Personal Enchanters

Post » Tue May 29, 2012 3:15 am

I have been annoyed for a while at the fat, No one offers personal enchantment services. At the college of winterhold they all say that is the only reason they are connected with the Nords and you can even ask for an enchantment but the guy is like "No, I would rather you learn the craft yourself" or something along those lines. I am able to make enchantments for my mage, on my mage. What about my thief and warrior? I have to go into a mage path so I can enchant, against my RP.

If there are personal enchanters I haven't seen them, I do not want to wear the DB or Thieves guild armor for good bonuses. I want to actually look cool in fur but also have the enchantments of a thief or assassin.

Opinions, ideals, discuss~
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Mariana
 
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Post » Tue May 29, 2012 5:21 am

I'm fairly certain there's no npcs that do enchantments.

With that said, it's just seems ODD that there isn't a single npc that will do it for you.

There's smithing, but you don't have to yourself. There's blacksmiths.

There's alchemy, but you don't have to yourself. There's alchemists.

And yet with enchanting, you HAVE to do it yourself? WHA? :facepalm:
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Chloe Yarnall
 
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Post » Tue May 29, 2012 5:20 am

I already dumped the necessary perks into Enchanting, and while it's worth it, and I've got all the other perks I want as well, there are some other perk trees that I may consider if I had the extra perks.
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john palmer
 
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Post » Tue May 29, 2012 2:32 am

I'm fairly certain there's no npcs that do enchantments.

With that said, it's just seems ODD that there isn't a single npc that will do it for you.

There's smithing, but you don't have to yourself. There's blacksmiths.

There's alchemy, but you don't have to yourself. There's alchemists.

And yet with enchanting, you HAVE to do it yourself? WHA? :facepalm:
Neither blacksmiths nor alchemists take custom orders. Blacksmiths do sell enchanted gear. And like everything else, you're at the mercy of whatever is in stock.
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Haley Cooper
 
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Post » Tue May 29, 2012 2:42 am

Neither blacksmiths nor alchemists take custom orders. Blacksmiths do sell enchanted gear. And like everything else, you're at the mercy of whatever is in stock.

Well sure, BUT it's fairly easy to get just health potions from alchemists (for instance) or a particular set of light/heavy armor from blacksmiths (minus the higher tier sets).

It's extremely hard to find a full set of resist magic enchanted armor on set of merchants.

You have a point to an extent, but are you really against the inclusion of npc's that could do basic enchants on your characters gear if you gave them payment and a soulstone?
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Strawberry
 
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Post » Tue May 29, 2012 12:54 am

I hop no one thought I meant the skill itself is useless on the contrary, as a mage I made loads of gold off of enchanting. It just does not fit my thief or assassin's RP to enchant. I would like custom orders for at least enchanting.

Black smiths usually have the armor available to you at your level, if not you can find it in ruins, at the right level. Technically all black smiths take custom orders or the armor would not fit you. You can't get a custom logo or named armor but I do not see many people running around with that anyways.

Alchemists do not give your potions names either, but you can get every type of potion for an alchemist that you can want. Enchanting however you can not really get the enchantments you want and always have to settle. Unless you yourself enchant it, and RPly I do not see many Assassin or Thief enchanters. :o
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Umpyre Records
 
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Post » Tue May 29, 2012 12:00 am

Well sure, BUT it's fairly easy to get just health potions from alchemists (for instance) or a particular set of light/heavy armor from blacksmiths (minus the higher tier sets).
Health potions are probably the most common item in the entire game. Try finding fortify skill potions reliably and resist. And finding a full set of armor requires checking various vendors over various periods of time. Sometimes I'll only find Orcish boots and some Dwemer gear... at 60. I'll see glass, sure, but never a full suit at a time.

