For Bethesda/Obsidian Plethora of bugs for you

Post » Fri May 27, 2011 2:21 am

After playing Fall Out New Vegas for a good amount of hours I thought I would give you the full list of all the bugs I have seen. Maybe some you have seen, maybe some you haven't so hopefully you will do your best to fix this HUGE garbage release you call a "completed" game. Also there is NO way the 300 game testers you hired didn't see the plethora of bugs I found, because there is just TOO many!!! I will note the one's I have yet to see posted anywhere.

1. Enemies/creatures get stuck in the ground or rocks. - I can understand getting stuck in a huge rocky area but I have had enemies have their bodies trapped in flat surfaced ground which there should be no excuse. Probably ran into this problem 40+ times.

2. When climbing rocks, and trying to jump over them, (especially in rocky mountain areas) there is some invisible wall in many spots in the game that does not allow your character to jump over and continue climbing. This is annoying because sometimes your quest or town your trying to get to might be on the other side of the mountain side but the invisible barrier prevents your travel!

3. ED-E bug. I dismissed him so I could hire another partner and ED-E said he would go back to Primm. He is not in his spot where I repaired him or anywhere else in Primm for that matter. Boone went back to his exact spot of hire, so you would think if it wasn't a bug ED-E would be back in it's spot where you hired/repaired it.

4. I was in a mountain area and I tried dropping some frag mines. The game froze. Well the game has froze on me around 50+ times so I figured it was just another awful job done by yall so I turned off the system and tried again. It froze up on me 10+ times just from throwing a frag mine on the ground. My only speculation why that causes the game to crash is because it's not on level ground? That's no excuse if that's the reason!

5. Various jumping in rocky/mountainous areas have resulted in game crashing - self explanatory

6. Doing a fast travel or opening a door to a building that brings up a loading screen has resulted in several unexplainable game crashes. - No particular places, or buildings, just every now and again it will crash the game when doing either.

7. EXTREMELY long load times on random fast travels or opening a door to a new building - I clocked several load times a bit over 3 minutes of load time. Are you kidding me???

8. Various factions attacking for no reason. - Note, yes I was well aware before I even started the game about the whole wearing of the armor deal so I made sure when I was around factions to not have any of those armors on. I got attacked by Cesar's Legion, Powder Ganger's, and Fiends for no reason, just as soon as they saw me they became hostile. A specific event was seeing the Powder Gangers near the beginning of the game when I wore a vault suit and they attacked me right away. No explanation?

9. Frame rate was awful in this game... many times during battles or even when doing nothing but walking or jumping does the game experience slow downs, and those slow downs have lasted as few as a few seconds long all the way up to a minute and a half long.

These are just the few I have noticed thus far. I want you to know though, even if you do somehow manage to fix all of these bugs, you really did a disgusting act releasing this game. Honestly all BS aside Fallout New Vegas minus the many bugs, and outdated graphics, is a spectacular game. I know without a doubt your game testers couldn't have played through the entire game and not noticed many of the same bugs we experienced. We are not your game testers. NEVER hire the game testers you just used because they did an awful job apparently. Hell use me as your game tester, I'll tell you the truth! Next time please just delay the game, and fix the bugs because the amount of frustration I get from the bugs/crashes is inexcusable. Thanks.
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Gill Mackin
 
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Post » Fri May 27, 2011 5:03 pm

He...

Yesterday I showed an advertisemant of New Vegas to my girlfriend, who couldn't care less about video games...ad I said:

"See...this is a great game that I was planning to buy but a lot of people are saying that it does not work very well...they say that it's full of bugs and almost unplayable"

And my girlfriend...who I repeat does not know ANYTHING about video games and does not care a bit about them said:

"They should not release such a game"

Sometimes it's good to have other people point of views ;)
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Suzie Dalziel
 
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Post » Fri May 27, 2011 12:29 pm

I've been lucky enough not to have very many bugs but I do have a few that you didn't list.

1. Sometimes my gun won't shoot or it will only shoot and VATS won't work. It's hard to describe but it feels like if I try hip firing, aiming down my sights, and VATS all in succession because the other didn't work, it's like it's lagging on the input or something. (This may be related specifically to the Cowboy Repeater)

2. Hiccups in the framerate I guess. It will freeze for about .5 seconds and then continue. This happens several times a minute and isn't game breaking but does diminish the experience.

