Being Forced to be Evil

Post » Mon May 28, 2012 4:27 am

It seems there are quests that force you to murder innocent people (Daedra quests) without an alternative.

I wish these types of quests would have been written to give you a choice, for example defying the Daedra lord and letting the prisoner escape.
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Emily abigail Villarreal
 
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Post » Mon May 28, 2012 4:03 pm

I thought the same thing...

I noticed that you COULD just NOT do it, but then it's stuck in your quest log.

And what Elder Scrolls fan can allow a quest to sit in the quest log without eventually being done?

Either way, I got a REALLY powerful mace because of one of these instances.
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Aliish Sheldonn
 
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Post » Mon May 28, 2012 6:22 am


And what Elder Scrolls fan can allow a quest to sit in the quest log without eventually being done?

An Elder Scrolls fan with self control and no need to worry over trivial things.
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Niisha
 
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Post » Mon May 28, 2012 12:23 pm

An Elder Scrolls fan with self control and no need to worry over trivial things.
This.

You DO have a choice.
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Emily Rose
 
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Post » Mon May 28, 2012 6:32 pm

Yeah, game never forces you to be evil. Regarding your example, Daedra are evil. It logically follows that they will task you to do evil things to earn their evil items. If you don't want to be evil, then becoming a champion of deific Daedra is not for you.
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helliehexx
 
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Post » Mon May 28, 2012 8:50 am

You don't have to do quests if you don't want to do with a character or another (unless it's a main story line quest). Just don't do them, set them as inactive in your journal and make an evil character someday. Just like you don't do Legion and Stormcloak in the same game. It's called replay value.

Edit : Oh and BTW, I hope I don't have to remind you that even if some are, Daedra doesn't necessarily means evil.
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Beth Belcher
 
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Post » Mon May 28, 2012 12:26 pm

Yeah, game never forces you to be evil. Regarding your example, Daedra are evil. It logically follows that they will task you to do evil things to earn their evil items. If you don't want to be evil, then becoming a champion of deific Daedra is not for you.

But the quest isn't optional. It is thrown in your face.

Yes, I could just walk away and leave the guy in the cage for an eternity, along with an unfinished quest in my log, but my OCD would not allow for that, DUH.
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I’m my own
 
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Post » Mon May 28, 2012 8:43 am

:| Daedra (for the most part) are evil. Most of their quests seem to go like that, man. [censored], one of them gives you a two handed sword that gets stronger by killing people you've done favors for.
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jessica Villacis
 
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Post » Mon May 28, 2012 7:26 am

What kind of quest from an evil deity would have an alternative to murdering someone? Like seriously, Boethiah is going to tell you to go volunteer at an orphanage?
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Cayal
 
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Post » Mon May 28, 2012 1:01 pm

An Elder Scrolls fan with self control and no need to worry over trivial things.

Yup. This.

It's your game. Play it how you like. Don't wanna be evil? Then don't do the evil quests.
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Kelvin
 
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Post » Mon May 28, 2012 7:10 pm

An Elder Scrolls fan with self control and no need to worry over trivial things.
this

all this "forced" talk is getting pretty hilarious
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Krystal Wilson
 
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Post » Mon May 28, 2012 10:49 am

But the quest isn't optional. It is thrown in your face.

Yes, I could just walk away and leave the guy in the cage for an eternity, along with an unfinished quest in my log, but my OCD would not allow for that, DUH.
I have yet to run into a Deadric shrine that forces me to commit an evil act. I always have the choice to deny their offers. As for the cage thing, if you're talking about Molag Bal, nobody was in the cage when I went there (but then again, I willingly chose to kill a certain someone beforehand).
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matt oneil
 
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Post » Mon May 28, 2012 2:58 pm

An Elder Scrolls fan with self control and no need to worry over trivial things.
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Johanna Van Drunick
 
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Post » Mon May 28, 2012 6:41 am

Um...shouldn't you have known it wasn't good to worship Daedra?
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Luna Lovegood
 
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Post » Mon May 28, 2012 8:09 am

An evil supernatural entity asks you to do something evil... and you said yes.
You could have said no, you can always say no.

You always have the option to accept or decline a quest offer.

You were not forced to do anything... You're never forced to do anything, you could spend 100 hours just fireballing rabbits in the woods and the game wouldn't give a damn.

