often immersion-breaking. For instance (some spoilers ahead): I go to Riften, learn that the town is corrupt and that it is to a large extent that way because Maven Blackbriar runs the place, owns the Jarl, and owns the Thieves' Guild. I want to join the Thieves' Guild, but they ask me to frame a perfectly nice guy, and then rough up the only halfway-pleasant people in town. I don't want to do this. My preferred solution to this would instead be to assassinate Maven Blackbriar, but there is no quest option to do this, and I can't find anyone in town who is willing to request such a thing. No biggie -- I decide I'll go assassinate her on my own. So, I find a nice shady spot out of the way, hide myself, put on all my +damage stuff, pop an archery potion, pull out my highest-damage bow, and when I see her walk by, I wait until Maven is alone and stationary, and bam! plug her in the chest with an arrow for 3.0x damage. She goes down like a sack of bricks, ONLY TO GET UP THREE SECONDS LATER BECAUSE SHE'S MARKED AS FREAKING ESSENTIAL.

I'm cool with having quests that ask you to do bad things, but not only does that particular quest chain offer no alternatives (when there's a clearly visible option to fix the situation), but also when I decide to try to take matters into my own hand to at least have some RP fun problem-solving the situation on my own, the game doesn't even give me that option. There are a lot of things I like about this game, but the way you get railroaded down a single narrative in some quest chains is not one of them.
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Katie Pollard
 
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Post » Mon May 28, 2012 7:22 am

Actually, he didn't. He stood there and told me we need to get out of there. I let my dagger tell him there's been a change of plans.


I just sat there and he told me that it was either him or me and he attacked me. I had to defend myself at that point :P
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lauren cleaves
 
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Post » Mon May 28, 2012 9:20 am

Can i use this quote as a signature,pretty please?
Cause this about sums up distinctly and easy to understand for all the whining kids on this forum whats what.
I'm gonna slap this quote on a shovel and smack every next whiner to their senses with it.

lol yes you can meykeru.


Jeffrey: Jeffrey,it's the Thieves Guild . What you expect from them? While killing for the Dark brotherhood it makes sense,it would cause some crazier stuff for the Thieves Guild. You can't just go and kill a vital npc because they don't want people to whine after their game is ruined. The reason why they don't allow every possible action for every character is because it's IMPOSSIBLE. Skyrim is too massive to make choice for every single quest. It would take them forever
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kirsty joanne hines
 
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Post » Mon May 28, 2012 3:57 pm

It seems there are quests that force you to murder innocent people (Daedra quests) without an alternative.

I wish these types of quests would have been written to give you a choice, for example defying the Daedra lord and letting the prisoner escape.
I wanted to be a good nord. It's impossible in this new TES. In Oblivion my character was very good, in this i can only be a normal person. An sometimes i'm force to do something very bad like kill old men, or something like this...
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gemma king
 
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Post » Mon May 28, 2012 6:02 am

I'm expressing an opinion. That is what these forums are for.

Just because you disagree with my opinion does make me a whining "good" guy completionist.

My moral code for Skyrim is to not go around killing people for no good reason. And a crazy Daedra lord is not a good reason in my opinion.

well daedra lords themselves are bad most of the time,So if you want a simple solution don't do the their quests.on a wiki here it says ''Daedra usually have extremist tendencies'' and ''several princes do seem to take genuine pleasure in tremendous acts of devastation'' . so yes in a matter of speaking all daedra lords are bad. And I don't disagree with the fact there are less good choices,but the fact you act for more. What I love most about Skyrim is that it's not the traditional good guys against bad guys where you just decide to become good or bad. It reflects more on real life and on the consequences which aren't necessary good, which is similar to the Witcher, and it's a great reason why it's an amazing game. Good vs bad guys games are too common anyways.

Oh and Thuggle you do realize there is no way for them to make alternatives to the daedric quests right?Defying a daedra lord would mean the imprisonment of the character or a painful death. They are gods after all, and if you don't do their bidding, they'll def make sure you'll die a painful death. By doing that however you're doing a bad thing, since with you dead,dragons will destroy more towns since you won't be there to protect them, and you'll have more lives lost just because you wanted to do something ''good''.
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Lily
 
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Post » Mon May 28, 2012 10:47 am

I'm expressing an opinion. That is what these forums are for.

Just because you disagree with my opinion does make me a whining "good" guy completionist.

My moral code for Skyrim is to not go around killing people for no good reason. And a crazy Daedra lord is not a good reason in my opinion.