That's all I can think of right now... Time to play..
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Sxc-Mary
 
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Post » Fri May 27, 2011 2:46 pm

I've been lucky enough not to have very many bugs but I do have a few that you didn't list.

1. Sometimes my gun won't shoot or it will only shoot and VATS won't work. It's hard to describe but it feels like if I try hip firing, aiming down my sights, and VATS all in succession because the other didn't work, it's like it's lagging on the input or something. (This may be related specifically to the Cowboy Repeater)

2. Hiccups in the framerate I guess. It will freeze for about .5 seconds and then continue. This happens several times a minute and isn't game breaking but does diminish the experience.

That's all I can think of right now... Time to play..


Yeah, I just mentioned the ones I hadn't seen anyone post yet. I also experienced the not being able to shoot whenever I pull the trigger, and also sometimes my gun shoots when I haven't even hit the shoot button (like right when I load a file my character will shoot a shot)

I imagine when you tally everyone's bugs/glitches up it's got to be over 100 something at least. Even though it would have svcked to hear the them say the game was delayed, all they had to say was "We sadly have to delay the game, but we want to make sure we release a game with no bugs so you can fully enjoy our new game" I think that would be have been good. *Shrugs*
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Jaki Birch
 
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Post » Fri May 27, 2011 6:03 am

Yeah, I just mentioned the ones I hadn't seen anyone post yet. I also experienced the not being able to shoot whenever I pull the trigger, and also sometimes my gun shoots when I haven't even hit the shoot button (like right when I load a file my character will shoot a shot)

I imagine when you tally everyone's bugs/glitches up it's got to be over 100 something at least. Even though it would have svcked to hear the them say the game was delayed, all they had to say was "We sadly have to delay the game, but we want to make sure we release a game with no bugs so you can fully enjoy our new game" I think that would be have been good. *Shrugs*


I'm 10 or 11 hours in and so far the good has far outweighed the bad. I'm really loving nearly everything about the game and I've had only a few minor bugs. I really think it's because i rarely play for more than an hour or so at a time. Maybe the freezing is attributed to that.
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Marnesia Steele
 
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Post » Fri May 27, 2011 3:41 am

Hi,
I'll try help a bit with my experiences:


1. Enemies/creatures get stuck in the ground or rocks. - I can understand getting stuck in a huge rocky area but I have had enemies have their bodies trapped in flat surfaced ground which there should be no excuse. Probably ran into this problem 40+ times.


I discovered this very early on with deceased bodies in situ with solid objects, I ponder whether or not they are deceased because the game mechanics have them within the constraints of an object, or they are meant to be. Someone can confirm this by simply stating if the body with a radiation quest item was meant to be dead. I found it half-way in the ground and almost cried foul thinking I would not complete the quest - I managed to somehow cursor the pinky finger. Utterly appalling collision system error when objects are passing through solid parameters.


2. When climbing rocks, and trying to jump over them, (especially in rocky mountain areas) there is some invisible wall in many spots in the game that does not allow your character to jump over and continue climbing. This is annoying because sometimes your quest or town your trying to get to might be on the other side of the mountain side but the invisible barrier prevents your travel!


This may be deliberate, when playing FO3 you couldn't cross over into other internal DC Ruin zones - encouraging or rather ensuring you use the Metro system to access it. This could be the same case, in F03 large heights of rubble would be protected with an invisible barrer so this may be the same case.


3. ED-E bug. I dismissed him so I could hire another partner and ED-E said he would go back to Primm. He is not in his spot where I repaired him or anywhere else in Primm for that matter. Boone went back to his exact spot of hire, so you would think if it wasn't a bug ED-E would be back in it's spot where you hired/repaired it.


Having witnessed several threads with ED-E as the subject I've steered clear of him at the moment, can't comment sorry.



4. I was in a mountain area and I tried dropping some frag mines. The game froze. Well the game has froze on me around 50+ times so I figured it was just another awful job done by yall so I turned off the system and tried again. It froze up on me 10+ times just from throwing a frag mine on the ground. My only speculation why that causes the game to crash is because it's not on level ground? That's no excuse if that's the reason!

5. Various jumping in rocky/mountainous areas have resulted in game crashing - self explanatory

6. Doing a fast travel or opening a door to a building that brings up a loading screen has resulted in several unexplainable game crashes. - No particular places, or buildings, just every now and again it will crash the game when doing either.

