Difficulty Scaler - Did they fix it?

Post » Tue Mar 08, 2011 9:19 pm

I'm stuck at work so I can't find out myself but did they fix the difficulty scaler in this game? I really hope they didn't use the craptastic formula where everything became a bullet sponge on Very Hard.
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Daddy Cool!
 
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Post » Wed Mar 09, 2011 5:17 am

It doesn't scale.
There are enemies of various difficulties scattered around regardless of your skill.
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Phillip Hamilton
 
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Post » Wed Mar 09, 2011 1:38 am

I doubt the difficulty system is any different than FO3's, aside from the additional hardcoe mode.

I'm never going to play on anything other than normal, because the whole bullet sponge thing you get on higher difficulties (in FO3) is ridiculous. I'll get some difficulty enhancing mods instead...
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Stacy Hope
 
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Post » Wed Mar 09, 2011 8:45 am

It doesn't scale.
There are enemies of various difficulties scattered around regardless of your skill.


So you're saying they removed the level scaling completely?
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Rude Gurl
 
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Post » Wed Mar 09, 2011 7:23 am

So you're saying they removed the level scaling completely?

Define level scaling? do you mean you tend to encounter more deathclaws at a higher level. Or that deathclaws are actually tougher based on your level.
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Joe Bonney
 
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Post » Wed Mar 09, 2011 3:14 am

You can find a Young Deathclaw on level 1. They're the same size as the Deathclaws in Fallout 3. I'm on level 5 and I couldn't kill it. The game is challenging if you're trying to shortcut your way to Vegas. The Radscorpions and Cazadors are very hard.
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katsomaya Sanchez
 
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Post » Wed Mar 09, 2011 10:23 am

From what I'm reading, enemies do not level up with you.

What I'm asking is if they changed the values for the difficulty levels.
For example in Fallout 3:
Very Easy = 200% Player damage, 50% Enemy Damage
Normal = 100% Player damage, 100% Enemy Damage
Very Hard = 50% Player damage, 200% Enemy Damage

The FO3 formula made it so enemies were bullet sponges on Very Hard which made the game very tedious. I'm hoping they wizened up and changed it to something like:
Very Hard = 100% Player damage, 200-300% Enemy Damage.
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Deon Knight
 
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Post » Wed Mar 09, 2011 1:14 am

If a young deathclaw is the same size as the ones on fallout 3 then how big are the mature ones
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Robert DeLarosa
 
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Post » Wed Mar 09, 2011 6:29 am

Define level scaling? do you mean you tend to encounter more deathclaws at a higher level. Or that deathclaws are actually tougher based on your level.


In Fallout 3 and Oblivion you encounter stronger enemies as you level up. You won't see an Overlord at level 2 ever, for example (Behemots are exceptions, they are always there). I don't think the enemies themselves get stronger.

As for the higher difficulty = higher enemy HP, i think i heard it is the same. I am not certain as i don't get to play the game for a week still.
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Susan
 
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Post » Tue Mar 08, 2011 10:34 pm

From what I'm reading, enemies do not level up with you.

What I'm asking is if they changed the values for the difficulty levels.
For example in Fallout 3:
Very Easy = 200% Player damage, 50% Enemy Damage
Normal = 100% Player damage, 100% Enemy Damage
Very Hard = 50% Player damage, 200% Enemy Damage

The FO3 formula made it so enemies were bullet sponges on Very Hard which made the game very tedious. I'm hoping they wizened up and changed it to something like:
Very Hard = 100% Player damage, 200-300% Enemy Damage.


Simply changing damage and received doesnt make the game any harder though unless its taken to extremes. The difficulty should have been something selected at the start of the game for the entire playthrough. That way harder difficulties could have reduced supplies, more enemies, etc.
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Lauren Graves
 
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Post » Wed Mar 09, 2011 8:12 am

@ beddy
I couldn't get passed the second Young Deathclaw. I had to leave the side quest. I'm not strong enough yet to even want to know.
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Sxc-Mary
 
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Post » Wed Mar 09, 2011 7:46 am

So you're saying they removed the level scaling completely?

On everything except the critical paths, i.e. the main storyline. Even then, Sawyer said the later missions are still pretty difficult.

You can find a Young Deathclaw on level 1. They're the same size as the Deathclaws in Fallout 3. I'm on level 5 and I couldn't kill it. The game is challenging if you're trying to shortcut your way to Vegas. The Radscorpions and Cazadors are very hard.

