Dont understand the ending

Post » Sat Mar 12, 2011 11:49 pm

So does the Yes Man become self aware, is that what it said it is going to do? And why does New Vegas become more unsafe? [The Mormon camp is flooded by victims of violence? what violence?]
And where are the Boomers when I need them at the Dam?

Seems like picking to win for yourself is pretty unsatisfying...
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k a t e
 
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Post » Sun Mar 13, 2011 6:44 am

I assume you're referring to the "No Gods no Masters" route. It seemed like Yes Man was going to become the new Mr. House and it's uncertain if he'll still want to ally with you seeing as how he could easily destroy you... I'm a bit disappointed in this ending honestly, I had thought Yes Man would remain his old self and you (the courier) would become the leader of New Vegas... turns out Yes Man is the leader and you're seemingly just his sidekick... Also, the ending credits were so bleak and horrible sounding, like you destroyed New Vegas and ruined the Vegas area by killing Mr. House... sad day.

NCR is next for me... hopefully that'll have a little less disappointing ending...
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lucy chadwick
 
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Post » Sun Mar 13, 2011 5:48 am

I assume you're referring to the "No Gods no Masters" route. It seemed like Yes Man was going to become the new Mr. House and it's uncertain if he'll still want to ally with you seeing as how he could easily destroy you... I'm a bit disappointed in this ending honestly, I had thought Yes Man would remain his old self and you (the courier) would become the leader of New Vegas... turns out Yes Man is the leader and you're seemingly just his sidekick... Also, the ending credits were so bleak and horrible sounding, like you destroyed New Vegas and ruined the Vegas area by killing Mr. House... sad day.

NCR is next for me... hopefully that'll have a little less disappointing ending...

Yes thats right. I agree with everything above. Yes Man seems to become self-aware but goes away and you are just kind of...around...and yes, almost everything goes to hell except for the small town you first showed up in.
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cosmo valerga
 
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Post » Sun Mar 13, 2011 1:10 pm

Does anybody know how to get the Brotherhood to not just be doomed in the ending?
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Michelle Smith
 
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Post » Sun Mar 13, 2011 3:19 am

Does anybody know how to get the Brotherhood to not just be doomed in the ending?

If you take over yourself I dont see a reason why you would whip out the brotherhood. the ending just doesnt mention them at all.
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[ becca ]
 
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Post » Sun Mar 13, 2011 9:09 am

Actually, the NCR ending is way more bleak than the wildcard ending.

The wild card ending seemed like a copout to me. If Yes Man is going to betray you, why doesn't he just do it then and there? Why not say something about what he does to you in the ending cinematic?

It left it too open for me. He might have betrayed you - he might not have - there's no resolution, and after playing the game for 40-odd hours, I kind of wanted there to be a satisfying, final end. It seemed like the developers didn't want to commit.

I don't see how they could build upon the wild card ending in the DLC either, since there are 4 possible endings. . .
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Michelle davies
 
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Post » Sun Mar 13, 2011 5:02 am

Yes Man was always self aware. At the end he transforms from Data into Lore.
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Marcus Jordan
 
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Post » Sun Mar 13, 2011 7:09 am

He's becoming more assertive. Which means he'll be capable of running the strip on his own without obeying whatever anyone tells him to do. Yes Man currently will do whatever anyone he meets tells him to do. Becoming assertive allows him to make his own decisions and enforce the law when the Courier goes a-wanderin'.

The violence that overwhelms the followers is from people taking advantage of the attack. Probably some looting and rioting. It's not really mentioned anywhere but by Gannon prior.
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Oceavision
 
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Post » Sun Mar 13, 2011 6:37 am

Does anybody know how to get the Brotherhood to not just be doomed in the ending?


Spoiler

Keep the original Elder in power, ignore the guy who wants to take over.
Later in the game, the NCR will send you to kill the Brotherhood. However, instead of going in all-guns, just go talk to the elder and convince him to make a peace deal.

Then the BOS will fight hoover dam with you, and in the end they get all their tech back from the NCR and are allowed to roam free , which they do and become some sort of Highway Patrol.

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Harry Leon
 
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Post » Sun Mar 13, 2011 2:57 am

It doesn't say that you control Yes Man at the end. Yes Man controls the strip and you are just a wanderer.

Yes Man also didn't have to "obey" anyone's orders as I understood it. He just has to tell people whatever they asked of him - he was an "answer" machine. You ask, he answers. Notice that on most occasions, he's the one telling YOU what to do.

The whole time I was playing, it seemed that Yes Man used you as pawn to put him in charge. Once he was in charge he basically dismissed you, telling you he's going to be more assertive.

If you were really in charge at the end, the bit about him becoming more assertive would be unnecessary as it flows against that narrative. I mean, why would they end the game on such a trivial detail unless it had greater meaning?
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lilmissparty
 
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Post » Sun Mar 13, 2011 3:54 am

Yes Man also didn't have to "obey" anyone's orders as I understood it. He just has to tell people whatever they asked of him - he was an "answer" machine. You ask, he answers. Notice that on most occasions, he's the one telling YOU what to do.
He's not telling you to do anything. He's only making suggestions based on the plans of Mr. House. You can tell him no to destroying the Brotherhood, for example, despite them being the greatest threat. He has no ability to command.

If you were really in charge at the end, the bit about him becoming more assertive would be unnecessary as it flows against that narrative. I mean, why would they end the game on such a trivial detail unless it had greater meaning?
You were in charge. Him becoming assertive lets him take charge. That's not trivial. If Yes Man doesn't take charge then anyone on the strip could start bossing him around while the courier goes off to further adventures.
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James Hate
 
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Post » Sun Mar 13, 2011 9:01 am

If anyone could have controlled Yes Man then the NCR general at the end simply could have ordered him to stand down (or attack you). Why would he follow your orders and not his. . .think about it.
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Tracey Duncan
 
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Post » Sun Mar 13, 2011 9:24 am

Because you're not going to be around to give orders when you go wandering. He follows the Courier's orders because that's who was there at the time. It's basically the only person he's directly interacting with. But when the Courier leaves...
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Courtney Foren
 
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Post » Sun Mar 13, 2011 4:33 am

I was satisfied with my Wildcard ending - devoted myself to freedom and independence in Vegas, and whatnot. So what if Vegas becomes a bit more violent? How is that any different from the rest of the wastes? I just returned it to it's original state. There's nothing wrong with that.

Though, I agree that you should be given the option to lead Vegas for yourself, or set up Yes Man as leader. Yes Man shouldn't be able to decide for himself that he wants to be more assertive...because, well, he isn't assertive! Just wish he wanted my input, is all.
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joeK
 
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Post » Sun Mar 13, 2011 2:16 am

WOW!! There are actually people who made it all the way to the end!!!

YOu are a lucky bunch!!

I am bug central. And not the Radroach or Bloat Fly kind!!
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Franko AlVarado
 
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