Free running - needs some work and I need some input.

Post » Fri May 27, 2011 1:30 pm

I play light body type only. Before I unlocked it I only ran SMGs and pistols in the expectation of running light class. I run operative and am getting pretty dang good at hit and run tactics - being that if I want to survive I have to keep moving.

Now I love the free running but at times it's quite frustrating - like when you KNOW you can climb on something but you simply can't, or the fact that the jump seems entirely useless and IMO should be better for light body type.

But whilst I would like any general tips on getting more out of free running, I have to say I feel the wall jump is entirely useless. It's clunky, doesn't really jump off a wall and serves little purpose other than confusing the crap out of people. I want more mobility and a hair more control on free running - timed jumps and correct angles on wall jumps and so on. At present it just seems to prolong a wall slide which really doesn't come into play very often.

I would like to see a wall jump shoot you off the wall at a tangent equal to your approach. Spinning you to face that direction would also be great ie: Run from enemy, jump and bounce off wall - now facing the enemy. The options this would give in battle would be fantastic, especially coupled with a slide.

Just my two cents, maybe I am not getting the most out of it. I think an in depth discussion on freerunning mechanics would be great for the board anyways.
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Krystina Proietti
 
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Post » Fri May 27, 2011 5:48 am

If you push the stick away from the wall before jumping, you'll jump off the wall, and the game does limit the arc in which you can jump based on the angle from which you hit the wall.

I use it like you'd use a wallrun in real life - to get a slight boost to jump distance.
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Mr.Broom30
 
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Post » Fri May 27, 2011 2:16 pm

Huh, I am going to have to mess with that and see what happens. So far it's been like smashing my face into a wall repeatedly lol.
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Heather Kush
 
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Post » Fri May 27, 2011 6:39 am

their going for more realistic movements, everything in Brink has a defined purpose, when your having trouble with stuff in this game, you just have try thinking with a different brain than you have been for other games. you aren't a superhuman who can vault of mid air, and having a forced turn around after wall jumps i think would just delay my get away, so if YOU want that stuff just turn your sensitivity up and practice.
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laila hassan
 
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Post » Fri May 27, 2011 6:47 am

Ok so tried the wall jump and whilst it isn't something that you can just use any old time on flat terrain, I found particularly HUGE gap and made it with ease. Freaking awesome.
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TOYA toys
 
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Post » Fri May 27, 2011 7:01 am

Don't use the freerunning for getting away, use the speed. Slide around corners, wall hop to make yourself difficult to hit.

The wall hop is why you are a light, mediums can do most of the freerunning in the game.
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LuCY sCoTT
 
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Post » Fri May 27, 2011 7:01 am

I can see that I have a long way to go in this game. Crysis made it seem so easy to vault, etc that this is quite the learning curve for me. I love a challenge, though.
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phillip crookes
 
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Post » Fri May 27, 2011 10:38 am

I find the wallhop immensly uselfull. Be aware that the wall jump spots are not obvious and require some tactical thinking. For E.G in CCitty after you have repaired the crane, under the bridge and to the left there is a spot that you cannot jump up without it. Also it makes a nice speed boost and it just looks and makes you feel like a badass.
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latrina
 
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Post » Fri May 27, 2011 3:19 am

I have not encounterec one thing you cannot SMART, after about two hours a stareted doing EVERYTHING manually and its so much more fun and faster than holding down the SMART button
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Tammie Flint
 
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Post » Fri May 27, 2011 8:12 am

I have found plenty of things you cannot climb even if they look entirely within reach - simply because you're just not meant to go there.
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Beulah Bell
 
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Post » Fri May 27, 2011 10:33 am

On Shipyard, you can get across from security spawn to the crane controls just by going straight through the ship by wall hopping. The first wall hop is tricky, it requires a mantle up because it's so far away, but the second jump is a lot more manageable.
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Laura Richards
 
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Post » Fri May 27, 2011 2:52 pm

Using a wallhop then landing in a slide is very effective for avoiding fire in relatively confined spaces. It seems like the wall hop is the most difficult to use effectively, but will likely become more prominent as players get better at the game.
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Fanny Rouyé
 
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Post » Fri May 27, 2011 7:44 am

free running needs some work? O,o watcho talkin' aboot Willis ? Free running works great.

Love doing 6x wallhop then slide in container city, usually gets me some comments :)
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LittleMiss
 
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Post » Fri May 27, 2011 7:47 am

I have not encounterec one thing you cannot SMART, after about two hours a stareted doing EVERYTHING manually and its so much more fun and faster than holding down the SMART button


Try jumping over the bridge (objective) in resort. Biggest pet peeve in the game
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Kat Lehmann
 
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Post » Fri May 27, 2011 8:43 am

Free running in this game is phenomenal. SD made it feel so natural it's almost inexcusable for future FPS' to be missing it. All the things AI could do in other FPS' I can finally do, muahahahahaha!
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Tarka
 
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