Being Forced to be Evil

Post » Mon May 28, 2012 8:08 am

"This is just more Goody-two shoes Completionist ranting.

Its funny to see there never are any Evil players who complain about the 'Good' quests they cant complete."
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it takes less effort to be evil and more too be nice... i guess thats why evil players think its cool..


there are quite alot of instances in this game that you HAVE to kill someone you rather you didnt. Then what happens ,is you bump into a quest giver thats just feeling remorseful after killing someone and in the dialogue from the player is " oh my why have you killed someone you bad man you" talk about The pot calling the kettle black...

Most "evil" players aren't really playing EVIL, they're playing pragmatic. IE if someone offers you money or a reward for something, you weigh the risks vs rewards and decide to do it.

Truly EVIL players won't do quests, they'll just kill everyone, and have kind of a broken game, but they'll have too much fun in their evil sandbox to care.
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Tinkerbells
 
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Post » Mon May 28, 2012 9:35 am


Truly EVIL players won't do quests, they'll just kill everyone, and have kind of a broken game, but they'll have too much fun in their evil sandbox to care.


That sounds more psychotic than evil to me. Evil just means you are in it for yourself. Selfish. An evil person isn't necessarily cruel. Ie, someone might only care about themselves, it doesn't mean they actively enjoy bad things occuring to others, and might have no motive to be cruel, or kill, unless they actively enjoy that. It just means they don't care about screwing someone over for their own benefit.
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rolanda h
 
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Post » Mon May 28, 2012 4:36 am

how can u be a good nord? The whole region is in civil rebelion.

I wanted to be a good nord. It's impossible in this new TES. In Oblivion my character was very good, in this i can only be a normal person. An sometimes i'm force to do something very bad like kill old men, or something like this...
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Sxc-Mary
 
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Post » Mon May 28, 2012 6:40 am

But the quest isn't optional. It is thrown in your face.

Yes, I could just walk away and leave the guy in the cage for an eternity, along with an unfinished quest in my log, but my OCD would not allow for that, DUH.

Then you should be very careful in Windhelm or else you may find yourself forced to be an assassin.
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Charlie Ramsden
 
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Post » Mon May 28, 2012 4:53 am

I'm not complainig about daedra quest (hey everybody now that daedra princes can not be trust and are dangerous lunatics), but il find insane that in order to destroy the dark brotherhood you HAVE to commit a cold blooded murder.


You should be able to start this 'quest' after any attack from a assassin and you recover the mission note sign by astrid.
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Hilm Music
 
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Post » Mon May 28, 2012 5:33 pm

My final thoughts on leaving a quest open - so you don't like your options and walk away...this happens in real life to. I disagree with a topic in school, say creationism or evelution. I refuse to do the assignment since the perspective conflicts with my core belief. So I fail the assignment (ie the quest stays open). And I wil have this feeling that something is left unfinished.

Did I take a course knowing it conflicted with my core values? No, yet here I am dealing with it.

Did not finishing hurt me? Probably not. Will I always wonder what would happen if I finished? Probably. Would doing the assigment hurt me? it could depending how strong my belief is. It's bethesda bringing real life into the game.
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R.I.P
 
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Post » Mon May 28, 2012 3:28 pm

OP, never play an evil character. We have very few quests made for us.
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Jenna Fields
 
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Post » Mon May 28, 2012 5:37 am

Not sure if anyone has mentioned it yet, but the Molag Bal quest DOES have a dialogue option allowing you to say no.
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Kerri Lee
 
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Post » Mon May 28, 2012 2:17 pm

Not sure if anyone has mentioned it yet, but the Molag Bal quest DOES have a dialogue option allowing you to say no.
Yes it does.
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Grace Francis
 
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Post » Mon May 28, 2012 9:32 am

ah in that quest if you enter that house in order to get out u have to kill
the person that asked u to go with him
it is either u or him
u do not have a choice
then u get 'you have killed him in cold blood'



there is no way you can know what this quest is prior to going into the house
the guy asks you to help him..
once in molag requires u to kill him or he to kill u

then he asks you to do the second part of this quest


i stop it be leaving the guy standing outside of the house
i avoid him

so the op is correct you really have no choice
the game is designed to play a bad guy

and i prefer playing the hero
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Josh Trembly
 
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Post » Mon May 28, 2012 10:42 am

While the game does not force you to be evil or good, the quests do, clearly cutting the game's content in half.
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Rude_Bitch_420
 
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Post » Mon May 28, 2012 8:04 pm

ah in that quest if you enter that house in order to get out u have to kill
the person that asked u to go with him
it is either u or him
u do not have a choice
then u get 'you have killed him in cold blood'



there is no way you can know what this quest is prior to going into the house
the guy asks you to help him..
once in molag requires u to kill him or he to kill u

then he asks you to do the second part of this quest


i stop it be leaving the guy standing outside of the house
i avoid him

so the op is correct you really have no choice
the game is designed to play a bad guy

and i prefer playing the hero


This!".../Signed!
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priscillaaa
 
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Post » Mon May 28, 2012 6:51 am

Lol that one isn't as bad as the one dealing with Eola who I killed so fast when I first met her it wasn't funny then a huge FAILED message shows up and I had to reload ROFLMAO. Still not sure what I should do thinking maybe just kill everyone in the city the freaks lol....
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Bambi
 
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Post » Mon May 28, 2012 6:19 pm

Except it wasn't that simple. Spoiler of this random quest ahead.








