Invisible/collision walls. How do I MAKE them?

Post » Fri May 27, 2011 9:00 am

Searching for this topic just gets me pages and pages of people complaining and talking about removing invisible walls, but I want to make some.

I've got some rocks in a cave I'm making that are really easy to fall into and get stuck in. There's no reason a player would need to interact with them (No enemies in the area to fall in and be unlootable, etc), and I'd much rather just wall the pit off at the edge than try to keep messing with it until it's escapable... so how do I do that then? >.> I search for objects named collision or invisible in the GECK but came up with nothing obvious.
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Siobhan Thompson
 
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Post » Fri May 27, 2011 1:09 pm

There are 3 buttons at the top, for collision plane, box and sphere. If memory serves anyway.
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Monika
 
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Post » Fri May 27, 2011 7:42 pm

Thats correct, making a collision primitive should be pretty easy to do. Another even easier way if your not comfortable with the buttons is to take an existing collision barrier and duplicate it with Control-D. Then you can reshape the copy into anything you need, duplicate as many you need, etc.

Cheers,

Miax
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MatthewJontully
 
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Post » Fri May 27, 2011 4:10 am

That's perfect, thanks. In hindsight it does make sense for them to be up there with the navmesh and portal type things. ^^
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Campbell
 
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Post » Fri May 27, 2011 9:20 am

That's perfect, thanks. In hindsight it does make sense for them to be up there with the navmesh and portal type things. ^^


Yeah after examining the NV Wasteland cells I absolutely agree with their placement and rationale. I think their presence threw alot of people off-guard because Fallout3 has none of these in the wasteland, and their addition represents a different style of level design between the two companies. Obsidian setup the wasteland such that they wanted/needed the player to approach areas from certain directions to ensure that the story flows correctly. Black Mountain is a good example;

Spoiler

If we were able to approach it from any direction, we might never meet Neil and would miss that entire interaction regarding Black Mountain and his troubles with Tabetha.


Whereas Fallout3 handles story elements differently, the walls definitely "enable" the story to proceed correctly for all/most players in New Vegas
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Ladymorphine
 
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