Martial Artist Mod: A Balanced Approach to Unarmed Combat
SKSE Required!
How this mod works:
Unarmed is now a specialization of the One Handed skill tree. All perks that
work with One Handed weapons now work with unarmed strikes. Furthermore,
as with other specializations the One Handed tree offers a specialization
perk with three ranks. This perk gives One Handed attacks a 5, 8, and 10%
chance of disarming the opponent. Unarmed strikes will grant experience
in One Handed according to their damage, as per other weapons. Also,
regardless of whether or not you choose to specialize in Unarmed,
all characters will now receive a bonus to their Unarmed strikes equal to
the (total armor of their gauntlets including smithing and skill bonus)/4.
I feel it is sensible that if you are wearing a big heavy glove, punching
people in the face would hurt them more. Your unarmed damage also now
scales with your One-Handed skill.
A few notes:
In order to get this mod to fully function you will have to have a "weapon"
equipped called Pugilism. This is a set of boxing glove looking things
in a chest in the CTest room. (To get there type "coc ctest" into the console)
Don't worry, they are invisible once equipped. All they do is get out your dukes
at which point it behaves like normal unarmed, with the differences outlined above.
There is another small difference, in that it has a slightly lower reach
and faster attack speed when compared with daggers, rather than those of a sword
I feel this adds an RP element to using your fists.
Khajiit now have a smaller, but still present, advantage in unarmed over other
playable races. All race now have an Unarmed Damage value of 6 rather than 4,
but where Khajiit originally began at a whopping 22 (which would break my mod
rather severely, making Khajiit into the cat gods of ancient egypt)
they begin at 9.
The Fists of Steel perk was removed from Heavy Armor, because it was
functionally redundant. I already took care of that.
Because your Unarmed damage scales with One-Handed, and your bonus from gauntlets
scales with your armor, you have the advantage of scaling damage with two
trees simultaneously. I have scaled the damage such that with 100 ranks
of Heavy Armor and One Handed, all five ranks of Juggernaut and Armsman, and
fully smithed (with items that improve smithing) Daedric Gauntlets you will have
a 30% advantage in terms of damage output over fully smithed daedric daggers
with the same perks.
Pugilist is fully enchantable, just like a normal weapon.
All in all, I think I've made Unarmed into a potentially very powerful, but
not gamebreaking skill progression.
