Possible solution for BSOD's

Post » Thu May 19, 2011 12:57 pm

Iv reed alot about people saying bsod crashs being related to driver problems, corrupted files or whatever, it has nothing to do with that. If there was a drive issue Windows couldnt even initialize the card much less making use if it for gameplay.

From what iv seen, atleast on my system, the game cannot properly utilize acoustic hardware acceleration. For those of you that may not already know or have thought to try out yet try lowering your sound acceleration to the bare minimum or to software emulation only and see if it helps. I was able to play about four hours straight last night without any problems only after this approach.
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Ian White
 
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Post » Thu May 19, 2011 6:08 am

actually dirty drivers can cause a bsod btw=) but yes so can your cpu being way over taxed on an older cpu and onboard sound esp if one or the other is being overloaded.
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MatthewJontully
 
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Post » Thu May 19, 2011 12:47 pm

still more lame excuses. people shouldnt have to bow down to gamesas. when every other game we try doesn't crash near as much it's gamesas's problem. not ours.
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ijohnnny
 
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Post » Thu May 19, 2011 4:31 am

Iv reed alot about people saying bsod crashs being related to driver problems, corrupted files or whatever, it has nothing to do with that. If there was a drive issue Windows couldnt even initialize the card much less making use if it for gameplay.

Initializing a card and actually using features of said card take totally different paths in the code of a driver. Hence a card can initialize perfectly and mess up whenever particular features are actually used. And, yes, this includes causing BSODs due to mismanaging hardware resources (IRQ_LESS_THAN_OR_EQUAL_TO sound familiar to some).
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Shelby Huffman
 
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Post » Thu May 19, 2011 6:19 am

wow this also sounds to me that gamesas needs to work closer with nvidia and also get more testing machines.
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rolanda h
 
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Post » Thu May 19, 2011 12:03 am

Iv reed alot about people saying bsod crashs being related to driver problems, corrupted files or whatever, it has nothing to do with that. If there was a drive issue Windows couldnt even initialize the card much less making use if it for gameplay.

From what iv seen, atleast on my system, the game cannot properly utilize acoustic hardware acceleration. For those of you that may not already know or have thought to try out yet try lowering your sound acceleration to the bare minimum or to software emulation only and see if it helps. I was able to play about four hours straight last night without any problems only after this approach.


Lowering sound acceleration to basic stopped my BSODs entirely. Before lowering acceleration the 'slow' sound manipulation of VATS mode would Bsod my computer maybe 25% of the time when VATS or any other slow-mo effects were triggered.
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Sherry Speakman
 
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Post » Thu May 19, 2011 10:47 am

Initializing a card and actually using features of said card take totally different paths in the code of a driver. Hence a card can initialize perfectly and mess up whenever particular features are actually used. And, yes, this includes causing BSODs due to mismanaging hardware resources (IRQ_LESS_THAN_OR_EQUAL_TO sound familiar to some).

Well im not gonig to tell you your wrong but from what iv seen, time and time again, if the drivers is somehow messed up the card couldnt even install and if the features on the card cant be used correctly (and since the card cant utilize iteslf) it could be whatever is trying to access those features.

I just tryed agine with onboard (hardware) sound and still getting errors. This is a clean formated system no viruses/maleware fresh installed drivers. I think the problem here is not the drivers but with a poorly optimized engine.
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Darren
 
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