Error Creating Game Rendering Context!

Post » Fri May 27, 2011 3:53 pm

I have tried upgraded my ATI card and it still wont work plz help me!


----------------------------------------
------ Joblib unit testing starting ----
------ Joblib unit testing finished ----
----------------------------------------
------ Initializing File System ------
Loaded pak000.sdpk2
Loaded pak001.sdpk2
Loaded pak002.sdpk2
Loaded zzzenglish000.sdpk2
Loaded zzzenglish001.sdpk2
Loaded zzzenglish002.sdpk2
Current search path:
C:\Program Files (x86)\Steam\userdata\65052280\22350\local/base
C:\Users\Liam\AppData\Local\Splash Damage\Brink/base
c:\program files (x86)\steam\steamapps\common\brink/base
zzzenglish002.sdpk2
zzzenglish001.sdpk2
zzzenglish000.sdpk2
pak002.sdpk2
pak001.sdpk2
pak000.sdpk2
file system initialized.
--------------------------------------
Loaded 3781 manifest elements in 10 ms - 192Kb
Discarded 0 manifest elements
Max filename length: 0 characters
Brink 1.0.22696.46979 win-x86 May 10 2011 18:53:21
execing 'brinkconfig.cfg'
execing 'autoexec.cfg'
Vendor: 8086 Device: 0046
2261 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
4 logical cores
2 physical cores
HT enabled
3888 MB System Memory
1718 MB Video Memory
Initializing performance queries
Winsock Initialized
Found interface: {371DE1E7-A377-45F7-B26B-4382ACF39890} 802.11bgn 1T1R Mini Card Wireless Adapter - 192.168.1.109/255.255.255.0
Found interface: {535F6A57-87A0-4333-97BE-3397D8C08808} Realtek PCIe GBE Family Controller - 0.0.0.0 NULL ip - skipped
Sys_InitNetworking: adding loopback interface
--- Loading sequence: init ---
sound index file 'generated/preload/sound/pc/english/init.soundpreload' is zero length
------- Initializing render context --------
Initializing OpenGL subsystem
...calling LoadLibrary( 'wtsapi32.dll' ): succeeded
...initializing Windows Terminal Server API
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
X..WGL_ARB_create_context_profile not found
X..WGL_ARB_multisample not found
X..WGL_EXT_framebuffer_sRGB not found
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a suitable format.
WARNING: Resetting r_multiSamples to allow rendering context to be created.
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a suitable format.
********************
FATAL ERROR: Error creating game rendering context.
********************
Error creating game rendering context.
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL
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Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

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