» Fri May 13, 2011 12:04 am
This has always been something you just have to use a "suspension of disbelief" when it comes to a multitude of RPGs - not just Fallout. Since Fallout 1 through Fallout 3, if you seriously ever took a census of how many NPCs were in each city, you'd discover that even the ones that were touted as large cities or towns (like Vault City) really only had about 50 people you could count on the screen. Fallout 3's excuse is the Gamebryo engine, but I seriously have trouble thinking of ANY RPG to date where a populated city actually contained an amount of NPCs comparable to a real life city. City of Heroes/Villains and Champions Online are the only examples that spring to mind off the top of my head - in those games there were certain areas in the city you could watch a variety of pedestrians mill about.