Face Construction

Post » Sat Feb 19, 2011 3:13 am

Just been reading a few threads about what people want their character to look like, and the main idea is to copy themselves to the best of their ability. That kind of cast me back to the times of Tony Hawks Underground when it was possible to transfer your face to your characters via the eye-toy. Then I thought that with the induction of Kinect on Xbox360 and also webcams on the pc version (unsure about the ps3 version), it would be a nice gimmick to be able to load your own face via picture. Ofcourse it is far too late in development for FNV to be released with this feature but I dont know, maybe Bethesda and Obsidian could sit down and work something out for future sequels. Just a thought. =)
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Rudi Carter
 
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Post » Sat Feb 19, 2011 3:02 am

Yes I agree it would be much more preferable than sitting there for an hour (perfectionist). Instead a web cam or just a photo of you could get the closest rendering possible would be very nice
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TRIsha FEnnesse
 
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Post » Sat Feb 19, 2011 12:12 am

I don't really want to recreate my own face in the game, to be honest. Part of the reason I play video games is to escape reality, to become a different person in a different time. So I like crafting faces on my own. Though I hope the creation process is much easier in New Vegas than it was in Fallout 3. And more varied, of course.
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priscillaaa
 
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Post » Fri Feb 18, 2011 6:12 pm

I want more depth in charactor construction than FO3, but less than something like Tiger Woods 2010. As long as its something between the two, I'll be happy.
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Sudah mati ini Keparat
 
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Post » Sat Feb 19, 2011 9:32 am

Part of the reason I play video games is to escape reality, to become a different person in a different time.

Part of the reason for me is the same, but it's more like being the same person in a different 'virtual' reality.
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Invasion's
 
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Post » Fri Feb 18, 2011 7:40 pm

Every time I start one of these games, I fuss over the characters face for 30 minutes or so. I don't have anything specific in mind when I start, so I randomize a few times, then tweak one I like. Getting the features just so, adjusting here, nudging there.

Ironically, I play in First Person so I actually see the my Avatar's face about 10 minutes total in a 100 hour game. So , I spend more time creating it then looking at.

Will I learn my lesson, no. I do care about what I look like after all.
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Amy Siebenhaar
 
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Post » Fri Feb 18, 2011 5:44 pm

Every time I start one of these games, I fuss over the characters face for 30 minutes or so. I don't have anything specific in mind when I start, so I randomize a few times, then tweak one I like. Getting the features just so, adjusting here, nudging there.


I did that with the first four or five characters I made in 3, but everyone since, I've either gone outta my way to manipulate the ugliest mug, or just used the defaults.
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Andy durkan
 
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Post » Sat Feb 19, 2011 3:15 am

I typically try to make my face.

It was easy in 3: Caucasian Default 2, Honey Unsettler hair, Green eyes, adjust the nose bridge, and there you go.

I'm not THAT picky, but I like to look decent.
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KIng James
 
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Post » Fri Feb 18, 2011 10:39 pm

Nah, those things are too stingy (what with the jagged edges and out-of-place features) and look really crap. Plus, it isn't really necessary.
I can just make a pretty close version of what I look like, it isn't hard. And I can also make a better looking version of me too. :hubbahubba:
If that's possible. I'm pretty perfect if you ask me.
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James Wilson
 
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Post » Fri Feb 18, 2011 8:07 pm

Since a geck or something like it is shipping with the game the first thing im going to do is get my face in the game just like i did in Fallout 3 or Oblivion for that matter. The process IS more time consuming then it was for Oblivion but its essentially the same. I used to have a walk-through on the oblivion boards but its long since expired.

Here are the steps basically;

Full version of Facegen
Picture of your face
Photofit your face in facegen
Export the textures from Facegen
Edit them in some paint program that supports dds files to fit the face template for your new race
Clone a race in geck
save the esp and load it up
Use facegen to fallout converter on a saved game
change your race in the game
bingo your done
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Rebecca Clare Smith
 
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Post » Sat Feb 19, 2011 3:26 am

There is an easier way, probably.

Look over at Fallout Nexus and see if someone made a mod that gives numerical values for the face gen. I know this exists for Oblivion and it uses the same face gen program. You can pull yours up with the Edit Race command in the console (check the wiki for the syntax) and see those values. I am sure this mod, if it exists, will be up soon after release. Then you can use those values to create the face in the new game.
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Shannon Marie Jones
 
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Post » Sat Feb 19, 2011 3:26 am

There is an easier way, probably.

Look over at Fallout Nexus and see if someone made a mod that gives numerical values for the face gen. I know this exists for Oblivion and it uses the same face gen program. You can pull yours up with the Edit Race command in the console (check the wiki for the syntax) and see those values. I am sure this mod, if it exists, will be up soon after release. Then you can use those values to create the face in the new game.



actually for custom textures you have to do it the way i described, and i was talking about getting a persons face into the game, not transferring faces between games.
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Lifee Mccaslin
 
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Post » Sat Feb 19, 2011 3:55 am

I got the face just right in one play through, but I've never been able to duplicate the results, so for subsequent play thoughs I find myself just modding the stats of that one character from the save coming out of vault 101. For some reason, I like the face tool of Oblivion much better than the one from Fallout 3. I can get the face much closer to mine in there from scratch than in FO3.
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GPMG
 
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Post » Sat Feb 19, 2011 4:22 am

I really love the facegen exchanger, and I will be using it unless I am able to create a good face in NV. I have made a couple saves with good edits based on a really good face I created. I plan on using them a lot.
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helliehexx
 
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Post » Fri Feb 18, 2011 7:56 pm

If using a PC, it is easier and more accurate - plus you get wider ranges for more variation - to sculpt the head/face of one of the preset characters through the GECK using your mouse to drag and pull sectrions of the face.. That way, you'll always have the face you want to start a character.

Select preset NPC
Click on Face Advanced tab
You can drag the render window to make it larger.
Right click on any part of the head/face and manilupate.
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Eve Booker
 
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Post » Fri Feb 18, 2011 6:46 pm

i dont want to make myself....... i want to make a cool character...... like old big boss or ocelot or etc.....
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butterfly
 
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Post » Sat Feb 19, 2011 8:40 am

I got the face just right in one play through, but I've never been able to duplicate the results, so for subsequent play thoughs I find myself just modding the stats of that one character from the save coming out of vault 101. For some reason, I like the face tool of Oblivion much better than the one from Fallout 3. I can get the face much closer to mine in there from scratch than in FO3.



There were more settings in the Oblivion Version. Probably since you could alter the age and the other races you could be. I hope there is more granularity in FO:NV than there was in FO3
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Dawn Farrell
 
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Post » Sat Feb 19, 2011 3:47 am

I don't think I want my ugly face on my character, but if it's possible I just may use it.
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James Potter
 
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