A couple of questions about BSAs

Post » Fri May 27, 2011 7:24 pm

Well I want to optimize the meshes for New Vegas with Pyffi. I was kind of shocked to see that once I uncompressed the Meshes BSA that it turned out to be over a 2GB folder. I thought that much compression was a no no. I had a couple of questions and I kind of figured that this would be the best place to ask.

What is the limitation for the sarchive list in the ini? I know that you can only use so many characters but I forget how many/ Was it 255?
I would rather split up the Meshes BSA into two without any compression. How big is too big for a BSA?
If I do go the compression route how much compression is too much.

I've seen all of this answered here, probably more than once. Sorry to have to ask again.


Thanks in advance.
User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

Return to Fallout: New Vegas