Unannounced Features Speculation

Post » Sat Feb 19, 2011 5:24 am

...How?

Thats what I'd like to know. I don't know of any traps beyond those pulse mine thingys and the electric tripwires. I may be forgetting one, but I dont recall any traps like what Francis is saying in Bioshock.

@Fallout- That retort made me snort IRL :laugh:
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Kim Kay
 
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Post » Sat Feb 19, 2011 10:49 am

That would make it too much like Bioshock..

Why is it automatically a bad thing for one game to be similar to another?
I don't think my suggestion would actually make Fallout feel any more like Bioshock, but even if it did.... What's the problem? You could set traps in FarCry, maybe it'd make it too much like FarCry... They have machine guns in Call of Duty, maybe Fallout's too much like COD... Roleplaying elements, pshhaw, I've seen that in other games, Fallout shouldn't use them.... Fallout's on a disc? That's sooo cliche!
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lolli
 
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Post » Fri Feb 18, 2011 11:17 pm

Why is it automatically a bad thing for one game to be similar to another?
I don't think my suggestion would actually make Fallout feel any more like Bioshock, but even if it did.... What's the problem? You could set traps in FarCry, maybe it'd make it too much like FarCry... They have machine guns in Call of Duty, maybe Fallout's too much like COD... Roleplaying elements, pshhaw, I've seen that in other games, Fallout shouldn't use them.... Fallout's on a disc? That's sooo cliche!



Next thing you know, Fallout's going to have developers working on the game and GASP being paid to spend their.....their....AAACgckagcKAKGHACAKG

TIME

on the game.


And it is with this that finally, the Fallout series will have become so cliche that its only chance at originality is to vibrate at a different wavelength to move to a new dimension where either it does not exist, or, is not cliche.
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Assumptah George
 
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Post » Sat Feb 19, 2011 7:45 am


Why is it automatically a bad thing for one game to be similar to another?
I don't think my suggestion would actually make Fallout feel any more like Bioshock, but even if it did.... What's the problem? You could set traps in FarCry, maybe it'd make it too much like FarCry... They have machine guns in Call of Duty, maybe Fallout's too much like COD... Roleplaying elements, pshhaw, I've seen that in other games, Fallout shouldn't use them.... Fallout's on a disc? That's sooo cliche!



Nah it's not like that really, it's like this.
It's more like, fallout is it's own franchise, but some people want to change it so drastically that it seems like they just want another game of [insert game franchise].
So, say I start suggesting a lot of things that The Sims does.
At that point one can say "This isn't Sims..." because the suggestions are ridiculous and does not fit into a fallout game.

But this time, "That would make it too much like Bioshock" puzzles me.
This time the suggestion is really small.
We have traps in all fallout games, why not let us use them?
It's nothing game changing or something that does not fit fallout.
So IMO "This isn't [insert game]" does not make a lot of sense.

Point is, new stuff is good, but changing the structure of what fallout is, is not.
An example: Look at how many old-school fallout fans detest fallout 3. Why? Cause it changed it's structure so heavily. (Even though I love Fallout 3 I also hate it with a passion)
So saying "This isn't [insert game]" should only be said when a truly over the top ridiculous suggestion is put forward that is an idea completely ripped off said game franchise.

(Looking through my post I find myself confused.... Bah, if none of this makes sense then please tell me, feel like I'm rambling here. :P)
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Sarah Kim
 
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Post » Fri Feb 18, 2011 10:14 pm

IIRC, in Bioshock you could use a crossbow to set traps/ tripwires with an electric charge in, for example, a narrow corridor.

But to say that having traps make it too similar seems a bit... exaggerated.
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stevie critchley
 
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Post » Sat Feb 19, 2011 7:41 am

I expect an Easter Egg heralding the pending announcement of "The Elder Scrolls: V", causing an uproar among critics and forum trolls alike thus earning the nickname of the much anticipated TESV game as just "Fallout with Swords"... =p
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Chloe :)
 
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Post » Fri Feb 18, 2011 10:06 pm

I think that user's reference to traps and BioShock was a mistake....

As for me I just hope that I can be satisfied with a good list of unannounced energy weapons, hopefully at the least a slightly wide variety ^_^
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Ashley Campos
 
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