Head: Aside from the blurry vision, Possibility from passing out due to head trauma (like 5% every tick) from intense headaches and head trauma. Perhaps some incoherent as well when the blur comes.
Arms: Increased sway, its far too low. I've had both arms crippled and could still aim...
Body: Perhaps a DoT? organ damage maybe... Or a serious hit to your DT. Not sure what to do here
Legs: Slowed movement. Having both legs crippled would bring you to a crawl. Also, chance of stumbling/falling over maybe.
I found it a tad too... inconsequential to have crippled limbs. I'd enjoy to have a good good reason to keep myself in tip top shape.
However, to balance this, in hard core, you should be able to heal a DAMAGED limb, but need a full doctor bag to heal a crippled one. Perhaps they can heal over time (great periods of time, such as 24hr) or, until theyre crippled, be able to cram them with stim packs. Perhaps food/sleep would work.
The goal of this is to have the character take care of their body out of combat, so most the crippled limbs would come from real combat action, not just some lucky shot off a bloatfly because you couldnt heal in the mean time and its not worth the doctor bag to heal a limb at half hp...
