More defined eye color

Post » Sat Feb 19, 2011 11:04 am

This is a very small problem for me, and not too important, but I'm just wondering.

Will the eye color be more defined in FO:NV?

Because in FO3, they were dull and kinda looked the same.

I don't want bright neon eyes, but just a little more vividness.
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Penny Courture
 
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Post » Fri Feb 18, 2011 11:45 pm

This is a very small problem for me, and not too important, but I'm just wondering.

Will the eye color be more defined in FO:NV?

Because in FO3, they were dull and kinda looked the same.

I don't want bright neon eyes, but just a little more vividness.


Actually, I think it was more a function of the green tint on everything, because with the Fellout mod the eye colors are easily distinguishable now and look naturally. I hope the character creature menu is better, because the one in Fallout 3 made all the textures look too bright and washed and weird, then when you got in-game everything looked fine. Bethesda has had lighting problems during character creation ever since Oblivion. They need to take a page out Bioware's handbook and be sure and use neutral lighting for character generation, instead of blasting a spotlight from one direction or another.
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DeeD
 
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Post » Sat Feb 19, 2011 3:46 am

I'd like to see a better definition of eye tone in New Vegas as well, but since everything APPEARS to be brighter than Fallout 3, perhaps we can see the tone of the eyes this time around.
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Louise Lowe
 
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Post » Sat Feb 19, 2011 10:06 am

I want eyes with different colors, like Spike from Cowboy Bebop.

Spoiler
bang

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jadie kell
 
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Post » Fri Feb 18, 2011 9:23 pm

I guess that would be ok. I mean, anything involving tweaking graphics is usually good. But I don't want eye colour to stand out too much, because it would just look fake, like coloured contact lenses.
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Eddie Howe
 
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Post » Sat Feb 19, 2011 2:36 am

Well since I have green eyes I wanted to give my Fallout 3 character the same, All I remember was how brown my eyes looked throughout the game (Especially when it would zoom in during VATS) the colors weren't very defined at all. (I hope this is something that was fixed at least.) :tops:
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Sherry Speakman
 
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