7. EXTREMELY long load times on random fast travels or opening a door to a new building - I clocked several load times a bit over 3 minutes of load time. Are you kidding me???

8. Various factions attacking for no reason. - Note, yes I was well aware before I even started the game about the whole wearing of the armor deal so I made sure when I was around factions to not have any of those armors on. I got attacked by Cesar's Legion, Powder Ganger's, and Fiends for no reason, just as soon as they saw me they became hostile. A specific event was seeing the Powder Gangers near the beginning of the game when I wore a vault suit and they attacked me right away. No explanation?

9. Frame rate was awful in this game... many times during battles or even when doing nothing but walking or jumping does the game experience slow downs, and those slow downs have lasted as few as a few seconds long all the way up to a minute and a half long.



Spoiler

I haven't experienced #4;5;6;7 apart from a freeze when I accessed the Dino-Lobby I've not crashed since. That's about ten hours of gameplay I got through, probably irrelevant information but still.
#8: I was under the impression the Powder Gangers were hostile anyway because in passing them near the Correctional Facility they were red to me. Again, it's a bug I can't tell because it is only the developers that know the circumstances of faction interaction. Having said that Caesar, NCR have been allies on my compass.


#9: I think this was frequent in the start of FO3, I remember it well, but a patch cleared the hiccups however NV appears to have followed suit, I can vouch for that problem anyway.

Hope I was helpful.

Reno
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Chloe Botham
 
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Post » Fri May 27, 2011 3:40 pm

I'll add mine here. I'm running into more problems.

Freezing, also a quest-important body submerged into the road, (the guy with the radiation suit at Clark Field).

I also tried modding my pre-order weapon and it messed up the game with a cloud over my view in 1st person and a shape of white over the character in 3rd person. I wish it had given an error message to me that this weapon is not mod-able.

I hope there's a PS3 update on the way, thank you.
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Janeth Valenzuela Castelo
 
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Post » Fri May 27, 2011 4:11 am

Funny bug I've come across with the anti-material rifle. Sometimes I'll shoot it and try to shoot again and it won't let me. All my weapons will freeze. Won't allow me to switch from the rifle. However, after a few seconds, the rifle will begin to autofire itself. I was fighting some legion goons when this first happened. I bought up all the 50 ammo I could find, went out to test it and it got stuck on autofire. 160 rounds later, I was out of ammo. I couldn't switch weapons or put it away. Pushing buttons didn't help. The rifle just fired away, even after reloading.

Think everybody knows about the weathered 10mm pistol bug when adding mods. However, the thing will fire but no bullet will come out. I doubt you could miss somebody from three feet away with over 30 rounds.

Grenade launchers sometimes do not register for me. I'll fire a few grenades and hit dead on, but no damage will be done. Just to test that it wasn't the shielding, I fired it at my feet several times. You know hitting yourself will generally cripple a limb. So without any armor on at all and on the third level of rediation sickness (Just to further cripple my defensive abilities) I fired four rounds and none of them hurt me. After reloading they worked for me for awhile. This is odd.

Sometimes when firing rockets, the game will lag up really bad. So much so that after hearing the rocket fire sound, it'll come out of lag and the rocket will actually start flying. I've fired at spot A before while running and the rocket will actually begin flying at spot B almost 30 yards away.

The 357. and the 44 magnum seem to be a bit underpowered. Having a 100 gun skill plus the cowboy perk does nothing for me. For some reason, the 10mm pistol hurts twice as much as both guns with the cownoy perk. This also extends to criticals and sneak attacks. With my 10mm pistol a sneak attack critical does massive damage. My 357 and my 44 mag does quite a bit of damage, but nothing compared to my 10mm. Yes, I'm fully repaired on both when testing these.

On many assault rifle types (Like the actual assault rifle and the service rifle), most of the time, I can only fire three rounds quickly, then it won't fire at all, then the rate of fire is like one shot every three seconds. When I squeeze the trigger on any sort of assaulkt rifle, I generally perfer it to fire everytime I squeeze. Semi-auto weapons generally do.

