» Tue Mar 15, 2011 4:31 pm
I suspect you're making a mountain out of a molehill.
Agility: makes the starting skill higher and slightly increases reload/draw speed. Solution: Modest Agility, more skill points put into your weapon skill of choice to compensate for lower starting skill.
Strength: I think "top tier" is probably a misnomer. Heavy weapon equivalents needing higher strength, sure, but there's gonna be some Lincoln Repeater / A3-21 equivalents with modest strength requirements, mark my words.
Perception: I'm glad it affects accuracy... Perception was a serious dump stat in FO3. But I'm sure you can do well with modest perception and high skill, again to compensate for your average accuracy.
Strength 8 Perception 6 Agility 6 is perfectly doable without lowering any stats past 5. If you took small frame and four eyes (weird, I know), you could effectively be S 8 P 7 A 7. If you threw Charisma away as a dump stat, you'd have four more points to spread around, with only 1 stat lower than average. Where's the problem? You can't be good at everything, and being the "heavy weapons guy" should cost something. It is an action movie archetype, after all.
I, for one, am glad that there are benefits to lopsided characters. That and the lower number of perks should make there be more than "melee or unarmed" as the only choices for character builds.