Eyefinity Portrait 3240 x 1920

Post » Fri May 27, 2011 9:06 am

Just curious if there is a way to manually set a resolution in a config or ini file, and if so, where said file might be located.
Did a quick check of the usual places and didn't notice anything that looked obvious.
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BRAD MONTGOMERY
 
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Post » Fri May 27, 2011 1:21 pm

gee, did you look in the .cfg files where these things are normally kept ?
didn't think so, Brink doesn't support multi monitor
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Kari Depp
 
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Post » Fri May 27, 2011 3:13 pm

I run eyefinity as well 3840x1024 or 4120x1024 both are not supported as for finding the .cfg files to try to change the resolution manually BRINK pulled a wheres waldo on us. I cant find the save games anywhere not even in appdata so if anyone knows where the settings file is please do share so we can try to manually adjust or resolutions.
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Darrell Fawcett
 
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Post » Fri May 27, 2011 1:00 pm

seta r_customWidth "1280"
seta r_customHeight "800"
seta r_aspectRatio "0"
seta r_customAspectRatioH "16"
seta r_customAspectRatioV "10"


those are the things you can play with, multi monitor is NOT supported
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Jade
 
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Post » Fri May 27, 2011 1:01 pm

where are you inputting those commands if its a file whats its location if its a dev console how do you activate it?
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Roy Harris
 
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Post » Fri May 27, 2011 4:38 am

I do not see any config files in the AppData folder which is where most of my other games cfg files are stored. I also searched the Brink folder in Steam/steamapps/Brink and was unable to find a config there either. If you would let me know where you were able to find this cfg file Nail, both myself and karnn would be most appreciative.

//EDIT
I did manage to find it after doing a Steam/ search. It was located in the following directory
C:\Program Files (x86)\Steam\userdata\23533070\22350\local\base
So it's not exactly 'where these things are normally kept' but I'll take it.

So far, messing with the settings doesn't seem to work very well. I will keep experimenting to see what can be done.
It definitely has to be in the "seta r" sections. Here is what I tried (unsuccessfully)

seta r_multiSamples "1"
seta r_mode "17" //not really sure what this one is
seta r_displayRefresh "0" //assuming 0 is default, will try 60 in morning.
seta r_fullscreen "0" //tried with 1 previously, regardless of setting it would still launch in the last windowed mode standard resolution
seta r_customWidth "3240" //still don't understand what the hell this is
seta r_customHeight "1920" //yes, that was a joke
seta r_aspectRatio "0" //again not really sure what to put here
seta r_customAspectRatioH "16" //assuming this is what controls the FOV modifiers
seta r_customAspectRatioV "10" //assuming this is what controls the FOV modifiers

If anyone does manage to get it working, please post what variables had to be set at what so we will all know.
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Quick Draw III
 
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Post » Fri May 27, 2011 6:02 pm

Something I've noticed is


seta r_customWidth "1280"
seta r_customHeight "800"

do not change values in that file even when the game resolution is changed so manual editing of those values has no inherent affect.
it seems those settings are changed elsewhere by the game and not in that file otherwise the #'s would change when the game settings did.

as for if you play the game in 1280x1024 and want windowed which is not offered in game setting


seta r_fullscreen "1"

to

seta r_fullscreen "0"

will give you windowed mode at that resolution.

As for where the actual resolution is being stored and changed by the game is still up in the air and when i run the game in 1280x1024 in that .cfg file it still reads

seta r_customWidth "1280"
seta r_customHeight "800"

as it does any other resolution so these 2 #'s aren't what we need to change the resolution.

I was able to activate the command console in game by turning on

seta com_allowConsole "1"

only problem now is i don't know the dev command for resolution and set fov. If anyone knows those 2 commands please help us out.

as for a temporary fix for eyefinity set your in game res to the widest you can find in windowed mode and once in game target the game and manually adjust the window size with this program

http://www.nirsoft.net/utils/winexp.html

so far its working ok for a temporary stand in till hopefully we get a wider resolution support patch.
you can fit brinks window to fit your screen with this program and also make it run borderless windowed mode.
Down side you gotta resize the window with the program whenever you launch up brink it will launch the game in the games resolution first.

Though the way they have the resolution settings mapped out they could add more options all the way up to eyefinity resolutions without redesigning the layout and just tweak the fov accordingly for those resolutions it wouldn't be a difficult patch to do.
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Eric Hayes
 
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Post » Fri May 27, 2011 11:08 am

If it still works like Quake 4 then "r_mode #" should set the resolution.(3 = 640x480, 4 = 800x600, 5 = 1024x768, 6 = 1152x864, 7 =1280x1024 and 8 = 1600x1200)

r_mode "-1" SHOULD let you set r_customWidth/Height.
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FABIAN RUIZ
 
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Post » Fri May 27, 2011 5:51 am

Spyyder pretty much said what I was about to say ;)

r_mode "-1" is your way to go, at least that's the way it was in every quake game before.
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ladyflames
 
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Post » Fri May 27, 2011 1:33 pm