>Walking down street.
>Dude turns to me, cut scene.
>Asks for help clearing out a scary house of Daedra worshipers.
>Daedra God makes dude crazy - dude tries to kill me.
>I kill dude in self-defense.
>Daedra says come down stairs to get my prize.
>Ooo a prize? okay!.jpg Nothing evil about getting a prize, right?
>Get trapped in cage - given Quest to kill a dude - no option to defy/say no.
>Derp?
There's no option to defy/say no, because Molag Bal is the Prince of Domination, and doesn't take no for an answer. The only way you were getting out of that cage is to agree.You say "no" by agreeing and simply leaving, never to return. Nobody forced you to go out and free the priest; nobody forced you to follow him back to the house. You chose to do those things. Just because it's in your quest log doesn't mean you have to do it.

But if it makes you feel any better, that priest you coldbloodedly murdered? He was a priest of Boethiah, who is every bit as evil as old Molag. It's still one less bad guy in the world, and won't it really cheese off Molag when you use his mace to continue your crusade? :wink_smile:
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Del Arte
 
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Post » Mon May 28, 2012 12:51 pm

I stopped reading after the seventh page, these are the fact for me:
the OP has started a quest he doesn't want to complete;
the OP hates that he has to ignore a quest in the Journal;
the OP doesn't want to load a previous save.

Here is my opinion:

The problem here is no a matter of lack of choice or freewill, because you are always able to ignore a quest even if already started. The fact that the OP sees the Journal as a list of what must be done is the real problem, because in this way he is forcing himself to do what his journal is saying. The only lack of free choice here is from the player, not the game, the fact he doesn't want to load a previous save is a proof.

I don't get how and why the game should be changed for a decision that it doesn't even take.

I apologize for my English.
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BlackaneseB
 
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Post » Mon May 28, 2012 11:44 am

I actually had the very same feelings as the OP doing that quest here. Not that I want to play the lawful good guy but there are some things I don't like doing. The way this particular quest laid out for me was like that:

  • I was helping a guy who wanted to clear out a haunted house.
  • When inside the house, the Deadric lords goes nuts and closes all doors. Only way to get out is to kill the other guy that entered with you. At least - if you wait a bit - he attacks you first so no issue there.
  • The door to the outside doesn't open still. So you have to get your reward in the cellar and be trapped by the Deadric lord.
  • He tells you about a priest that is wounded and captured somewhere in the wilderness. He wants that guy to return and do a ritual so he can get his soul. I tell the lord "gfo, not doing it". so I am released.

So far so good. But here comes my first mistake: I thought since I now know where the wounded priest is held captive, I will free him and warn him never to return to that hautned hause cause there is a trap laid out for him.
So I rescure the priest but the only dialogue options I have are only to threaten the priest in the name of the Deadric lord or do not reveal any info. So the priests heads off to the house to fight the Deadra lord.

Here comes my second mistake: I still think I can save that whole mess by following the guy to the house and help him or at least warn him there of the trap.
All wrong. The priest gets trapped by the Deadric lord and the only options left for me are
a ) leave the priest there so he can starve to death
b ) kill him off fast ... but that doesn't work either cause if you kill him too fast, the Deadric lord just resurrects him and you have to try again.

So I end up wounding the priest so he begs for his life and the Daedric lord gets his soul.


So, long story short. I understand the sour taste that leaves in the mouth of the OP. The only real solution would be to walk away from the house and don't try to save the priest and don't care about the Deadric lords offer. Problem in my case was, I thought there might be a different option until it was too late to get out of there in a decent way.

So far this is the only quest I did that left me with that strange feeling.
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JUan Martinez
 
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Post » Mon May 28, 2012 6:17 pm

There's one i belive, but you don't take the quest from the daedra itself, but you can choose to betray or to keep a daedric staff for yourself...
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JD FROM HELL
 
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Post » Mon May 28, 2012 10:11 am

then u get 'you have killed him in cold blood'
Does the journal text actually say that, or is it just the posters here? That's the second time I've seen this.

Because someone doesn't know what "in cold blood" means.
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Angelina Mayo
 
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Post » Mon May 28, 2012 12:24 pm

There's one i belive, but you don't take the quest from the daedra itself, but you can choose to betray or to keep a daedric staff for yourself...
The daedra doesn't start the quest, but certainly gives you options in the middle :)

But that's an easy one with clear cut choices, so doesn't really belong in this thread.
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meghan lock
 
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Post » Mon May 28, 2012 10:39 am

So far this is the only quest I did that left me with that strange feeling.

