Being Forced to be Evil

Post » Mon May 28, 2012 4:10 pm

Actually, he didn't. He stood there and told me we need to get out of there. I let my dagger tell him there's been a change of plans.

You murderer!
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Nymph
 
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Post » Mon May 28, 2012 4:32 pm

I just don't care all that much.

"Kill that guy for this."
"That's it?, you're sure? I've killed about fifteen of them today?"
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Bones47
 
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Post » Mon May 28, 2012 8:22 am

Most of the Deadra princes in Oblivion were not really evil in what they send you out to do...this time they are and it is SO much more true to the nature of the princes, seeing as they are basically the most evil things in the lore...
I've only done 4 of them...but especially Boethia is EEEEVUL :) If you're not evil...you don't help the dark lords of Oblivion, simple as that!

Except it wasn't that simple. Spoiler of this random quest ahead.








>Walking down street.
>Dude turns to me, cut scene.
>Asks for help clearing out a scary house of Daedra worshipers.
>Daedra God makes dude crazy - dude tries to kill me.
>I kill dude in self-defense.
>Daedra says come down stairs to get my prize.
>Ooo a prize? okay!.jpg Nothing evil about getting a prize, right?
>Get trapped in cage - given Quest to kill a dude - no option to defy/say no.
>Derp?
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Tinkerbells
 
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Post » Mon May 28, 2012 4:51 am

Don't do the quest. You're not forced to do ANYTHING in TES. That's like saying your being forced into being a Nord Warrior because of the setting.

But but but....then it stays in my quest log....

Why can't I just be like NOPE and it says quest failed and then leaves my quest log?
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Ella Loapaga
 
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Post » Mon May 28, 2012 3:04 pm

I was pleasantly surprised by the way the daedric quests just seem to "happen" to you. In the previous TES games, you had to seek out their altars and pray at them, which got very predictable and didn't seem very realistic. In general, quests seem a lot more organic in Skyrim, which is an improvement on the "go to town/shrine/house and activate quest giver" forumla used so often.

Starting alternate quests to wreck the Daedra's plans would be a good idea for modding a quest line.
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carla
 
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Post » Mon May 28, 2012 9:00 am

that doesn't help improve game play experience at all, learn to discuss.


1. I think you can choose not to enter the house.
2. I know you can choose to decline the rest of the quest

I think it is awesome design when you get a quest like this although on my RP character I skip all the dark or even grey quests.

As for what happens inside.
It's just life.. You got dragged in a really "shi..ty" situation. There is no sugar coating it.
You had to make the most humanizing decision there is: survive no matter what.

In a normal situation you would never kill that person, but this was not a normal situation.
Deal with it. Grieve, have nightmares, go to shrines, give away your riches, dedicate yourself to purging vampires, necros and all the other evil. Live the game.

And go do the dawnstar nightmare quest. It will make you feel better.
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Emerald Dreams
 
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Post » Mon May 28, 2012 3:58 am

Am I the only one who goes around slaughtering those Stendar Fanatics?
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Britta Gronkowski
 
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Post » Mon May 28, 2012 12:14 pm

Except it wasn't that simple. Spoiler of this random quest ahead.


Actually it was.
You can turn down the rest of the quest.

Sorry bro.
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jadie kell
 
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Post » Mon May 28, 2012 7:39 pm

Except it wasn't that simple. Spoiler of this random quest ahead.








>Walking down street.
>Dude turns to me, cut scene.
>Asks for help clearing out a scary house of Daedra worshipers.
>Daedra God makes dude crazy - dude tries to kill me.
>I kill dude in self-defense.
>Daedra says come down stairs to get my prize.
>Ooo a prize? okay!.jpg Nothing evil about getting a prize, right?
>Get trapped in cage - given Quest to kill a dude - no option to defy/say no.
>Derp?

You missed the part where you weren't forced to do it.

I know the quest of which you speak. I intentionally didn't do it because that Daedra is kind of a dike.
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Crystal Clarke
 
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Post » Mon May 28, 2012 6:08 pm

Actually it was.
You can turn down the rest of the quest.

Sorry bro.

I received no such dialogue option.
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Lewis Morel
 
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Post » Mon May 28, 2012 5:44 am

Well the only choice you have is not to do the quest, which is a bit lame.

I think there should be at least 2 way to finish the quest and although having a good/evil option would come across as generic if not done well it would be a great addition to the game imo
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Mandi Norton
 
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Post » Mon May 28, 2012 4:09 am

There usually are multiple ways to finish the daedric quests, although the quest text doesn't always spell out that you have a choice between x and y. Try doing something unorthodox, and see if that undermines the daedra's plans. Try killing the daedric worshipper ( or in some cases, not killing them ). See where it takes you.
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Penny Courture
 
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Post » Mon May 28, 2012 5:19 am

I received no such dialogue option.

You don't need a dialogue option to not do it.

