[IDEA] CS2 - Context Sensitive Controller Support

Post » Sat May 28, 2011 4:55 pm

I was thinking if it would be possible (even with NVSE) to make the controls more streamlined to free up hotkeys to use for Project Nevada.

Example Control Scheme:

A - Jump
X - [CS2] Reload / Activate (depending on if a activate-able thing is within crosshair range)
B - Inventory
Y - Cycle Through weapons in Pip-Boy Hotkey menu

back - wait
start - esc

D-Pad Up/Down - [CS2] Up is PN Cloak and Down is PN Vision Cycle / If Zoom'd It'd cycle Zoom LvLs
D-Pad Left - Bullet Time Toggle
D-Pad Right - VATS

RB - Sprint
LB - Grenade Hotkey Switch
RT - Shoot
LT - Grenade Hotkey Throw

RS - Toggle Aim/Zoom
LS - Crouch

So... yeah, I don't know if it's even possible, just something I was thinking about.
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KRistina Karlsson
 
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Post » Sun May 29, 2011 1:38 am

Cool idea.

I'm not a programmer so someone correct me if I'm wrong, but NVSE hooks into DirectX to detect keypresses, right? So in theory, someone could write an NVSE plugin to grab gamepad input.
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BEl J
 
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Post » Sun May 29, 2011 12:26 am

No takers? No other discussion?
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Jack Bryan
 
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Post » Sat May 28, 2011 1:31 pm

i like the idea. till i heard of PN, i was going to use my 360 controller to play, since i played FO3 on my xbox.

if someone made it, i can't program, i would use it.
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Oyuki Manson Lavey
 
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Post » Sun May 29, 2011 3:09 am

Just looking back through my old topics, thinking this one was a winner.

I still think the idea is good...
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Courtney Foren
 
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Post » Sat May 28, 2011 9:18 pm

This is probably something best done via a plugin, but you could probably script it, assuming you knew the right keys for IsControlPressed and disabled the [CS] controls by default and just fed the player's input from them via script by pressing actual keyboard keys.

Surely it's a bit of an odd idea though, as any PC gamer who's keen enough on games to mod them will be using keyboard & mouse.
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LijLuva
 
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Post » Sat May 28, 2011 2:22 pm

i wish i could use my xbox controller to play with PN and such installed..
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Tyrone Haywood
 
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Post » Sat May 28, 2011 2:43 pm

I use http://code.google.com/p/x360ce/ to play FNV and FO3 with my crappy Logitech Dual-action controller. It works great.
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xx_Jess_xx
 
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Post » Sun May 29, 2011 2:46 am

That's good for that kind of thing, but what I'm looking for is something that allows controllers (X360 pads or what have you) to be used well with PN and NV.
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Saul C
 
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Post » Sun May 29, 2011 1:21 am

Wasnt there a similar mod like this on FO3 i cant remember which one though i hope there is some figure out cause i use to be a Tire Maker for Goodyears so i have to switch from keyboard to controller sometimes cause of my wrist and fingers start hurting.
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Jerry Jr. Ortiz
 
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Post » Sat May 28, 2011 12:52 pm

That's good for that kind of thing, but what I'm looking for is something that allows controllers (X360 pads or what have you) to be used well with PN and NV.


I see. I don't use PN and don't have an X360 controller so I guess I am an entirely difference case altogether.I always though there was already a program that allows players to use X360 controllers with PC FO3 and FNV? My memory about this is hazy so I could be wrong.

Wasnt there a similar mod like this on FO3 i cant remember which one though i hope there is some figure out cause i use to be a Tire Maker for Goodyears so i have to switch from keyboard to controller sometimes cause of my wrist and fingers start hurting.


Yeah, Mouse aiming is far more accurate than controller aiming, but keyboard movement was taxing on my wrist.The downside is that I could not use mods that required the mouse wheel, like the scope zooming mod for FO3.
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A Dardzz
 
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Post » Sat May 28, 2011 3:30 pm

Irregardless of the minority, more people ask for Controller (X360) support as the days go on. At this point I can't speak for the Team as I'm the only one who's used the X360 for Fallout 3/NV on the PN Team, but if someone wanted to do this independently, I think it would be appreciated by a lot of people (including me.)
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Tanika O'Connell
 
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Post » Sat May 28, 2011 4:28 pm

I've been tempted to try playing with a gamepad, but that lameness of the default configuration sent me running back to my mouse and keyboard. If someone were to make this plugin, I would certainly try it.
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Len swann
 
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Post » Sat May 28, 2011 3:42 pm

As an FYI, I did happen to help DarN make the FO3 version of DarNified UI X360 pad compatible.
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April
 
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Post » Sat May 28, 2011 2:11 pm

How about a context-sensitive buttons framework for both controllers and keyboards/mice? It seems neater than having one system for controllers and another for everything else. Of course, the main difference is that keyboards have keys to spare, but when it comes to one hand being on WASD and the other on a mouse, said keys become rather hard to push without them being close to your hand. For instance; RMB with a weapon out aims said weapon - but what about using it to do something different without a weapon out? Then again, you'd have the issue of said thing having to be something you can't do without a weapon out, while still being useful enough to replace the nifty focusing feature you magically have normally "aiming" with nothing out.

Also, if it allowed you to say "hold [button/key] for sprint, tap for reload", it'd probably be useful for both controller and keyboard users, and it could potentially make keys in general easier to configure, too.

I bet there'd be an excessive amount of work involved, though.
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Kayla Bee
 
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