WOOHOO!!! Thanks guys! the -1 is all it took for my settings to take effect! Runnin fine in eyefinity portrait mode.
For anyone else, here are the settings I used:

seta r_mode "-1" //this is key!
seta r_displayRefresh "0"
seta r_fullscreen "1" //1 for fullscreen as stated above
seta r_customWidth "3240" //your hori res
seta r_customHeight "1920" //your vert res
seta r_aspectRatio "0" //still not 100% sure what this does...
seta r_customAspectRatioH "16" //still assuming that this effects the FOV multiplier
seta r_customAspectRatioV "10" //will test further this afternoon/evening

>>EDIT2<<
I believe that:
seta r_aspectRatio "0"
must also be set to -1 for the custom settings to take effect.
Further, I believe that they determine the FOV.
I will test this after work.
>>END<<

Keep in mind that you have to copy the brinkconfig.cfg and rename it to autoexec.cfg
I also edited both to the above settings.

Thanks to all the other players who helped get this solved. Eyefinity players everywhere thank you!

>>EDIT<<
On a side note, I alt tabbed out of the game to type this up, and it crashed in the meantime with an error:

Spent 13986767ms waiting
Spent -2796989ms total
Finished compositing contextId -2 team resistance (1) cinematic: true
Spent 71ms waiting
Spent -2797018ms total
Finished compositing contextId -2 team resistance (1) cinematic: true
HEAP: 2
Max system bytes: 393609216 (375.38MB)
Current system bytes: 393609216 (375.38MB)
Current in use bytes: 249505448 (237.95MB)
********************
FATAL ERROR: sdMemory::AlignedAlloc ( "SDHEAP_MISC", 2 ) request for 2048 bytes aligned at 128 failed
********************
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL

------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
sdMemory::AlignedAlloc ( "SDHEAP_MISC", 2 ) request for 2048 bytes aligned at 128 failed
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL

Assuming its because I was alt tabbed during the startup/load screens. Again, will test more after work.
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Katie Samuel
 
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Post » Fri May 27, 2011 2:02 pm

>>UPDATE<<

It was an AMD Video Driver which needed to be updated. 15a hotfix solved all my problems.
Eyefinity FTW!
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Charles Mckinna
 
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Post » Fri May 27, 2011 11:11 am

>>UPDATE<<

It was an AMD Video Driver which needed to be updated. 15a hotfix solved all my problems.
Eyefinity FTW!



so are you still editing the file or is brink now able to detect your resolution?

or now your not crashing during alt tab?

im running a Radeon HD 6950 with catalyst sweet 11.2 and its running smoother than frozen yogurt which now has made me think of ice cream TO TH FRIDGE!
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Robert Bindley
 
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Post » Fri May 27, 2011 12:58 pm

I am also running 3240 x 1920 eyefinity portrait mode. Yesterday I manually set the resolution with an autoexec.cfg file and played fine for 2 hours however the game does not run very smoothly. My FPS constantly stays below 30 and when it hits the low 20s it starts to become a disadvantage. You can't use a shotgun when your FPS is that low because it is too hard to aim. I don't think that my PC should struggle playing this game. Here are my specs:

win7 ult x64
amd 6core 1090t
6 gigs of gskill 1600 ddr3 (my friend is borrowing my 4th 2 gig dimm for some troubleshooting with his PC but I usually have 8gigs)
2 sapphire 6970 in xfire
raid 0 300gig raptors

Now you are probably wondering what graphic settings I had the game on. When I first opened the game up, I naturally went to the graphics settings and bumped everything to the max like I do with most games (except no AA). With high textures and shadows, post processing, ambient occlusion and soft particles on my frames were below 20. I dropped textures and shadows to medium and disabled the other goodies and my frames are still below 30. This is where I have left them for now.

I installed 11.5a hotfix yesterday before playing and I noticed that there isn't a new xfire app profile out yet to handle brink. I tried disabling crossfire (because some games don't like it) so that I could enable vsync to see if that would help. My frames actually jumped up to the 40s if I was standing at the spawn point with no other players around but it dipped back below 30 as soon as I entered battle. I don't really want to have to disable xfire to play this game but I don't want to play at a constant disadvantage running 22 FPS either. I get better FPS than this in metro2033 :( I guess all I can do is hope for a patch? but for what?
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Lucky Boy
 
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Post » Fri May 27, 2011 9:02 am

gee, did you look in the .cfg files where these things are normally kept ?
didn't think so, Brink doesn't support multi monitor

gee, do you ever actually help anyone, or just make snide comments and assume that everyone in existence knows where things they've never heard of are and how to edit them?
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Michael Russ
 
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Post » Fri May 27, 2011 10:01 am

so are you still editing the file or is brink now able to detect your resolution?

or now your not crashing during alt tab?

im running a Radeon HD 6950 with catalyst sweet 11.2 and its running smoother than frozen yogurt which now has made me think of ice cream TO TH FRIDGE!


I still had to manually set the file, but the crashing issue went away, along with the laggy/stuttering gameplay. Hopefully they will add support for eyefinity/multi monitor resolutions down the line, but as long as I can get it to work with cfg tweaks, I'm golden.
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Lily Evans
 
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