[RELz] War Never Changes

Post » Sat Feb 19, 2011 3:37 am

Name: War, War Never Changes
Author: WCStorm11
Version: 1.0
Date: 2/11/2011
Category: Quest

Download here: http://newvegasnexus.com/downloads/file.php?id=40266#fileanchor

A Special Thanks to rcgunner and David for your support and dedicated beta testing. Without you this mod could not be possible!


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IMPORTANT DISCLAIMER:
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This is a well-made, well-tested mod that took 4 months to create. However, if you don't know how to sort a load order, what archiveinvalidation is, or you are
immature/inexperienced, I can't help you. There are more than a plethora of help topics
on the forums, go there first. Now, for those who can properly install a mod, read on!

This is an NCR quest. Legion players might want to consider passing...


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Description:
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There's a new Colonel stationed at Camp McCarran, and he needs your help. With the Legion encroaching from the East and NCR patrols being sacked regularly,
the NCR is in need of a damn good mercenary. Should you choose to help this Colonel, you will embark on an engaging, original quest, including several hours
of gameplay, new weapons, and new experiences. You will encounter both old and new foes, and a weapon of mass destruction with the potential to scar the Mojave forever.

This is my third quest mod for the Fallout Universe. This quest is heavy on combat and light on puzzles.


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HelpfulHints:
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1) Save Often! Some parts of this mod will truly test your abilities
2) Keep Stimpacks and Doctor's Bags with you at all times! You'll need them...


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Requirements:
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Fallout New Vegas with most recent patch

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Install:
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Standard Install. If you don't know how, then don't attempt to download this mod. You can find help in the stickied topics in just about any New Vegas modding forum.

Place this mod at the top of the load order for maximum stability or at the bottom for garunteed functionality.

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Un-Install:
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1. Uncheck the .esp file.
2. Delete the files/folders associated with the mod. These are contained in folders called "Project 3"

OR

Contact Wikileaks. The FBI will gladly help you out :)

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Compatibility:
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This mod touches several cells, however there shouldn't be any significant conflicts.
I used scripting wherever possible.

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Bugs/Issues:
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No known issues so far, please let me know immediately if you find any.

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History:
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1.0 - Initial Release

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Contact:
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PM or Comments

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Credits:
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Thanks to Bethesda for creating Fallout New Vegas.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.
Thanks to AlexScorpion for his work contained in this mod, as well as the fantastic contributions he has made for this community
Thanks to ZuluFoxtrot, also for his work contained in this mod
Thanks to Antistar, once again, for his work contained in this mod
Thanks to Geonox for his badass armor.


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Tools Used:
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GECK
Fallout 3 ReadMe Generator
FO3Edit
NifScope
Notepad :)

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License/Legal:
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This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.
Users interested in using this mod and/or its contents in their own public projects must seek permission from me and the original
asset owners, if applicable
User avatar
saharen beauty
 
Posts: 3456
Joined: Wed Nov 22, 2006 12:54 am

Post » Sat Feb 19, 2011 6:53 am

You say it's an NCR quest, but would it appeal to a Wild Card character who tries not to harm the NCR unless they have to?
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Sat Feb 19, 2011 12:42 pm

Well, that's up to your judgement isn't it? You'll be helping the NCR...
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Sat Feb 19, 2011 3:55 am

I myself am a quest mod maker, so I can really appreciate a well made quest mod. (I recently released one for Fo3 that took 11 months!) If I get some spare time outside of school and making my own quest mod for NV, I will definitly try this out.
User avatar
Isabel Ruiz
 
Posts: 3447
Joined: Sat Nov 04, 2006 4:39 am

Post » Sat Feb 19, 2011 4:59 am

Yeah, making a quest is a huge undertaking. If you want to be technical, this one has been in development for 16 months!
It actually started as a Fallout 3 mod that I scrapped for time. I transferred the resources to New Vegas and built it from the ground up.
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Fri Feb 18, 2011 10:44 pm

Sounds good, will play it when I finish with the legendary encounters.
User avatar
Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Post » Sat Feb 19, 2011 9:38 am

Well, that's up to your judgement isn't it? You'll be helping the NCR...


O.K., I was just making sure that it didn't just appeal to a character who is doing the NCR main quest. Sounds good then. I'll try it out.
User avatar
Jeffrey Lawson
 
Posts: 3485
Joined: Tue Oct 16, 2007 5:36 pm

Post » Sat Feb 19, 2011 3:50 am

Ohhhh, this sounds fantastic. Definitely going to try it out, if theres one thing I love, it's combat.
User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am


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