» Sat Feb 19, 2011 10:05 am
Seems whatever they did to fix the radio music stutter bug from Fallout 3 has caused the radio music in this game to NOT fade out when talking to NPC's; as such it seems as if they lowered the volume of radio musics so as its not too intrusive when talking to NPCs. I have to say though, even though its lower than in Fallout 3, the music volume makes much more sense in terms of the pipboy sound reproduction and balancing with the sound in the rest of the game world.