You're surprised that being kidnapped by the King of R ape results in you having a strange feeling?
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Eibe Novy
 
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Post » Mon May 28, 2012 10:01 am

He is a worshipper of Boethia, why would you rescue him? How is rescuing him doing good?

You're not forced to kill the Vigilant, you can let him kill you, or you canc hoose to defend yourself and kill him. You're not forced to do anything but make a choice and if you choose to do Good or Evil it's up to you. The game still hasen't chosen for you.
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Noraima Vega
 
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Post » Mon May 28, 2012 5:06 pm

So, long story short. I understand the sour taste that leaves in the mouth of the OP. The only real solution would be to walk away from the house and don't try to save the priest and don't care about the Deadric lords offer. Problem in my case was, I thought there might be a different option until it was too late to get out of there in a decent way.
So far this is the only quest I did that left me with that strange feeling.
Yeah, that's reasonable.

I actually think that it's pretty cool that once you start dealing with the Daedra, there's no way to walk away from it feeling all shiny.

But this quest certainly could have used at least one more branch. Doing anything active with the priest other than take him straight back to Molag Bal would have been nice. Especially if you say, "No way!" to Molag Bal, that should open up a conversation option with the priest warning him to flee.

I do still maintain though that player options were adequate if not brilliant.
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GRAEME
 
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Post » Mon May 28, 2012 8:18 am

So let me get this straight...
You met a random stranger in Markarth who you knew only as being a Vigilant of Stendarr. Shortly after introduction, you agreed to assist him in entering a house that he clearly did not own or have rights to enter. You agreed to trespass and then persecute the inhabitants for their religious beliefs (or did you expect you and the Vigilant to give them gummy bears and hugs?). And you're saying that the game forced you to be evil? If you ask me, you made that choice for yourself already.
Upon trespassing within this house which you had no right to enter in search of Daedra worshipers to persecute and possibly kill, you are trapped by Molag Bal, the Daedric Prince of Murder. And then you are befuddled by his choice to trap you in with your accomplice until one of you kills the other. The Vigilant, being the upstanding citizen he is, decides he is willing to kill you after only a few seconds of consideration. So this guy, who is looking for people to kill for their religious beliefs who then decides to try and kill you after a few seconds of being trapped is somehow not someone you feel OK killing? Who is evil here? So far, everyone involved, least of all Molag Bal.
It sounds to me like you started it. Molag Bal, if anything is actually defending his shrine and his followers from you and the Vigilant of Stendarr who are on a mission to seek and destroy his followers. Back to the follower of Boethia. You already chose to assist the Vigilant of Stendarr in persecuting or killing whatever Daedra worshipers you found within the house you barged into, but you're mad that Molag Bal, the Daedric Prince of Murder asks you to kill a worshipper of Boethia? Say what? How does that work?
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Mason Nevitt
 
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Post » Mon May 28, 2012 10:59 am

So let me get this straight...
You met a random stranger in Markarth who you knew only as being a Vigilant of Stendarr. Shortly after introduction, you agreed to assist him in entering a house that he clearly did not own or have rights to enter. You agreed to trespass and then persecute the inhabitants for their religious beliefs (or did you expect you and the Vigilant to give them gummy bears and hugs?). And you're saying that the game forced you to be evil? If you ask me, you made that choice for yourself already.
Upon trespassing within this house which you had no right to enter in search of Daedra worshipers to persecute and possibly kill, you are trapped by Molag Bal, the Daedric Prince of Murder. And then you are befuddled by his choice to trap you in with your accomplice until one of you kills the other. The Vigilant, being the upstanding citizen he is, decides he is willing to kill you after only a few seconds of consideration. So this guy, who is looking for people to kill for their religious beliefs who then decides to try and kill you after a few seconds of being trapped is somehow not someone you feel OK killing? Who is evil here? So far, everyone involved, least of all Molag Bal.
It sounds to me like you started it. Molag Bal, if anything is actually defending his shrine and his followers from you and the Vigilant of Stendarr who are on a mission to seek and destroy his followers. Back to the follower of Boethia. You already chose to assist the Vigilant of Stendarr in persecuting or killing whatever Daedra worshipers you found within the house you barged into, but you're mad that Molag Bal, the Daedric Prince of Murder asks you to kill a worshipper of Boethia? Say what? How does that work?


you do not 'trespass' because it is an abandoned house and the 'Vigilant of Stendarr' at first glance is a good guy because his intention is to fight the evil haunting the house which is a danger to the citizens of Markarth. just let it go.
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Wayne Cole
 
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Post » Mon May 28, 2012 3:19 pm

you do not 'trespass' because it is an abandoned house and the 'Vigilant of Stendarr' at first glance is a good guy because his intention is to fight the evil haunting the house which is a danger to the citizens of Markarth. just let it go.

Really? Any time some random stranger says he wants to fight evil and storm property that isn't his, he must be a good guy?

Are you serious?
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Red Bevinz
 
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