I'm going to be creating a bunch of base effects that I'd only like to run if the effect target is the player. I know I could handle that by making it a condition when I add the base effects to the ingestibles, but being able to make it part of the script would simplify things for me and save time (I'll be adding ~6 effects to every ingestible in the game). Wasn't sure if I should post on the FO3 or FNV Geck forum, but this one's definitely more active.
Thanks a ton. Regarding the base effect limit, in the past I ran into trouble if the combined number of characters of the effect names exceeded a certain number - shortening my effect names stopped the crashes. I can't remember if I had more than 8 though.
*Edit - gave it a test, and this works too (no pun intended):
scn IMCNBETestbegin scripteffectstart IF this == player ;do stuff