» Wed Mar 09, 2011 6:48 am
This seems like an improvement to me. FO3 suffered from god-moding, and associated disparities. By max level, you were practically immortal, and you could be so "jack of all trades" that it kind of took some of the fun out of things. Raising the cap made it worse because while they did add some new mobs, the truth of it was most of the game world was still designed around a max level of 20. It also got to the point that having certain followers, specifically more fragile ones (dogmeat especially comes to mind) was a liability regardless of your playstyle. I haven't gotten to play yet but right from the beginning the list of features and differences from FO3 that New Vegas has had announced makes it look like they fixed the majority of this problem.