Then ignore the crazy Daedra Lord and go on your merry way.
There is nothing wrong with expressing your opinion,but starting topics about it,especially in the fashion you did gets you lined up next to the whining good guy completionists.

And they are starting to work on our collective nerves right around now.
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Daniel Holgate
 
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Post » Mon May 28, 2012 5:26 pm

Oh and Thuggle you do realize there is no way for them to make alternatives to the daedric quests right?Defying a daedra lord would mean the imprisonment of the character or a painful death. They are gods after all, and if you don't do their bidding, they'll def make sure you'll die a painful death. By doing that however you're doing a bad thing, since with you dead,dragons will destroy more towns since you won't be there to protect them, and you'll have more lives lost just because you wanted to do something ''good''.

There is an alternate way as has been stated before.
Spoiler
You are presented with a choice of either getting the mace (and thus agreeing to a pact with Molag Bal) or your freedom as a reward (with no negative consequences). OP got greedy and wanted the mace, there's nothing forced about it at all.

I agree with you, trying to double-cross a Daedra Lord shouldn't really be an option, they are godlike entities after all.
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Lexy Corpsey
 
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Post » Mon May 28, 2012 10:33 am

I released the forsworns at late night. Everybody was at home, cooking, having dinner, [censored], sleeping. Only those corrupt bastard guards were slain during the street fights xD Still everybody says they saw me escaping with the forsworn and do I know how many ppl died?! rofl.
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Jeff Tingler
 
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Post » Mon May 28, 2012 4:10 am

Here's what I see:

"Guys, I played Oblivion [therefore implying I am fully aware of who the Mythic Dawn are and what they do.]

Then I went to this museum to the Mythic Dawn hosted by the descendant of one of the assassins of Uriel Septim VII and is in essence hosting a Neo-Nazi Tribute to the most destructive cult in Imperial history.

Then he asked me to put together a dagger hand used by the Devil, who likewise invaded Cyrodiil.

Then he led me to the shrine of the Lord of Destruction.

And now I have to do EVIL???"
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Tamara Primo
 
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Post » Mon May 28, 2012 12:39 pm

People telling the OP to simply ignore such a quest is folly, it's not the issue here. More often then not such a quest is slammed in your face with only a single way to complete it. I want to be able to say: We'll screw you Molag Bal, I am going to free this priest and get to serve Boethiah instead for a similar reward, or perhaps freeing the priest, granting him freedom and not wanting anything to with the issue any more, completing the quest without really completing anything.

Such situations where you can actually decide something rarely occur.

+1
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Austin England
 
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Post » Mon May 28, 2012 6:21 pm

People telling the OP to simply ignore such a quest is folly, it's not the issue here. More often then not such a quest is slammed in your face with only a single way to complete it. I want to be able to say: We'll screw you Molag Bal, I am going to free this priest and get to serve Boethiah instead for a similar reward, or perhaps freeing the priest, granting him freedom and not wanting anything to with the issue any more, completing the quest without really completing anything.

Such situations where you can actually decide something rarely occur.

In some situations this is appropriate.

The Molag Bal one? Not so much at all.
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Leilene Nessel
 
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Post » Mon May 28, 2012 4:51 am

Here's what I see:

"Guys, I played Oblivion [therefore implying I am fully aware of who the Mythic Dawn are and what they do.]

Then I went to this museum to the Mythic Dawn hosted by the descendant of one of the assassins of Uriel Septim VII and is in essence hosting a Neo-Nazi Tribute to the most destructive cult in Imperial history.

Then he asked me to put together a dagger hand used by the Devil, who likewise invaded Cyrodiil.

Then he led me to the shrine of the Lord of Destruction.

And now I have to do EVIL???"

Ahhahaha dat was epic. In the final confrontation I expected the guy to attack me but he just started to beg for his life.
I think he was a fool who really wanted to save a piece of history. I let him live but his own god, Dagon betrayed him and summoned two dremoras who simply onehit the tarded guy. XD When I went back to the museum I found the Razor's shards in a glass container. OMG THOSE JUST TELEPORTED THERE! :D
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Alexis Acevedo
 
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Post » Mon May 28, 2012 8:06 am

I wanted to be a good nord. It's impossible in this new TES. In Oblivion my character was very good, in this i can only be a normal person. An sometimes i'm force to do something very bad like kill old men, or something like this...
It's impossible? You even get a quest chain to help people solve their love problems!
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BRIANNA
 
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