LOTW is a mod of several parts united by a central theme: the use of recorded knowledge to grant permanent stat increases to a character. In the 'Mojave Book Exchange' part of the mod, unwanted 'skill books' (the books that give permanent skill point increases when read) can be exchanged at Mojave Express drop-boxes for other skill books of the player's choice. The 'Librarian Of The Wastes' perk (or trait) itself gives the player character the ability to craft their own (less effective) versions of skill books. Finally, the 'Well-Read' perk lets the player character craft chems that provide (up to a point) permanent stat bonuses of various kinds.
Mojave Book Exchange
This one's pretty simple. Upon taking a skill book to a Mojave Express drop-box, you will be given the option to exchange it for a skill book of a different type. This is useful if you find a skill book for a skill you have already maxed out - or for a skill you're not interested in.
At the moment I have it give the new book to the player straight away - rather than the player having to select a drop-box to deliver to and then wait for it to be delivered. Doing that seems like it would just add inconvenience, rather than anything much gameplay-wise. If there's general outcry though I can probably change that.
Librarian Of The Wastes
(Perk/trait)
"You are considered well-organised when it comes to handling recorded information, and can craft 'Annuals' from 12 matching magazines at a workbench. When consumed, each Annual grants a permanent +1 to the appropriate skill."
I found myself just selling skill magazines rather than using them, for the most part. This is partly down to my play-style in games like this; given the choice between large, but temporary effects and small, but permanent effects, I'll almost always go for the latter. However there was no opportunity for the latter choice when it came to skill magazines - which made me think that trading a large bundle of them for such an opportunity would be a good mechanic.
The way the player gains this perk is somewhat flexible. It can be taken at level-up as usual - or at the start of the game, as a trait (requires a minimum Intelligence of 5 in both cases). It will also be given to the player automatically once they have read at least five skill books.
I think they're balanced well enough. Twelve magazines of a kind is a fair number for just one skill point; especially compared to the three (or four with the Comprehension perk) skill points gained from a skill book. I'm not planning for Comprehension to have an effect on the Annuals; that would probably make them overpowered.
Well-Read
(Perk)
"Through your extensive reading, you have discovered how to craft the following rare and valuable chems at workbenches: Antivenom Plus, Asbesto!, Augmentor Stimpaks, Impervium, Insu-Derm, Mercuron, Ox-Innate and Rad-Vac. All of these chems grant permanent stat bonuses, but your Endurance determines how many doses your body can sustain."
Each of these chems grant bonuses similar in nature and potency to the perks that can be chosen at level-up, or gained through completing 'challenges' and quests. However, multiple doses need to be taken to reach around the same level of effect as a similar perk, and there is a maximum number of doses that can be taken. Any more will have no effect (and the game stops you from consuming them at that point, meaning they can be sold rather than wasted). The total number of doses (of any combination of LOTW chems) that can be taken is also limited by the player character's Endurance. For each Endurance point, four chem doses can be sustained by the character's body.
Gaining this perk is also somewhat flexible; it can be taken at level-up (requires the player to already have the Librarian Of The Wastes perk, and be at least level 6), or given to the player automatically once they have read at least ten skill books.
Here are the recipes for the chems, and what their exact effects are:
Antivenom Plus
- Effect: Permanent +4 Poison Resistance
- Max Doses: 5
- Requires: 65 Science
- Ingredients:
---- Antivenom (4)
---- Bark Scorpion Poison Gland (2)
---- Fixer (2)
Asbesto!
- Effect: Permanent +4 Fire Resistance
- Max Doses: 5
- Requires: 65 Science
- Ingredients:
---- Fire Gecko Egg (3)
---- Med-X (2)
---- Stimpak (3)
Augmentor Stimpak
- Effect: Permanent +10 Max Hit Points
- Max Doses: 5
- Requires: 70 Science
- Ingredients:
---- Buffout (1)
---- Hydra (1)
---- Super Stimpak (3)
Impervium
- Effect: Permanent +1 Damage Threshold
- Max Doses: 5
- Requires: 90 Science
- Ingredients:
---- Hydra (2)
---- Med-X (2)
---- Slasher (2)
Insu-Derm
- Effect: Permanent +4 Energy Resistance
- Max Doses: 5
- Requires: 80 Science
- Ingredients:
---- Atomic Cocktail (3)
---- Cateye (2)
---- Rebound (2)
Mercuron
- Effect: Permanent +5 Action Points
- Max Doses: 5
- Requires: 75 Science
- Ingredients:
---- Rebound (1)
---- Rocket (1)
---- Turbo (3)
Ox-Innate
- Effect: Permanent +10 Max Carry Weight
- Max Doses: 5
- Requires: 55 Science
- Ingredients:
---- Buffout (4)
---- Slasher (1)
---- Steady (1)
Rad-Vac
- Effect: Permanent +4 Rad Resistance
- Max Doses: 5
- Requires: 80 Science
- Ingredients:
---- Antivenom (1)
---- Rad-X (4)
---- RadAway (2)
Progress
This is mainly just a quick little mod I wanted to get out of the way (one of a few) before I start my second playthrough of the game. Comments and suggestions are welcome though, as always.
Finished now.
