AHHH! Now I know! Very good job Bethesda/Obsidian

Post » Fri May 27, 2011 7:22 pm

It just hit me just now and I can't believe it took me this long. I just thought to myself... "why oh why did Bethesda/Obsidian not allow reviewers to review their game?" I also thought "How the HELL did 300 game testers miss the plethora of bugs spread all through the game?" Then it hit me... If someone making a video game, or movie knows they have hot stuff, they will knowingly let their product get out early to major reviewing companies such as IGN because it will make them all kinds of money if the reviews are positive. On the flip side though if they are bad they can essentially sink the company before the movie or game is released. Make no mistake... Bethesda/Obsidian damn well knew their game was bugged up to hell, which is why they didn't want reviewers talking up a storm about how awful/lazy the game developer/publisher were with this latest release. The laziness was not only evident in the bugs but also in the graphics and music department. Using songs that were used already in the early Fallout's??? (I know I heard a few songs that were used in Fallout 1 or 2). Using the same sound files from Fallout 3 for nearly everything from doors opening to dogs growling. Human models/creatures looked copied and pasted, from Fallout 3. Textures looked identical to Fallout 3 to the teeth, as well as the layouts to the vaults. Was this a copy & paste kind of game to you? Well nicely done... you got me this time, but you wont fool me twice. I damn sure wont be buying any of your games unless you start making some drastic changes.
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Chloe Lou
 
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