becoming a super mutant Dlc

Post » Fri May 27, 2011 7:38 am

How about when you wake up after being shot you hear Doc say ''well it saved your life at least '' and when you wake up you get a couple of options asking what and then the doc explain s that to save your life he injected you with the fev virus (since he is from a vault he could have some) and then he hands you that mirror and you get to chose what you look like then you talk to the dock and go through the normal stuff and maybe benny freaks out later when you meet him again.

Some of the perks of being a mutant would be that some other mutants would'nt attack you and you start with 7 power but 3 int. and like every other time you fast travel mutant haters would attack you and maybe you'd need some perk or certain speech level to keep some people from attacking you and of course you'd only be able to use two-handed weopons.
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sharon
 
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Post » Fri May 27, 2011 1:25 pm

The 2 handed weapon....

Thats BS,ive seen Muties with Pistols.
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Jimmie Allen
 
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Post » Fri May 27, 2011 11:08 am

No. FEV on the West Coast only comes from Meraposa. Vault 87 was the only Vault to have FEV and its out.

You need to be dipped in FEV not injected.

Also for a DLC that would take alot of work. They would have to change all the dialogue to reflect that you are a super mutant.

Also its just stupid that the Doc would have FEV around and he sticks you with it to heal you :down:
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Austin England
 
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Post » Fri May 27, 2011 9:10 am

What!?
Okay... Doc Mitchel cannot have FEV virus.
It only exists in West-Tek, Mariposa and Vault 87.

And even if you find a logical explanation there is still one problem: People hate super mutants.
They would have to redesign the entire game's dialogue and get every voice actor back in the studio for this to happen.
So, it won't.


Styles is ninja.
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alicia hillier
 
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Post » Fri May 27, 2011 5:51 pm

This has more potential as a mod than a DLC. Like the others have said, FEV is rare and has to be acquired from other certain areas, and it would be kinda weird for someone like Doc Mitchel to have FEV on hand. He's a doctor; he's not a scientist using weird substances to "fix" animals and people :deal: :prod:
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Katy Hogben
 
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Post » Fri May 27, 2011 11:46 am

"Sup brah, I just gave you sum o' dat F.E.V. cuz I wuz bored. lol my bad, broski."

I say we just disregard ALL Fallout lore and just go with my explanation.
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aisha jamil
 
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Post » Fri May 27, 2011 6:44 pm

That would be hilarious. Imagine the reaction of either of the major factions in the game....
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Lucie H
 
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Post » Fri May 27, 2011 4:33 pm

I can imagine the player becoming a ghoul somewhere in a future game, but I think that being a super mutant would not only make 95% of the Fallout population hostile on sight, but would also be pretty hard to do in development. Ghouls are "kind of" accepted in the human world (Beatrix, Hadrian) , but super mutants not so much.
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WYatt REed
 
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Post » Fri May 27, 2011 10:28 am

I can imagine the player becoming a ghoul somewhere in a future game, but I think that being a super mutant would not only make 95% of the Fallout population hostile on sight, but would also be pretty hard to do in development. Ghouls are "kind of" accepted in the human world (Beatrix, Hadrian) , but super mutants not so much.


Also Ghouls can wear any armour Humans can. Super mutants cant.
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Beat freak
 
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Post » Fri May 27, 2011 5:55 am

Also Ghouls can wear any armour Humans can. Super mutants cant.

Ghouls weren't suppose to be able to wear power armor though IIRC.
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Caroline flitcroft
 
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Post » Fri May 27, 2011 4:17 pm

he would probly be a dumb brute from radiation
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des lynam
 
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