Helpz! I′m crippled!

Post » Sat May 28, 2011 8:58 pm

Hey all!

And no, it′s not as easy as the Topic Desc. might incline.

It′s like this;

For a while now i′ve been harassed by an "invisible leg-crippler".
For example: I can stroll down the stairs from Doc Mitchells house at the start of a new game and BAM! My left leg goes out the window (it doesn′t get blown of, but it get′s crippled) by no obvious reason what so ever.

No enemies in sight and no traps.

So i thought i′d hunt down that implant (Nanoweave from Project Nevada) to see if that can resolve my problem.
So i hunt it down, implement it and woohoo! I could walk 3 feet before i got crippled again.
Used a Doc.Bag then walked 3 feet and then i got crippled. AGAIN! I actually get crippled more often with the implant, wich doesn′t make any sense.

I went to Doc and he removed the implant and then it went fine for about 40 mins but then i got crippled again.

I am very confused about what may be causing this.

Have anyone had the same problem?

Any advice will be appriciated!

/Chris
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Sun May 29, 2011 2:37 am

Twisted. I hope you find your Invisible Tonya Harding
I say start a debug game and just start with no mods and start adding them back one by one.
I know its a PITA but its the only way to be sure whats causing your Mr. Glass syndrome.

and let us know whats causing it :)
User avatar
herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Sat May 28, 2011 11:24 pm

So, can you post your mod list? :)
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Sun May 29, 2011 3:26 am

That's deffinatly the most infuriating bug I've ever heard of.



Worse than watching a mole rat kill you in VATS while you can't do anything about it.
User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Sat May 28, 2011 1:12 pm

@Mak10z
Hehe yeah i suppose but i'll keep that as a Plan B, in case anyone notices any wierd stuff in my loadorder.
I would rather get The Bruce Willis syndrome and get an indestructible Hans-kicking mofo. ;)

@Smert
Yeah i will do that later. ( no FOMM on iPhone ;P)
I bet there are some sneaky legkilling mod in there somewhere :)

@TheChosenOne
Hehe yeah and It's no ordinary molerat either!
It's a Molerat Pup with crippled limbs! xD
User avatar
DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Sat May 28, 2011 1:32 pm

Iphone lag. Sorry for The double post.
User avatar
maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Sun May 29, 2011 12:46 am

Iphone lag. Sorry for The double post.
User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Sun May 29, 2011 12:20 am

Iphone lag. Sorry for The double post.
User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Sat May 28, 2011 1:22 pm

So, can you post your mod list? :)


Alright, here be the mod list:

