» Sat May 28, 2011 2:05 pm
Weapon forms have a "Mods" tab where you define up to three mods, their effects, and their .nif combinatons/sounds/animations.
"The old way" F3 modders did it should still work if folks aren't satisfied with this functionality. I'm also confident that modders can make new crafting activators to make that type of weapon modding more straightforward for the player.