» Sat Feb 19, 2011 7:58 am
Scope sensitivity controls are a nice addition, but are not necessarily needed. In fact i had a high sensitivity in FO3 and sniping for me was just fine. The only things that bothered me while sniping was the AI's awareness (they always seemed to move around and never stop when i have my gun sights on them), the constant moving of my scope when i was hurt or after i fired a shot (i understand that if your hurt and sniping you may be shaky, but this was just unnatural constant moving of the scope that made it impossible to shoot; I also understand that after a shot recoil will get a hold of you but only for a short amount of time, not the entire time im scoped in!), and what seemed to be a decrease in damage while manual firing versus the massive damage dealt in VATS (the decrease in damage while in manual fire, seemed to be an reoccurring theme with all the guns; FYI, as a test i manual fired Reilly in the head and only about half of her health was gone, then i reloaded the save and did VATS against her head and she died instantly) (bolth were at point blank, at the same position, Reilly was in the same position(sleeping) , using same weapon (sniper) (had also used several other guns in different, but similar experiments to see if this was the theme for other weapons than just the sniper), and i had even put a reference point on the floor where i would STAND (as in i didst sneak on either attempts) before i saved). I tried this experiment at least 10 times in manual and VATS each, to confirm my results and 7 times out of the ten all the result continually match the others. So my point being, the designers basically didn't even the damage between VATS and manual, and gave the benefits to VATS. I hope they addressed these problems (as well as VATS having better accuracy than the manual fire when bolth should have EVEN accuracy) in Fallout:NV. Anyone else notice these problems to?