Whoa... wait, what? Heavy damage? What game is this? Certainly not FONV.
In FONV, the basic laser pistol, once no slouch against midrange longarm small guns in FO1 and 2, now barely compares to the measly 9mm pistol. It's pathetic against anything with armor. The plasma pistol? Eats up 2 small E-cells per shot and has a slow traveling bolt, and doesn't really have as much oomph as you'd think. The plasma rifle has the added bonus of being too slow to fire to really get any decent damage, and it also eats up 2 even more expensive MF cells.
The only real way for energy weapons to overcome DT is rote damage. They don't get any special DT-reducing ammo alts.... which is what this mod aims to fix. Rather than fiddle with damages on all weapons, this mod simply adds DT reduction effects to all but the bulk versions of Microfusion Cells, and Small Energy Cells. Standard, Overcharge, and Maxcharge all get progressively heavier DT-reducing effects. For SECs, it's tiered 2/3/4. For MF cells, it's 3/5/7. Electron Charge Packs won't get this, since they're either meant to be rapid fire, or already hit super-hard (in the case of the Tesla Cannon).
These haven't really been playtested, so if you do use this, please give me feedback: Too much/too little?
Also... how bad is the Gauss Rifle OP'd now that I've added these? I haven't found one yet, and I don't wanna spoil the first awe of it on just testing...
http://www.newvegasnexus.com/downloads/file.php?id=35240
