This mod I am working on currently I might release it if others have a interest in a story more than fighting. My idea is that this under ground bunker is purely for exploration, finding notes, figuring out what happened, ect. It will basically tell a story that I envision but will not have enemies within the base due to the story line.
Basically besides exploration there will be required skills to access some areas that are cut off that lockpicking wont resolve. Other areas will have multiple access points, one of which will be easier than the other but at the same time harder to randomly come across. There will also be some loot in some form.
So in closing how do others feel about mods that are more driven towards a backstory of what happened some place than fighting it out with enemies?
Likewise those that think there should be enemies to attack you, what kind of enemies would you prefered. Personally the closest enemy that has a chance of being put in would be bugs, most likely radroaches on the lower most levels but I am open to hearing opinions on prefered enemies.