How hard is that to comprehend?
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DAVId Bryant
 
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Post » Mon May 28, 2012 2:08 pm

You don't need a dialogue option to not do it.

How hard is that to comprehend?

How hard is it for you to read?

I said that simply ignoring a quest and leaving it in my log as unfinished is not a valid option for me.

If you disagree, fine, but stop trying to state things as fact that are not.
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Rachel Briere
 
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Post » Mon May 28, 2012 5:34 pm

People telling the OP to simply ignore such a quest is folly, it's not the issue here. More often then not such a quest is slammed in your face with only a single way to complete it. I want to be able to say: We'll screw you Molag Bal, I am going to free this priest and get to serve Boethiah instead for a similar reward, or perhaps freeing the priest, granting him freedom and not wanting anything to with the issue any more, completing the quest without really completing anything.

Such situations where you can actually decide something rarely occur.
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Rachel Briere
 
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Post » Mon May 28, 2012 8:08 am

People telling the OP to simply ignore such a quest is folly, it's not the issue here. More often then not such a quest is slammed in your face with only a single way to complete it. I want to be able to say: We'll screw you Molag Bal, I am going to free this priest and get to serve Boethiah instead for a similar reward, or perhaps freeing the priest, granting him freedom and not wanting anything to with the issue any more, completing the quest without really completing anything.

Such situations where you can actually decide something rarely occur.

At least some of you understand what I am saying >.>
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Daramis McGee
 
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Post » Mon May 28, 2012 5:52 pm

Think of your quest log as a list of the significant opportunities that have presented themselves to you. To complete a quest requires you to reap the rewards of that particular opportunity. I don't think NOT doing so should mark a quest as complete. Though, if it really bothers you, I see no harm in there being a feature to abandon quests, effectively saying that you decline the opportunity.

Haven't tried declining a quest yet, so I don't know if such a feature is already implemented.
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Taylor Tifany
 
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Post » Mon May 28, 2012 8:25 pm

But the quest isn't optional. It is thrown in your face.

Yes, I could just walk away and leave the guy in the cage for an eternity, along with an unfinished quest in my log, but my OCD would not allow for that, DUH.
well thats your fault then. daedra are evil it wouldnt make sense if they asked you to make daisy chains. take molag bol the daedric prince who is known as the king of [censored] not exactly a nice person. you want the artifact be prepared to do something evil. if not forget about it CHOICE is yours...

edit. reali that words censored. if you want to know look on uesp.net
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Gemma Woods Illustration
 
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Post » Mon May 28, 2012 10:17 am

well thats your fault then. daedra are evil it wouldnt make sense if they asked you to make daisy chains. take molag bol the daedric prince who is known as the king of [censored] not exactly a nice person. you want the artifact be prepared to do something evil. if not forget about it CHOICE is yours...
To be fair, he detailed in an earlier post that he was led into an abandoned house without the knowledge of there being a daedric shrine contained within. If memory serves right, the quest is added to your log as soon as you accept to search the abandoned house.

Just saying it's not really his fault in the example that led him to create this thread, otherwise, I agree completely with the rest of your post.
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Sandeep Khatkar
 
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Post » Mon May 28, 2012 6:59 am

The Hircine quest you have a choice..I won't go into detail due to spoilers but yeah
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Marcia Renton
 
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Post » Mon May 28, 2012 2:52 pm

To be fair, he detailed in an earlier post that he was led into an abandoned house without the knowledge of there being a daedric shrine contained within. If memory serves right, the quest is added to your log as soon as you accept to search the abandoned house.
oh ok shouldve read the whole thread i appologise then. i still mean what i say about daedra being evil granted not all are so bad or purely evil like azura but the ones that are will thrive on you doing something bad.
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Stace
 
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Post » Mon May 28, 2012 5:05 am

Ok yes I agree that there should be a way to complete a quest where you don't want the daedra lord artifact and save the human instead.
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Ladymorphine
 
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Post » Mon May 28, 2012 8:16 pm

Think of your quest log as a list of the significant opportunities that have presented themselves to you. To complete a quest requires you to reap the rewards of that particular opportunity. I don't think NOT doing so should mark a quest as complete.

OP just do this. It's actually a good way of putting it. It's not quests but opportunities.
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Miragel Ginza
 
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Post » Mon May 28, 2012 10:38 am

Group cannibalism? come here, miss Eola, have you met this blade yet?
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Tom Flanagan
 
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Post » Mon May 28, 2012 5:40 pm

But but but....then it stays in my quest log....

Why can't I just be like NOPE and it says quest failed and then leaves my quest log?

In my game, my quest log says "Join the Imperial Legion". Two entries further down it says "Join the Stormcloaks". You can't possibly do both.

Your quest log isn't law, it doesn't reflect what your character has decided to do, only what he/she can do. Treat it like a series of suggestions - your character's actions is what defines them, not what's in his or her quest log.
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Alexxxxxx
 
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