ghouls and limbs

Post » Sat Feb 19, 2011 12:44 am

I was wondering if the team might have gleaned some content off of one of my favorite mods marts mutant mod and have ghouls still chase after you after you have shot their arm off maybe I'm just a mean person but seeing as they have taken many of the loved mods and added them to the game... I mean it was a load of fun not to mention a hoot and a holler after throwing a grenade in the bunch and one or two left chasing me limbless...
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Sat Feb 19, 2011 5:27 am

Were almost defiantly going to have to wait and see on that feature, because "ghouls fight even after losing they're arm" probably isn't a selling point for Obsidian, let alone a talking point. Come release date, you already have a reason to go ghoul hunting!
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Sat Feb 19, 2011 11:10 am

Feral ghouls are crazy people... They're not zombies... So no, I'd not like one of them to chase after me if a blow a limb off.
They should let out a whine and then huddle back into the darkness.
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Sat Feb 19, 2011 9:03 am

I honestly don't think Obsidian took as much inspiration from "mods" as they are claiming. Almost every "new" feature they have added to New Vegas, Bethesda removed from the original games. Saying "we took inspiration from the mod community" sounds a lot nicer than "Yeah, we fixed all that [censored] our publisher cut when they inherited the franchise".
User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Fri Feb 18, 2011 10:34 pm

Feral ghouls are crazy people... They're not zombies... So no, I'd not like one of them to chase after me if a blow a limb off.
They should let out a whine and then huddle back into the darkness.


I think you're right about that, ghouls aren't zombies, they're people who have been changed by exposure to large amounts of radiation, while in some aspects, their physiology may have changed beyond the obvious features such as looking like rotting corpses (After all, you can't explain having an abnormally long lifespan as being the result of a few radiation burns.) I think a severed limb would still be kind of a problem, so I'd say that dismemberment should work the same as for humans.

I honestly don't think Obsidian took as much inspiration from "mods" as they are claiming. Almost every "new" feature they have added to New Vegas, Bethesda removed from the original games. Saying "we took inspiration from the mod community" sounds a lot nicer than "Yeah, we fixed all that [censored] our publisher cut when they inherited the franchise".


I don't recall hardcoe mode ever being in earlier games, or needing to eat and drink by default, and that seems to be Obsidian's biggest selling point as far as new features go. And in any case, I get the impression that Obsidian's decision to add new features isn't so much a matter of "bringing the series back to its roots" as trying to make New Vegas closer to their vision of what Fallout "should" be, which can be different things, after all, Arena was pretty much as generic as fantasy RPGs come in terms of setting with very little unique lore of its own, yet I doubt many Elder Scrolls fans would want Bethesda to retcon all the lore they've created for the series over the years and go back to being like Arena.
User avatar
des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Sat Feb 19, 2011 4:12 am

hardcoe mode approximates several game features from the originals (Stimpak healing over time, ammo weight, necessity of medical professional or a doctor's bag to heal crippled limbs and taking damage for dehydration), Survival approximates the Outdoorsman skill, damage threshold was cut in Fallout 3, as well ammunition subtypes, the reputation system, weapon mods, true branching dialog (as opposed to multiple choices that lead to the same outcome), advanced companion controls (reintroduced as the companion wheel), special melee attacks, companion questlines, and quite a bit more if I recall correctly. So by all appearances, their vision of what Fallout "should" be is a little closer to the series' roots than you'd think.
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Sat Feb 19, 2011 8:45 am

This would be a very welcome feature.

I still want them to redo the death animations from the original games in vivid 3D (they were a highlight of those titles after-all).
User avatar
Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Sat Feb 19, 2011 3:23 am

This would be a very welcome feature.

I still want them to redo the death animations from the original games in vivid 3D (they were a highlight of those titles after-all).

Now THIS is a features I'd like to see return! If they did that, there wouldn't be any question as to whether or not the ghoul survived his wound to attack you again...
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm


Return to Fallout: New Vegas