Cazadors are very hard? Cazadors are freaking nightmares that scare the hell out of me, and I'm level 7. Leave Doc Mitchell's house, turn left, walk 2 minutes. See warning signs. Ignore warning signs. Oh, look, little flying bugs. I'll just take care of these bloat fly like creatures right n- Oh my God! And I'm dead in a scene that makes Alfred Hitchcock's Birds murder scenes look calm. Oh, and yeah, I managed to kill a Young Deathclaw at level 7 . . . with the help of 4 NPCs . . . who all died . . . and I was crippled . . . but I killed it! Then the other young deathclaw who I hadn't seen yet slaughtered me in 3 seconds flat. I'm playing on Normal Difficultly by the way for the curious.

If a young deathclaw is the same size as the ones on fallout 3 then how big are the mature ones

I don't even want to know. At 7th level I can't even take on a young deathclaw without an army backing me up.
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Nathan Risch
 
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Post » Wed Mar 09, 2011 11:20 am

Cazadors are very hard? Cazadors are freaking nightmares that scare the hell out of me, and I'm level 7. Leave Doc Mitchell's house, turn left, walk 2 minutes. See warning signs. Ignore warning signs. Oh, look, little flying bugs. I'll just take care of these bloat fly like creatures right n- Oh my God! And I'm dead! Oh, and yeah, I managed to kill a Young Deathclaw at level 7 . . . with the help of 4 NPCs . . . who all died . . . and I was crippled . . . but I killed it! Then the other young deathclaw who I hadn't seen yet slaughtered me in 3 seconds flat. I'm playing on Normal Difficultly by the way for the curious.



Haha, true! I think I killed one, maybe two Cazadors with an incinerator from Primm. Two or three stings and I was dead. I was never able to get passed them. I killed the first Young Deathclaw you encounter, but I used all of my bullets and plenty shots from the Recharger Rifle while circling around a rock for about 15 minutes, ha. I'm also playing on normal.
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Heather M
 
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Post » Wed Mar 09, 2011 7:58 am

Simply changing damage and received doesnt make the game any harder though unless its taken to extremes. The difficulty should have been something selected at the start of the game for the entire playthrough. That way harder difficulties could have reduced supplies, more enemies, etc.


I agree with the reduced supplies, more enemies, etc as a much more thoughtful and fleshed out way to make the game more challenging. However, they obviously took the lazy way out in scaling the difficulty in FO3 by changing two values and calling it a day. I'm just suggesting they can fix it in an equally lazy manner that produces a much better outcome if they change the player damage back.
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Annick Charron
 
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Post » Wed Mar 09, 2011 11:44 am

I told you guys cazadores were no joke!
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Alexandra Louise Taylor
 
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Post » Wed Mar 09, 2011 11:42 am


Cazadors are very hard? Cazadors are freaking nightmares that scare the hell out of me, and I'm level 7. Leave Doc Mitchell's house, turn left, walk 2 minutes. See warning signs. Ignore warning signs. Oh, look, little flying bugs. I'll just take care of these bloat fly like creatures right n- Oh my God! And I'm dead in a scene that makes Alfred Hitchcock's Birds murder scenes look calm. Oh, and yeah, I managed to kill a Young Deathclaw at level 7 . . . with the help of 4 NPCs . . . who all died . . . and I was crippled . . . but I killed it! Then the other young deathclaw who I hadn't seen yet slaughtered me in 3 seconds flat. I'm playing on Normal Difficultly by the way for the curious.



This sounds almost too good to be true.... A "modern" Fallout game with challenge. Drool.
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JAY
 
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Post » Wed Mar 09, 2011 5:14 am

I told you guys cazadores were no joke!


Damn you for giving bloat flies steroids to kick our collective asses... :P
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Alex Blacke
 
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Post » Tue Mar 08, 2011 10:06 pm

This is probably the wrong time to say I'll probably end up playing in god mode because I hate getting killed! ;)
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Phillip Brunyee
 
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Post » Wed Mar 09, 2011 4:20 am

I didn't notice scaling in FO3 that was anything like TES4, you can still get messed up by 'guai as a lvl 2 if you go to the wrong places. Also scaling effects loot and enemy gear, which didnt notice much in FO3. Nothing was worse than rampaging through an ayleid ruin only to recieve 10 gold at the final chest.

Happy to hear that players cant just walk out in the wastes like theres nothing to worry about this time around. Makes the game sound almost scary, which it should be.
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Calum Campbell
 
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