The only time I ever said yes to a quest I felt was "evil" was in the House of Horrors because I genuinely believed my life was on the line... But as soon as I got outside I was like "am I hell doing that, see ya svcker!"
It's still in my journal and normally that would annoy me but I look at it as a reminder to think before I act (it was pure greed that got me into that particular situation so lesson learned).
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Matt Fletcher
 
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Post » Mon May 28, 2012 8:19 am

It seems there are quests that force you to murder innocent people (Daedra quests) without an alternative.

I wish these types of quests would have been written to give you a choice, for example defying the Daedra lord and letting the prisoner escape.

You would suffer in the Witcher games! :D
Yeah.. but it would be nice, just like back in good ol'Morrowind times. But that's life even in Tamriel. According to the Lore, Daedra's are mostly evil so we can't expect them to be merciful, etc..
I defy Boethiah by hunting down her followers ;) and by not completing her quest.
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Eric Hayes
 
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Post » Mon May 28, 2012 1:05 pm

Yes I killed an innocent simply because I wanted a certain daedric artifact. I now look at the artifact filled with regrets, that I was made a pawn of an evil daedra lord. All for what? A fabled artifact? At what cost? My humanity?

Just let the quest stay there. You cannot hope to outmaneuver a daedra lord by avoiding the evil deed to get the artifact.
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My blood
 
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Post » Mon May 28, 2012 4:03 am

I have yet to run into a Deadric shrine that forces me to commit an evil act. I always have the choice to deny their offers. As for the cage thing, if you're talking about Molag Bal, nobody was in the cage when I went there (but then again, I willingly chose to kill a certain someone beforehand).

That one is nothing. He attacked you first.
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Nicole Coucopoulos
 
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Post » Mon May 28, 2012 11:58 am

An evil supernatural entity asks you to do something evil... and you said yes.
You could have said no, you can always say no.

You always have the option to accept or decline a quest offer.

You were not forced to do anything... You're never forced to do anything, you could spend 100 hours just fireballing rabbits in the woods and the game wouldn't give a damn.

The only time I ever said yes to a quest I felt was "evil" was in the House of Horrors because I genuinely believed my life was on the line... But as soon as I got outside I was like "am I hell doing that, see ya svcker!"
It's still in my journal and normally that would annoy me but I look at it as a reminder to think before I act (it was pure greed that got me into that particular situation so lesson learned).

Nope.

There was no option to say no.

The quest was assigned without any choice of saying no.

When the quest started it was NOT about worshiping Daedra - it was the total opposite actually.
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Anthony Diaz
 
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Post » Mon May 28, 2012 10:31 am

Most of the Deadra princes in Oblivion were not really evil in what they send you out to do...this time they are and it is SO much more true to the nature of the princes, seeing as they are basically the most evil things in the lore...
I've only done 4 of them...but especially Boethia is EEEEVUL :) If you're not evil...you don't help the dark lords of Oblivion, simple as that!
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Ebou Suso
 
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Post » Mon May 28, 2012 5:57 pm

Nope.

There was no option to say no.

The quest was assigned without any choice of saying no.

When the quest started it was NOT about worshiping Daedra - it was the total opposite actually.

You say no by walking away. There was a daedra quest where I said "No I'm not helping you!". But the quest was still entered in it anyway.
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Karl harris
 
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Post » Mon May 28, 2012 3:41 pm

That one is nothing. He attacked you first.
Actually, he didn't. He stood there and told me we need to get out of there. I let my dagger tell him there's been a change of plans.
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steve brewin
 
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Post » Mon May 28, 2012 4:23 pm

I think its awesome design..

Life is not roses and bunnies..

And on my RP character I never soul trap, conjure or join thieves or brotherhood and will be skipping Companions this time.

Life svcks sometimes, learn to live it.
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patricia kris
 
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Post » Mon May 28, 2012 3:51 am

There was a post about action/consequence & making choices being lacking in TES series, it was a good read. I would like at least an option to say no and drop the quest like you can with thief guild's contracts.

Life svcks sometimes, learn to live it.
that doesn't help improve game play experience at all, learn to discuss.
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Breautiful
 
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Post » Mon May 28, 2012 5:59 pm

Don't do the quest. You're not forced to do ANYTHING in TES. That's like saying your being forced into being a Nord Warrior because of the setting.
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Javier Borjas
 
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