Now I love the free running but at times it's quite frustrating - like when you KNOW you can climb on something but you simply can't, or the fact that the jump seems entirely useless and IMO should be better for light body type.
But whilst I would like any general tips on getting more out of free running, I have to say I feel the wall jump is entirely useless. It's clunky, doesn't really jump off a wall and serves little purpose other than confusing the crap out of people. I want more mobility and a hair more control on free running - timed jumps and correct angles on wall jumps and so on. At present it just seems to prolong a wall slide which really doesn't come into play very often.
I would like to see a wall jump shoot you off the wall at a tangent equal to your approach. Spinning you to face that direction would also be great ie: Run from enemy, jump and bounce off wall - now facing the enemy. The options this would give in battle would be fantastic, especially coupled with a slide.
Just my two cents, maybe I am not getting the most out of it. I think an in depth discussion on freerunning mechanics would be great for the board anyways.