Spoiler

[X] FalloutNV.esm
[X] DeadMoney.esm
[X] ClassicPack.esm
[X] CaravanPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] More Perks.esm
[X] More Challenges.esm
[X] More Perks for Companions.esm
[X] More Traits.esm
[X] nVamp - Vaernus's Voracious Vermin.esm
[X] IWS-Core.esm
[X] AWorldOfPain(Preview).esm
[X] Advanced Recon Tech.esm
[X] Project Nevada - Core.esm
[X] RX-Auto Incremental Save.esp
[X] Pipboy2500.esp
[X] Community Bugfix Compilation Patch.esp
[X] Mavroshs Facticius Humanus New Vegas.esp
[X] Mutant Eyes.esp
[X] More Traits Update.esp
[X] More Perks Update.esp
[X] More Perks for Companions Update.esp
[X] nVamp - More Perks.esp
[X] Better Default Perks.esp
[X] ImprovedImplantRegen.esp
[X] BloodyMessLessBloody.esp
[X] ProfessionalListFix.esp
[X] EpF-BetterPerkDescriptions.esp
[X] LFox Cannibal Perk Improvements.esp
[X] CSystem105.esp
[X] NinjaPerkFix.esp
[X] LibrarianOfTheWastes.esp
[X] add that gun to cowboy perk.esp
[X] AlternativeSniperPerk.esp
[X] Expanded Traits.esp
[X] Combat Enhancement Perks v1.1.esp
[X] NCRBalckopsT.esp
[X] CCViewoftheChosen.esp
[X] KillingKarmaFix.esp
[X] MojaveXP.esp
[X] XFO - 1bg - Dmg - Skill-Var - 5x.esp
[X] XFO - 4a - Perks - Paths.esp
[X] XFO - 4ba - Perks - Perk Every Level.esp
[X] XFO - 4bb - Perks - Two Perks Per Level.esp
[X] XFO - 5c - Skills - Better Med Surv Repair.esp
[X] XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp
[X] XFO - 6bb - Pacing - Med (No Cap).esp
[X] XFO - 9a - Enemies - AI revamp.esp
[X] Critical Anti-Material Rifle.esp
[X] that gun 556.esp
[X] DWPPC357_NV.esp
[X] SolarScorcherNV.esp
[X] zaty1elimachete-EasyMode.esp
[X] leatherface chainsaw weapon.esp
[X] HoldoutBallisticFist.esp
[X] NV_uniqeAMrifle.esp
[X] CCCPSniperGauss.esp
[X] Ranger Denali.esp
[X] Classic Quad Barrel Riot Shotgun.esp
[X] Moddable Unique Weps.esp
[X] WeaponModsixpanded.esp
[X] nVamp - Weapon Mods Expanded.esp
[X] Targeter.esp
[X] RexModelChanger.esp
[X] No Weapon Remove Dead Money.esp
[X] WearGloves.esp
[X] Holster.esp
[X] LFox Night Vision Implant Low Brightness.esp
[X] black robe.esp
[X] ApocalypticArmor.esp
[X] BlackWolf Backpack.esp
[X] BlackWolf Backpack - Vendor Script Replenish.esp
[X] Clanf_NoWeaponsRemove.esp
[X] RCSS.esp
[X] TYR Armor NV.esp
[X] Red Eye NV.esp
[X] KennyImpalasJasonMask.esp
[X] Tailor Maid - NV.esp
[X] Tailor Maid Black Retex - NV.esp
[X] CorpseEquip.esp
[X] courierpowerarmor.esp
[X] Desert Armor.esp
[X] Project Nevada - Desert Armor Patch.esp
[X] Advanced Recon Tech.esp
[X] Advanced Recon Gear.esp
[X] Advanced Recon Gear - Project Nevada.esp
[X] IDreamOfElectricSheep.esp
[X] Project Nevada - Cyberware.esp
[X] Ghost People Armour.esp
[X] bzArmour.esp
[X] VeronicaScribeRobe.esp
[X] Companion Sandbox Mode.esp
[X] CaesarsFavorFoeHireFix.esp
[X] nVamp - A World of Pain.esp
[X] Wasteland Defense.esp
[X] Hitman.esp
[X] TorresInventoryExpansion.esp
[X] Bobblehunt.esp
[X] PortableCampsite.esp
[X] gambling.esp
[X] IIWR 2.1.0.esp
[X] VirusHuntV3.esp
[X] vatsbuff2x.esp
[X] IHATECAZADORES.esp
[X] Rich Traders - 10x.esp
[X] Lily-As-Leader-Nightkin.esp
[X] Serial Killer.esp
[X] Zombie Apocalypse.esp
[X] monsterranch.esp
[X] IWS-MonsterRanch.esp
[X] Zombie Serenade.esp
[X] IWS-Core-Patrols.esp
[X] IWS-Core-Guards.esp
[X] IWS-Core-Civilians.esp
[X] Military Explansion Program.esp
[X] populatedcasino.esp
[X] IncreasedLegion1_1.esp
[X] Project13 - Populated Wasteland.esp
[X] RangerVeteranBeforeEndgame.esp
[X] z_Fiends_2.esp
[X] JNinjasStealthFieldStopsNinjasComeBack.esp
[X] GunRunnersixpanded-LoreFriendly.esp
[X] UHNV.esp
[X] UHNV-Dead Money.esp
[X] Lucky38Suite_Reloaded.esp
[X] Existence2.0.esp
[X] Free Play after MQ.esp
[X] psychoelfs char editor.esp
[X] NewVegasBountiesII.esp
[X] CF_FastStart.esp
[X] Nevada Skies.esp
[X] ELECTRO-CITY - Imaginator.esp
[X] ELECTRO-CITY - IncreasedWastelandSpawnCOMPATIBILITYPatch.esp
[X] ELECTRO-CITY - CompletedWorkorders.esp
[X] ELECTRO-CITY - Highways and Byways.esp
[X] Purge Cell Buffers.esp
[X] RHINO45-70MX_NV.esp
[X] shogo_laser_katana.esp
[X] Sarsaparilla.esp
[X] Canteen.esp

User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Sat May 28, 2011 9:36 pm

Could well be a poorly-written script. If you do something to change the player's move speed (say, adding 10% to it), it doesn't actually take effect until their move speed is reevaluated. The easiest way to trigger a reevaluation is to damage a leg by 1 point, then re-heal it. If a mod's script is broken and not only keeps damaging the leg over and over but also lacks any 'heal 1 point' code that'd explain the behaviour you're seeing.
User avatar
Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Sun May 29, 2011 12:27 am

Had to reinstall all my mods cus i didnt get another mod to work wich made me sort out those that wasn't to important for me and it seems to have solved the problem. For now anyways ;)

The strange thing is that every mod that could've been the legstabbing culprit, i still use in my current loadorder :P
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm


Return to Fallout: New Vegas