Sometimes when using sniper rifles with full limb health, squatting, fully healed in rads, and having 100 gun skill; the rifle will sway all over the place. Standing up and squatting again generally fixes the problem, but standing up will almost always get you spotted. So what's the point of having a long range weapon if you have to correct a bug and then your sneak attack is nulled out? I've lost much armor damage, health, and even died a few times because of this bug.
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Skrapp Stephens
 
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Post » Fri May 27, 2011 1:00 pm

I have experienced most of these as well, but what really ticks me off is some of the game breaking bugs. One bug that I experienced is that I picked the lock on Benny's room in order to sneak in, yet after doing so, Benny is NOWHERE to be found. No Benny, no continue the main storyline. Second, after obtaining ED-E my other companion, Veronica would go missing until a battle and randomly ask me "Whats up?". Now after a few battles inside the Sunset Sarsaparilla plant she has gone completely missing yet all the NPC's think she is with me, and I cant recruit anyone else. I have lots of time on the game, over 90+ locations discovered and lvl 20 and I really dont want to start the game over. Also I ended up with Veronica's powerfist in my inventory coming out of Lucky 38, I could not give it back to her. I will say one glitch I did like is that when I use it, it does not deteriorate. Speaking of deterioration, armor deteriorates incredibly fast, I had a half health metal armor that lasted a whole two battles, I mean I am up for a challenge but that is ridiculous, FO3 was not that bad. I love the story but this reminds me of the experience I had with Southpeak's Two Worlds. At least in that case I was able to voice my issues directly with the producer of the game, as Southpeak was just around the corner from the Gamestop I worked at. I just expect better from you Bethesda, I know you can fix it.
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Pete Schmitzer
 
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Post » Fri May 27, 2011 6:57 am

I'll add mine here. I'm running into more problems.

Freezing, also a quest-important body submerged into the road, (the guy with the radiation suit at Clark Field).

I also tried modding my pre-order weapon and it messed up the game with a cloud over my view in 1st person and a shape of white over the character in 3rd person. I wish it had given an error message to me that this weapon is not mod-able.

I hope there's a PS3 update on the way, thank you.


the cloud you see is an exclamation mark... it means that the developers didnt put a skin over the gun with the mods. Easily fixed with a patch.
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jaideep singh
 
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Post » Fri May 27, 2011 12:57 pm

After playing Fall Out New Vegas for a good amount of hours I thought I would give you the full list of all the bugs I have seen. Maybe some you have seen, maybe some you haven't so hopefully you will do your best to fix this HUGE garbage release you call a "completed" game. Also there is NO way the 300 game testers you hired didn't see the plethora of bugs I found, because there is just TOO many!!! I will note the one's I have yet to see posted anywhere.

1. Enemies/creatures get stuck in the ground or rocks. - I can understand getting stuck in a huge rocky area but I have had enemies have their bodies trapped in flat surfaced ground which there should be no excuse. Probably ran into this problem 40+ times.

2. When climbing rocks, and trying to jump over them, (especially in rocky mountain areas) there is some invisible wall in many spots in the game that does not allow your character to jump over and continue climbing. This is annoying because sometimes your quest or town your trying to get to might be on the other side of the mountain side but the invisible barrier prevents your travel!

3. ED-E bug. I dismissed him so I could hire another partner and ED-E said he would go back to Primm. He is not in his spot where I repaired him or anywhere else in Primm for that matter. Boone went back to his exact spot of hire, so you would think if it wasn't a bug ED-E would be back in it's spot where you hired/repaired it.

4. I was in a mountain area and I tried dropping some frag mines. The game froze. Well the game has froze on me around 50+ times so I figured it was just another awful job done by yall so I turned off the system and tried again. It froze up on me 10+ times just from throwing a frag mine on the ground. My only speculation why that causes the game to crash is because it's not on level ground? That's no excuse if that's the reason!

5. Various jumping in rocky/mountainous areas have resulted in game crashing - self explanatory

6. Doing a fast travel or opening a door to a building that brings up a loading screen has resulted in several unexplainable game crashes. - No particular places, or buildings, just every now and again it will crash the game when doing either.

7. EXTREMELY long load times on random fast travels or opening a door to a new building - I clocked several load times a bit over 3 minutes of load time. Are you kidding me???

8. Various factions attacking for no reason. - Note, yes I was well aware before I even started the game about the whole wearing of the armor deal so I made sure when I was around factions to not have any of those armors on. I got attacked by Cesar's Legion, Powder Ganger's, and Fiends for no reason, just as soon as they saw me they became hostile. A specific event was seeing the Powder Gangers near the beginning of the game when I wore a vault suit and they attacked me right away. No explanation?

