Bug - Young Fire Gecko can't be killed

Post » Wed May 18, 2011 11:06 am

First off let me say that after today's patch I no longer need to use the dll fix on my ATI 5750. So I guess a thanks is in order. Now on to the bugs.

So far I've found 3 bugs that weren't there before the latest patch.

Ok the first bug i noticed is that in the top left corner of the screen, when the pip boy shows that an enemy is unconscious/crippled or whatever, quite often it shows the pip boy character and "is unconscious" with no enemy description. I'm not even remotely near any enemies when this happens. At one point there were 3 in a row.

The other 2 bugs I was able to capture in this video.

First, you'll see in the beginning of the video that V.A.T.S. does absolutely nothing for 20 seconds, then it just backs me out. I've had this happen to me a few times already. Even when V.A.T.S. does work, sometimes the death animation gets overextended by about 20 seconds or so.

Second, as the title suggests, this Young Fire Gecko can't be killed! So far I've dropped him about 10 times and he just keeps getting back up!

http://www.youtube.com/watch?v=yXuUP8emMo8
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Laura Richards
 
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Post » Wed May 18, 2011 11:22 am

Update your game, a hotfix was released.
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Ricky Rayner
 
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Post » Wed May 18, 2011 8:36 pm

Update your game, a hotfix was released.


Thanks, i didn't realize they released the hotfix so soon. No more super gecko. I will update this post if the other 2 problems persist.
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maria Dwyer
 
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Post » Wed May 18, 2011 9:25 pm

Another bug found, when i press the button to pull up my Pimp Boy 3 Billion, it does nothing until i start moving, then it comes up. I can press the button, and then stand there for a minute or two, then take a step forward and it finally shows.
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hannah sillery
 
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