RemoveAllTypedItems codes

Post » Fri May 27, 2011 5:02 pm

I noticed there's a new function called RemoveAllTypedItems used on the various frisking scripts in FNV and I wanted to script it onto a container but instead of removing all weapons, removing something else, but the codes are random!

The code for Weapons is seen here:
player.RemoveAllTypedItems VFSSilverRushPlayerLockerREF 1 0 40


The code for Ammo is 41.

The code for all Misc except Weapon Mods is 31

21, 30, 32, 33, 39, 42, 43, 50, 51, 61 do nothing as far as I can tell.

Does anyone have a list or idea where I could find these codes in the GECK or is it more trial and error for me?

I wouldn't mind so much if I could disable the loading screens, but no mod for that so far.
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christelle047
 
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Post » Sat May 28, 2011 12:08 am

There's probably some way to get these, but I just used the console to test it.

24 Armor
25 Books
26 Clothing
31 Misc
40 Weapons
41 Ammo
46 Keys
47 Food

I didn't find one for Caravan Money or Cards.
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Skrapp Stephens
 
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Post » Fri May 27, 2011 8:17 pm

The FOSE website has a list of the item type codes for F3 on it somewhere - they're probably all in NV, and all the new ones are probably added at the bottom of that list.
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Adrian Powers
 
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Post » Fri May 27, 2011 9:03 am

The FOSE website has a list of the item type codes for F3 on it somewhere - they're probably all in NV, and all the new ones are probably added at the bottom of that list.


Heh, I didn't even think to reference that. The Caravan stuff must be somewhere above 100 then.
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Kathryn Medows
 
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Post » Fri May 27, 2011 12:03 pm

Heh, I didn't even think to reference that. The Caravan stuff must be somewhere above 100 then.


Blimey, you've done it:

http://fose.silverlock.org/fose_command_doc.html


Thanks
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Breautiful
 
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