WMX vs WME

Post » Sun May 29, 2011 1:51 am

I was wondering what the differences were and if there was suggestions on why I should choose one over the other.
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Auguste Bartholdi
 
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Post » Sat May 28, 2011 1:19 pm

Try both, use the one you like.

Spoiler
WMX

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Ymani Hood
 
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Post » Sat May 28, 2011 12:15 pm

Reminds me of http://www.gamesas.com/index.php?/topic/1178124-so-weapon-mods-wme-versus-wmx/.

I think this is probably one of the popular "mod-comparison" questions out there for New Vegas.

In reality, the answer you'll get here is probably WMX, as most of the folks here have either helped with WMX's development or been lurking at the updates since November (myself included).

I never looked into WME so, like T3T said, you get a chance to look at both.
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Darren
 
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Post » Sun May 29, 2011 2:06 am

Yeah I have been using WMX, but seeing as both have almost the same number of endorsemants, I was just looking for a little more info will check out your link.
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Benjamin Holz
 
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Post » Sat May 28, 2011 1:41 pm

The way I remember it is that WME adds doodads for every mod to the model, while WMX has some re-textures and model changes for certain mods.

Besides that they've made their own choices in mods per weapon.
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Dalley hussain
 
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Post » Sat May 28, 2011 5:49 pm

WME has silencers for the revolves, so WMX is better.
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Sophie Payne
 
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Post » Sun May 29, 2011 2:34 am

WME has silencers for the revolves, so WMX is better.

I don't like the following rageinducing battle that will probably follow, but here goes:
Some revolvers can be silenced, and as it is the future, maybe all revolvers can be silenced there.
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Lory Da Costa
 
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Post » Sat May 28, 2011 11:42 pm

WME. I like the way the mods look in the game.
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Alycia Leann grace
 
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Post » Sun May 29, 2011 1:58 am

This seems to be a rather 'popular' (as in repetitive') topic. Or maybe that's just because there isn't a whole lot of traffic in this forum right now. I thought there was already a post detailing a comparison between the two? At any rate, I use WME, because WME adds additional moddoable weapons ('Modern Weapons' optional plugin), and that's a + for me.
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Nathan Barker
 
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