At first glance, Brink looks like it will bring the current kings of the FPS to their knees, but after picking up the controller, it appears that it may be just another niche shooter not meant for the masses.
The character creation really is deep, as there are quadrillions of ways to mix and match what you have. What they don't tell you, is that some of those quadrillions, are simple color scheme changes. The same problem was ran into with the gun customization. There are a lot of guns, but each gun has about a dozen attachments, and they are the same dozen attachments that all the other guns have as well. So again the quadrillions, are very minute changes to the guns. All in all, the character customization feels flatter than they made it seem.
After I picked out my character (Security first you know), I jumped into the Campaign. After a short introductory video, I was thrown into my first game. During my first 5 minutes of game, it was apparent to me that their default controls were not for me.
Lucky for me, Splash Damage decided that they would make the controls fully mappable. Thank you! Too many games today force the player to play the way the developers think they should, not how they feel comfortable. This is where I found that Splash Damage had included defaults from many popular games including Call of Duty, Battlefield, and Left4Dead. Brilliant move on their part, I think.
So after swapping a few buttons around, mainly swapping Grenades and the SMART button, I got back into game.
The first thing I noticed when trying to play is the AI seemed to either be abnormally good at finding me, getting to me, and shooting at me. Then in the same instance, another AI would stand next to an enemy and call out that they are laying a mine. There wasn't a whole lot of gray area when it came to the intelligence of the AI bots. They were either drooling imbeciles, or near super human gun fighters. Often the drooling imbeciles were on my team. Sure, medics picked me up, and other AI classes would help with the main objective sometimes, but overall, they proved to be nothing but than another set of eyes.
Then I had a revelation, I would invite the AI bots onto my Fireteam with me. Lo and behold, you can Fireteam with the AI, and overall they seem to like and help me better now. I'm not sure if this is just the placebo effect, and honestly I don't care at this point.
Overall game play is mostly solid. The SMART movement system seems a little clunky, until you learn to guide yourself better, and add in manual jumps, mantels, and slides. So with a little work, running through and up a level is smooth and intuitive. The SMART movement system is something that all FPS developers should be looking at closely.
The gun play is also well done. With Splash Damages's history of FPS, it is no surprise that Brink's weapons are well designed, balanced, and deployed. What is surprising is the lack of recoil, and the forgivable hip firing. Though I am sure this is a development that sprang from the SMART system, it is a nice change.
The firing of weapons in this game are very, very satisfying. You feel like you have full control of the weapon, and your character, the sound of the guns are something to be marveled at. Audio Director Chris Sweetman, did some amazing work. Not only did he record all of his own gun firing sounds, he also laid down lion roars, women screaming, and his own voice, to the samples to make them more violent. I know some of you will not be able to enjoy Brink at this level through your TV speakers, but if you have surround sound, or a set of video gaming headphones, use them! You will begin to hear the work that this man put into this game. The only problem I have had with the sound is sometimes the sound will pop and glitch. This happened the very first time I put the game in and it started popping and glitching on the Security introductory video, forcing me to restart the game. This will happen in game also, and often is accompanied by frame rate drop (I'll talk about this later)
I am sad to say though, that the sound design was more engaging than some other parts of this game. Mainly the story line. The premise of a civil war on a floating city was a great one. In fact, on paper, both sides have an extremely valid reason for picking up their guns and marching to war. The cut scenes are well done and are well written. Though what is lacking from this equation is the investment of the player character. I was left feeling as though I just got hired to come in to work for one side or the other. There is no investment of myself in the battle. I'm just there to shoot bullets.
I think this could have been avoided with just a bit of in game lead in such as your character arriving at the Ark, or going through Security training. Being dropped in on the first battle of the war may have been a good idea, but it didn't pan out very well.
The graphics in this game are good. They are colorful and engaging, unlike the current generation of triple a titles. It is easy to tell your teammates from your enemy with a quick glance. They did great work on the excellent graphics, though there are some problems. Textures like to pop in late, particularly when you are moving quickly though a map. This seems to fight against the SMART system. There are frame rate drops that seem to be related to the audio glitching. These kind of problems can be fixed though patching, but I feel that Splash Damage should have had these kinds of problems squashed. Paul Wedgwood has said that they had spent the better part of a year polishing Brink. I have to say, I think they were polishing something else, because it doesn't feel like they were polishing this game.
So, after a few days of playing Brink offline (Thanks to the PSN), I was able to play online with my clan. If you didn't have problems with Brink before you tried to play online, you will soon after.
I am all for developers going out on a limb and trying new things in games, heaven knows we need innovation in the FPS genre. I have to say when you make it difficult for players to play a game based on team work with their friends and clansmen, you need to reevaluate what is going on in your game. The lack of a lobby system is frustrating to say the least. At this point it almost seems like Splash Damage had a list of features that larger FPS titles have, and purposely avoided them.
Along those lines, I have to ask. Where is the clan support? It was my understanding that most of the Splash Damage crew originated from a highly competitive circuit. Why would they neglect to add a clan system into a game that is so heavy handed team play? Your guess is as good as mine my friend.
There are a lot of things frustrating and fun with Brink. Fortunately, the things they did wrong can be corrected. And if they fix it in a timely manner, Brink could be the revolutionary title that they touted it to be for almost 2 years.
Verdict: Rent it first.
So tell me, what do you think of Brink?