9. Frame rate was awful in this game... many times during battles or even when doing nothing but walking or jumping does the game experience slow downs, and those slow downs have lasted as few as a few seconds long all the way up to a minute and a half long.

These are just the few I have noticed thus far. I want you to know though, even if you do somehow manage to fix all of these bugs, you really did a disgusting act releasing this game. Honestly all BS aside Fallout New Vegas minus the many bugs, and outdated graphics, is a spectacular game. I know without a doubt your game testers couldn't have played through the entire game and not noticed many of the same bugs we experienced. We are not your game testers. NEVER hire the game testers you just used because they did an awful job apparently. Hell use me as your game tester, I'll tell you the truth! Next time please just delay the game, and fix the bugs because the amount of frustration I get from the bugs/crashes is inexcusable. Thanks.

I could not have worded that any better my friend. i would rather wait as long as it takes to release a near perfect bug free game, than to deal with the constant screen freezes, people on ceilings, and me being able to run past a pack of super mutants who just ignore me and keep walking. and i totally agree with you, on paper, FNV is a tremendous game, but these constant glitches and bugs are very discouraging to me. i thought for sure they would have rectified the same problems that inflicted F3. :banghead:
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Tarka
 
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Post » Fri May 27, 2011 10:29 am

a few little anomalies I can live with and I think most would agree with a game as complex and big as FONV it is to be expected...

but when you have bugs that totally destroy the playing experience of a game well there's no excuse for that imho...

I will not buy another game in this series until I see that a new game engine is being used and this one has been put out to pasture...

I don't like throwing away 60 bucks anymore than anyone else does...


ps. and for people who have yet to experience the crashes... just wait until you are further along in the game and your save file gets above 4000 kb...
I'm only about half way through the game now and it has become unplayable due to the crashes, exactly like FO3...

M
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CRuzIta LUVz grlz
 
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Post » Fri May 27, 2011 11:10 am

Yeah, I just mentioned the ones I hadn't seen anyone post yet. I also experienced the not being able to shoot whenever I pull the trigger, and also sometimes my gun shoots when I haven't even hit the shoot button (like right when I load a file my character will shoot a shot)

I imagine when you tally everyone's bugs/glitches up it's got to be over 100 something at least. Even though it would have svcked to hear the them say the game was delayed, all they had to say was "We sadly have to delay the game, but we want to make sure we release a game with no bugs so you can fully enjoy our new game" I think that would be have been good. *Shrugs*

don't shrug man. you are 100% right. it's like most things:would you rather have quantity or quality? Bethesda promised us both this time around and that they learned from the MANY bugs and glitches that afflicted F3, and yet it seems they have not kept that promise. i would have totally respected the guys at Bethesda if they announced a delay in the games release to locate and correct problems in NV so as to ensure that we, the people who spend our hard earned money on their product, get everything we deserve to get for buying it in the first place. i'm sure that you, like myself were counting down the days for NV release, and for me to be only 10 hours in and to have come across quite a few problems already, it is not what i expected from Bethesda. i guess we can only cross our fingers and hope that something will be done. good luck.
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Shirley BEltran
 
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Post » Fri May 27, 2011 8:37 am

don't shrug man. you are 100% right. it's like most things:would you rather have quantity or quality? Bethesda promised us both this time around and that they learned from the MANY bugs and glitches that afflicted F3, and yet it seems they have not kept that promise. i would have totally respected the guys at Bethesda if they announced a delay in the games release to locate and correct problems in NV so as to ensure that we, the people who spend our hard earned money on their product, get everything we deserve to get for buying it in the first place. i'm sure that you, like myself were counting down the days for NV release, and for me to be only 10 hours in and to have come across quite a few problems already, it is not what i expected from Bethesda. i guess we can only cross our fingers and hope that something will be done. good luck.



Yeah, at first I tried not to let the many bugs take away from my gaming experience but the amount I have seen is pathetic. I read one of their comments for the reason of the so many bugs was due to the massive world it was like Fallout 3. Well I played Fallout 3 the day it came out, and none of this garbage was here. My Fallout 3 game never crashed, and there certainly was no frame rate issues. Yeah I was anxiously waiting it like you but I would have definitely liked waiting if it meant they could clear this mess up. By the way, off topic, has anyone yet dismissed ED-E and then been able to find him again? If so where does that little rodent go to? Thanks!
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Susan
 
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