You have a point to an extent, but are you really against the inclusion of npc's that could do basic enchants on your characters gear if you gave them payment and a soulstone?
I'm primarily against the faulty comparison. I don't think it'd be a big deal so long as it was an enchant still weaker than a single perk investment at low skill value. That way the perks don't get undervalued. And I'd suggest fairness for the rest of it, custom armor orders and upgrades. Choose your potion.
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Tammie Flint
 
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Post » Mon May 28, 2012 8:51 pm

I'm primarily against the faulty comparison. I don't think it'd be a big deal so long as it was an enchant still weaker than a single perk investment at low skill value. That way the perks don't get undervalued. And I'd suggest fairness for the rest of it, custom armor orders and upgrades. Choose your potion.


Actually in life, When a person has a skill they can share the skill and get money or just use it for themselves. If there are enchanters who wish to use their talents and profit off of it then we should be able to purchase it if we do not have said skill. A thief needs an enchanted blade that does tons of HP absorption. If he has the gold don't you think he should be able to purchase it from a skilled enchanter? It makes perfect sense in my opinion.
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Doniesha World
 
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Post » Mon May 28, 2012 7:39 pm

Actually in life, When a person has a skill they can share the skill and get money or just use it for themselves. If there are enchanters who wish to use their talents and profit off of it then we should be able to purchase it if we do not have said skill. A thief needs an enchanted blade that does tons of HP absorption. If he has the gold don't you think he should be able to purchase it from a skilled enchanter? It makes perfect sense in my opinion.
It can make all the sense it wants. But buying your way around perk investment is too cheesy for me.

Like buying an army to slay Alduin and raid caves while you hang out in Breezehome.
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suzan
 
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Post » Mon May 28, 2012 3:23 pm

I think you aren't looking at it from everyone else's point of view, and then adding something totally exaggerated to make my point seem invalid.

It is not nearly as game breaking as you made it seem, hehe, Buying a special dagger to help your skills or damage output is nothing compared to hiring an army. Which I do believe you can hire a mercenary or bring a companion a long with you on your adventures. If you are a master conjurer you can have 3 people in your group. Two summons from the twin blade perk and a companion.

You will still have to use your purchased dagger in order to complete your goals, unless you find a way to make your dagger kill Alduin for you or make it powerful enough to kill him in one strike. Which is not at all what was mentioned. :)
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BRAD MONTGOMERY
 
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Post » Mon May 28, 2012 3:03 pm

The comparison was hyperbole, yes. But that doesn't invalidate the point. You want to be able to bypass an entire skill tree with extra gold.

Who cares if you still have to swing the dagger? Swinging a dagger isn't the point of it all anymore than getting the gold was. If you could justify bypassing entire skill trees with the idea that you still to have to swing daggers, the only perk investment you can't buy your way around is one-handed.
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Marlo Stanfield
 
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Post » Mon May 28, 2012 7:46 pm

I don't think it'd be a big deal so long as it was an enchant still weaker than a single perk investment at low skill value. That way the perks don't get undervalued. And I'd suggest fairness for the rest of it, custom armor orders and upgrades. Choose your potion.

Totally fine by me. Plus I don't think the OP is asking for something that's equal or better than what a fully trained and spec'd enchanter can do. The OP just wants to the option to have someone other than his character do it so he doesn't have to break his roleplay format for his particular character.

With the custom armor orders, the smith in Whiterun could be the only smith available to make the higher tier stuff, but in the same way the suggested NPC can't make as good/better enchants, I would restrict the npc smith from making anything better than dwarven (ie no dragon or daedric). Not sure how I feel about Ebony, could go either way. More basic armors could be made by more run of the mill smiths across Skyrim.

I don't really care how you work custom potions. There's enough +skill, +health, poison, etc potions in dungeons or on merchants, that I don't know if it's really needed, but I'm sure there's folks that would like it.

You want to be able to bypass an entire skill tree with extra gold.

I don't think he's saying that. I don't see a request anywhere in his OP that he wants double enchants or anything like that. He just doesn't want his character to do the enchanting if it doesn't fit his rp role.
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Sammykins
 
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Post » Mon May 28, 2012 2:48 pm

Indeed, Thanks for clearing that up. Though after directly (I thought) stating it once. I didn't think I should need to again. @_@
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Andrew Lang
 
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