[WIP] Desert Scorpions video preview

Post » Tue Feb 01, 2011 1:12 pm

This is an announcement of my upcoming mod called Desert Scorpion. This will be a tactical squad mod. You will be able to commandeer a small squad of 4 highly trained soldiers. It will be possible to give order to the whole squad or individually selected soldiers.

Video http://vimeo.com/21783911


Meet my squad:
============

5th Sin http://i284.photobucket.com/albums/ll7/alexscorpion_2008/sniper.jpg

Wolf http://i284.photobucket.com/albums/ll7/alexscorpion_2008/assault.jpg

Raven http://i284.photobucket.com/albums/ll7/alexscorpion_2008/support.jpg

Doc http://i284.photobucket.com/albums/ll7/alexscorpion_2008/medic.jpg


Standard Commands:
===============
Summon / Dismiss : call in or dismiss the whole squad or just a few selected
Go Quiet/Go loud: here you can tell your soldiers to use silent weapons or switch to their main weapons.
follow/wait: here you can give orders to the whole squad or selected few


Waypointer Commands: (individual and whole squad)
==================
Run to marker: trooper running to marker as fast as he can
Move to Marker: trooper running (crouching) to marker
Stealth to Marker: trooper sneaking to marker
======individual only===========
Deploy Frag: Rifleman,Support gunner, Sniper and Medic
Deploy Smoke: Rifleman and Medic
Deploy Gas: Sniper and Medic
Deploy Flashbang: Rifleman and Sniper
Place Mine: Support Gunner only
Rig to Blow: Support Gunner only (sets explosives and gives the detonator to player)

As you can see some of the deploy commands are shared by the troopers , there are however big differences. I will explain those in the sections below.

Level up Systems:
============================
There are currently level up systems.
System 1:
Every soldier starts at level 1 and can reach max level 20. He/she does so by collecting killpoints. The ammount of points he can receive depend on the type of actor he/she kills.
0 - Animal
1 - Mutated Animal
2 - Mutated Insect
3 - Abomination
4 - Supermutant
5 - Feral Ghoul
6 - Robot
7 - Giant

currently all set to plus 1 point

When a trooper will collect enough points he/she will advance to the next level thus will become a bit stronger, and his overhaul skills will increase by certain amount. And he/she will unlock new item such as weapons,armors and deploy type of weapons.
Here's where the DEPLOY FRAG is explained. At level 1 all soldiers will have as deployable frag a stick of dynamite ... they will be able to unlock and upgrade their frag to a frag grenade, but the Support Gunner (explosives expert) will be able to upgrade his frag to a rocket launcher and finally to laser guided (by player) rocket launcher.

Level up System 2:
===============
Currently the troopers are able to get extra points for performing services that are tied to their specialisation, for example if the medic will heal his squad members 20 times he will get 20 points and eventually + 1 to his medic skills.


Armory:
===========
There is an armory where you can outfit your soldiers with the unlocked weapons,armors and other things.
There are however certain limitations:
Currently there is a certain ammount of ammo that your trooper can take with him on a mission : 3 frags , 2 smokes and etc
All Deployables have to be bought at the store at the DESERT scorpions base ... YES WE HAVE A STORE There .. well actually there is no base and no armory .. i.m currently using a radioactivator with a menu script for armory and a single npc as my salesman and a stimpack box as my container lol... BUT THE MOST IMPORTANT THING IS that the scripts are running properly ... so the only simple thing left is to build a base :P
Anyway .. the explosives will have to be bought or found and then if found brough back to the camp and stored in a container ... you will also be able to upgrade your shop/armory and that way get things cheapper (still haven't thought how i'm going to upgrade the shop.. simple invest some money or .. )



Spotter Sniper System:(Where the player is the spotter and the 5th Sin is the sniper)
======================
Currently it works like this:
The player marks a target for the sniper and sniper shoots the target untill the target is dead or is out of sight of the sniper.
I'm planning to integrate a system where the player can mark multiple targets and assign the order in which the targets should be eliminated.



Tactical take out: (made it today)
==================
There is also a group option allready that makes it possible to mark the targets for the whole group and activate/terminate elemination at any point the
player wants. There is also an option to mark high priority targets and low priority targets for your troopers.


Enemy detection option: (overwatcht)
=====================================
It's when the troopers warn the player of incoming enemies and their current position based on the 12 hours system.
12 o clock ==> front
6 o clock ==> behind
3 o clock ==> right
and 9 o clock ==> left
... etc ...

Currently there is only one trooper doing that just because i haven't been able to find some more voice actors






source: http://www.newvegasnexus.com/downloads/file.php?id=41169

Two months ago i've decided to try out scripting. And this is the result.
I would like to express my thanks to the scripters at Beth's official forums and also here on nexus for explaining the basic principles of scripting to me ...

- JOG
- b3w4r3
- Imp of the Perverse
- Cipscis
- Mavkiel
- Skevitj
- davidlallen
- Pelinor
- Everyone who has contributed to the GECK and Construction Set wiki
And finally Arcoolka for giving me the permission to decimate his mods and learn from them :P
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Jani Eayon
 
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Post » Tue Feb 01, 2011 2:12 pm

HQ video is up http://vimeo.com/21783911
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Helen Quill
 
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Post » Tue Feb 01, 2011 10:43 am

Oh yeah; I saw your video pop up on the Nexus the other day. It's looking pretty damn cool.

The only thing I remember occurring to me was that a pair of binoculars might feel like a more appropriate tool for the tactical waypoint system than the laser pistol used in that video. Though I suppose that might not be so good if you really wanted to have that beam shooting out of it towards the marker; unless it was depicted more as an infra-red marking tool http://www.youtube.com/watch?v=it3cG6zkMj8... I dunno.
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Alexis Estrada
 
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Post » Tue Feb 01, 2011 11:06 pm

Oh yeah; I saw your video pop up on the Nexus the other day. It's looking pretty damn cool.

The only thing I remember occurring to me was that a pair of binoculars might feel like a more appropriate tool for the tactical waypoint system than the laser pistol used in that video. Though I suppose that might not be so good if you really wanted to have that beam shooting out of it towards the marker; unless it was depicted more as an infra-red marking tool http://www.youtube.com/watch?v=it3cG6zkMj8... I dunno.


thanks ... true true ... a different model seems to be more appropriate ... i'm also planning to add one once i finish the code :)
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Becky Cox
 
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Post » Tue Feb 01, 2011 1:19 pm

I just wondering what the ETA of this was ? Excited for it.
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matt white
 
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Post » Tue Feb 01, 2011 6:21 pm

well next 3 weeks starting from today i'll be very busy at the University ... and after ... well it depends ... how fast i'll be able to find suitable voice actors
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Daniel Lozano
 
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