Latest patch change some derived skill numbers?

Post » Mon May 02, 2011 11:36 pm

Today was my first day playing after the newest patch (fresh install of Win7 and fresh install of NV). I had played a bit a week ago or so, but had to reinstall Win7 and didn't transfer over my save files, so I had to start fresh.

I made my character exactly the same as before and noticed a slight variance in a few of the skill points. This was my character build:

S 3
P 5
E 8
C 1
I 9
A 7
L 7

Traits: Good Natured and Small Frame.

At level 2 I would take Intensive Training: Luck, and I'd get all the implants except for Charisma.

On my prior install my skills after all the implants/IT:L/traits were as follows:

B 14
EW 14
EX 14
G 16
L 34
Med 32
MW 10
R 32
Sci 47
Sn 21
Sp 29
Su 27
U 20

With the new install/latest patch all are still the same except Guns is now 20, Sneak is now 25, and Survival is now 25. So somewhere, Guns increased by 4, Sneak increased by 4, and Survival decreased by 2. Now I'm happy to have the extra 6 skill points at my disposal, but just curious if anyone else is noticing this, if it was supposed to be intended, or if it would be fixed in a later patch.
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Philip Lyon
 
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