» Mon May 28, 2012 4:55 pm
For me the problem is that the lack of choices in quests is often immersion-breaking. For instance (some spoilers ahead): I go to Riften, learn that the town is corrupt and that it is to a large extent that way because Maven Blackbriar runs the place, owns the Jarl, and owns the Thieves' Guild. I want to join the Thieves' Guild, but they ask me to frame a perfectly nice guy, and then rough up the only halfway-pleasant people in town. I don't want to do this. My preferred solution to this would instead be to assassinate Maven Blackbriar, but there is no quest option to do this, and I can't find anyone in town who is willing to request such a thing. No biggie -- I decide I'll go assassinate her on my own. So, I find a nice shady spot out of the way, hide myself, put on all my +damage stuff, pop an archery potion, pull out my highest-damage bow, and when I see her walk by, I wait until Maven is alone and stationary, and bam! plug her in the chest with an arrow for 3.0x damage. She goes down like a sack of bricks, ONLY TO GET UP THREE SECONDS LATER BECAUSE SHE'S MARKED AS FREAKING ESSENTIAL.
I'm cool with having quests that ask you to do bad things, but not only does that particular quest chain offer no alternatives (when there's a clearly visible option to fix the situation), but also when I decide to try to take matters into my own hand to at least have some RP fun problem-solving the situation on my own, the game doesn't even give me that option. There are a lot of things I like about this game, but the way you get railroaded down a single narrative in some quest chains is not one of them.