Enemy Soldiers in my Mod Not Detecting Me?

Post » Sat Feb 19, 2011 2:24 am

Hi all!
Very close to completing my mod, it has gone through two beta tests now, and I really feel like it is shaping up.

The problem: for me and one of my beta testers, enemy soldiers I have deployed throughout the mod seem to not detect the player, unless he or she gets in front of and in close proximity to the enemy. I've maxxed out their perception, and still I can sneak within 10 feet in plain sight.

Any ideas why?

Thanks ahead of time,
WCStorm11
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Rachael Williams
 
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Post » Sat Feb 19, 2011 8:34 am

Do they have a real small aggro radius setup or something?
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Princess Johnson
 
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Post » Fri Feb 18, 2011 11:29 pm

Is your sneak skill over 100?
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N Only WhiTe girl
 
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Post » Sat Feb 19, 2011 5:51 am

@RickerHK
Aggro radius is when an NPC is set to warn and then engage an enemy, it does not to my knowledge apply here

@Allstarn08
Nope
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latrina
 
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Post » Sat Feb 19, 2011 12:04 am

The only thing I can think of is perhaps the lighting and navmesh. Low to no ambient lighting does seriously affect the npcs ability to detect the player with default sneak settings.
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Jennie Skeletons
 
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Post » Fri Feb 18, 2011 8:13 pm

Hmmmm, I do have the ambient lighting near zero, and am using artificial lighting. That must be it.
So how can I keep it dark AND have AI that can "see"?
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Chris Guerin
 
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Post » Sat Feb 19, 2011 12:01 am

Oops. Nevermind that.
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Samantha Wood
 
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Post » Sat Feb 19, 2011 8:52 am

Hmmmm, I do have the ambient lighting near zero, and am using artificial lighting. That must be it.
So how can I keep it dark AND have AI that can "see"?


You could try
 ActorREF.setav Nighteye 1


To see if it works on other actors besides the player.
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sas
 
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